
ESP and ESL (Untested )
Requires Version 3.2.2 or Greater of Sim Settlements
NOW WITH PLAYER SELECT ONLY(Thanks to kinggath for that) so no more random fences
The cool thing about Sim Settlements is the growth,watching your town start small and then grow into something cool. But I think theres something missing.Walls and fences tend to pop up instantly and that dosnt really fit into the growth. So I made a few fences from Homes for use in my own games. Everything here is oversized but I think fits in well with the lore.
Once your fence is built you can send your settler to another normal home plot.
Min clutter and decorations but idle markers to keep your settlers busy

BEST USED WITH REALISTIC BUILD TIMES
Best to use city planner desk to place the plots on the ban list
To report bugs, please find my subforum on the SimSettlements website here:simsettlements.com
NEW TAG:[JTF] no longer use z in name
Contents
FARMS
1 plot :4x4 L shape plot
,Use 4 to make square 8x8, pre plan your foundations 1st then delete.
and raise your foundation as moat is under farm plot, see pics and vids.
https://plays.tv/s/LW7Vyfiayns5 (utube not working for me atm)
Homes
3 plots long: 3
5 plots long:4
7 plots long: 1
Martial
: 3 plots long:2
Junk Compound : U shape fence(Ethreon's Border junk mod https://www.nexusmods.com/fallout4/mods/28028)
Truck Stop
Meat Fence(3 plots long) Includes mutants
INDUSTRAIL
3 plots long: 2
SHOP
Corpse Fence(3 plots long) The Doctor is in
Building Features
Settler Navigation: Yes
Construction Stages: Yes
THANKS
Kinggath for Sim Settlements and for help

Tinuvia for help and advice and Myrmarachne for the war rig

Ethreon for allowing his cool mods to be used for Sim Settlements

Robboten for Snappyhousekit https://www.nexusmods.com/fallout4/mods/11639/?
Casputain for Create a crate workshop https://www.nexusmods.com/fallout4/mods/23468/?
Mac131 for Macs frame pack https://www.nexusmods.com/fallout4/mods/22899/?
All the Gamers
