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Public Beta 2.2.3 and Workshop Framework 2.3.0

kinggath

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Update 10/06/22: Download Public Beta v4
Update 10/04/22: Download Public Beta v3
Update 10/01/22: Download Public Beta v2

Patch is going to be next week Friday (the 7th), barring any major catastrophes. Workshop Framework's update is so important we get tested heavily, I'm actually posting a beta of it to Xbox - instructions on that below!

Workshop Framework's new change aims to solve several things over time*:

- Resources getting desynced on your pipboy
- Power grid corruptions
- Resource numbers on the HUD inside of huge settlements like Spectacle Island

*You'll need to visit all of your settlements once for the new system to kick in.

We're not 100% certain this will solve all of these issues, but in testing it's working fantastically! This new code was brought to us by @1000101 who has been testing it with Annex the Commonwealth, which is a pretty good test bed to see if something like this is working well. He's successfully setup massive power grids across multiple settlement areas!

My one concern with this new system is how it impacts low end systems or Xbox, as by persisting so many items, we will increase memory usage. So really need to hear from you guys on performance after this update.

The other big thing I want to get some feedback on are the two new options for the HQ Radio, which will hopefully help folks outs who are finding themselves getting bricked by the current version. The first option allows you to prevent it from locking any of your controls, and the second option allows you to prevent the NPCs from auto-starting the radio, and instead just sending you a periodic notification in the corner that they have a conversation waiting for you to trigger.

Full patch notes for both here: https://docs.google.com/document/d/15xhHGOTqkzu93gbcHEhrWIkCy13TdNl-b_hbfxtXqjA/edit
File Link:
Download Public Beta 2.2.3

Xbox Testing Workshop Framework
1. Click this link, log in to your Bethesda.net account, and Favorite this mod.
2. Go to your Xbox Mods screen and you should see it listed under Favorites - download and activate it.
3. Disable Workshop Framework and load your save.
4. Make the rounds visiting each of your settlements for a few minutes, and then just play the game for a while and see how things go. So long as you aren't seeing any crashes (outside of the typical downtown boston ones... sorry can't fix those!), we should be good to go!

As usual with the Public Betas, please keep responses to this thread relevant to what's covered in these notes so I can stay focused on what we're trying to patch for this cycle. Also, please do not post issues unique to this beta outside of this thread.

Thanks everyone for kicking the tires!
-kinggath
 
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The other big thing I want to get some feedback on are the two new options for the HQ Radio, which will hopefully give folks outs who are finding themselves getting bricked by the current version.
I'm not usually much of on grammar, but, I assume you mean help folks out?

Anyway, congrats on this update. I looks like it will greatly reduce the number of unhappy "my pip-boy numbers are garbage" posts. I do know a PC w/ 8GB RAM can run out of memory running both the CK and FO4. I'm curios how the xbox handles it. Just CTD like a PC?
@1000101 Much thanks for donating some grey matter for this. :agree: I'm looking forward to your Annex update.
 
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This update looks amazing!
There is a file called 'CleanSaveVault.fos' in the 7Zip file, I am assuming this is not needed?
 
Installed the update to my current playthrough-test. This is one thing I'm noticing this time around, not sure what caused it but before her outfit was visible. I do use CBBE so I'm not sure if that mesh related?
 

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This update looks amazing!
There is a file called 'CleanSaveVault.fos' in the 7Zip file, I am assuming this is not needed?
It's just a file to help test get a playthrough up and running more quickly.
 
Installed the update to my current playthrough-test. This is one thing I'm noticing this time around, not sure what caused it but before her outfit was visible. I do use CBBE so I'm not sure if that mesh related?
Thanks - added to the list! We're trying to repair and improve all of the outfits for this patch, let me know if you find any other outfit quirks when you're going around!
 
Im excited to give this a try - but I cant find how Im supposed to download the beta and try it out? Its something new to me, sorry.
 
Installed the update to my current playthrough-test. This is one thing I'm noticing this time around, not sure what caused it but before her outfit was visible. I do use CBBE so I'm not sure if that mesh related?
For me, it only happens in spaces created or modified by SS2, like the Vault Teck HQ basement and Ron's office. I also use CBBE.
 
The defense seems a bit high for an L1 settlement that the settlers built themselves- I'm not sure if this is intended or part of the new code changes. This is the npc group with Lashes where you get a quick tutorial on city building. Settlement involvement is set to "None".
 

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For me, it only happens in spaces created or modified by SS2, like the Vault Teck HQ basement and Ron's office. I also use CBBE.
I actually made a bug post about this because I've noticed this as well:
For some reason only SS2 added interior cells cause this invisible body issue with people with custom outfits (cbbe, or w.e body)
 
I could not tell from the patch notes...is there a fix for "Commonwealth Rising" that prevents progression past 350 of 1000 Max Power Capacity? I'm stuck on this quest and the "Quest Skipping" cheat does not work.
 
I could not tell from the patch notes...is there a fix for "Commonwealth Rising" that prevents progression past 350 of 1000 Max Power Capacity? I'm stuck on this quest and the "Quest Skipping" cheat does not work.
Kinggath completed it without cheats on his "Let's Play" (it does take quite a bit of work to get all of the excess power generated in the settlements with supply agreements), you might watch that and see what you might try doing differently? Otherwise it might be a mod conflict.
 
Kinggath completed it without cheats on his "Let's Play" (it does take quite a bit of work to get all of the excess power generated in the settlements with supply agreements), you might watch that and see what you might try doing differently? Otherwise it might be a mod conflict.

Nope, neither of those is the issue. Others are having this issue if you search the forums. Power distribution room is reporting +1750 power.
 

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Nope, neither of those is the issue. Others are having this issue if you search the forums. Power distribution room is reporting +1750 power.
Yep, I've seen them, and not trying to be argumentative. I'm not saying it isn't possibly a bug, just that Kinggath was able to get through it without any issues, beyond the challenge of getting enough power generated in settlements with power transfer plots and supply agreements. He is using a minimal load order, which suggests possibilities like people might be missing a step, or there might be a mod conflict if people are using a larger load order then he is.
 
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