the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Public Beta 2.2.3 and Workshop Framework 2.3.0

I was at the point of Scavver's Delight when I installed the Beta into my ongoing game. Im up to Who Can? ASAM! For the most part I havent noticed any changes. In Sanctuary Hills the rebalancing thing loops nonstop for quite a while after I enter the settlement. But it doesnt cause any lag Ive noticed. Other settlements it runs once or twice and then seems to be quiet.

Just for fun Im running component mode and Ive run out of wood some 6 or 7 times. Adhesive only once.
 
let me know if you find any other outfit quirks when you're going around!
Jake's outfit was invisible on a female character in my game. Lupe's and Nightingale's (both variants - it does have 2, for those who don't know) worked just fine. But, that was 1 or 2 patches ago.
 
YES! Remote management bugs are fixed! No more stuck character when Jake contacts me, the quest comes up with "Talk to Jake at HQ" and the memory lounger is in the corner instead of 2 bunks beds. Ty Kinggath and team.
 
Wanted to test the alterations to the HQ Radio Incoming Calls, so I switched the new "HQ Radio Auto Contact" option to OFF then holotape-cheated up to quest "Is there a Doctor in the House", specifically because I know that quest starts with Mansfield calling you over the HQ Radio and the actual Quest in your Pipboy doesn't show up until near the end of that conversation.
The 'cheat' all ran fine, although it's now been 10 realtime minutes, and I've not yet gotten a 'corner message' telling me Mansfield wants to talk to me. What's the interval on those messages meant to be?

Now to be fair, I have long been cursed with the issue that sometimes those 'corner messages' just stop showing up for me for the remainder of that game session, but that does not appear to be the case tonight.
 
Last edited:
Hi, could someone guide me how to test out the new Workshop Framework patch? I had the Auto Repair Power Grid disabled in my game due to the plots being unpowered bug. Should I turn it back on and let Workshop Framework run its script?
 
Patch is going to be next week Friday (the 7th), barring any major catastrophes. Workshop Framework's update is so important we get tested heavily, I'm actually posting a beta of it to Xbox - instructions on that below!

Workshop Framework's new change aims to solve several things over time*:

- Resources getting desynced on your pipboy
- Power grid corruptions
- Resource numbers on the HUD inside of huge settlements like Spectacle Island

*You'll need to visit all of your settlements once for the new system to kick in.

We're not 100% certain this will solve all of these issues, but in testing it's working fantastically! This new code was brought to us by @1000101 who has been testing it with Annex the Commonwealth, which is a pretty good test bed to see if something like this is working well. He's successfully setup massive power grids across multiple settlement areas!

My one concern with this new system is how it impacts low end systems or Xbox, as by persisting so many items, we will increase memory usage. So really need to hear from you guys on performance after this update.

The other big thing I want to get some feedback on are the two new options for the HQ Radio, which will hopefully help folks outs who are finding themselves getting bricked by the current version. The first option allows you to prevent it from locking any of your controls, and the second option allows you to prevent the NPCs from auto-starting the radio, and instead just sending you a periodic notification in the corner that they have a conversation waiting for you to trigger.

Full patch notes for both here: https://docs.google.com/document/d/15xhHGOTqkzu93gbcHEhrWIkCy13TdNl-b_hbfxtXqjA/edit
File Link:
Download Public Beta 2.2.3

Xbox Testing Workshop Framework
1. Click this link, log in to your Bethesda.net account, and Favorite this mod.
2. Go to your Xbox Mods screen and you should see it listed under Favorites - download and activate it.
3. Disable Workshop Framework and load your save.
4. Make the rounds visiting each of your settlements for a few minutes, and then just play the game for a while and see how things go. So long as you aren't seeing any crashes (outside of the typical downtown boston ones... sorry can't fix those!), we should be good to go!

As usual with the Public Betas, please keep responses to this thread relevant to what's covered in these notes so I can stay focused on what we're trying to patch for this cycle. Also, please do not post issues unique to this beta outside of this thread.

Thanks everyone for kicking the tires!
-kinggath
What about the unreachable fires in hq bug? I’m on Xbox and it still hasn’t been fixed. It basically makes the entire hq buggy
 
Is the removal of outfits for xbox on the upcoming patch going to cause any problems on an existing save?

Also I'll try and test on xbox this weekend.
 
Last edited:
For some reason my SS2CityPlanManager.0.log is no longer outputting anything at all since 9/19/2022. Was trying to look at it to see why my city plans would not upgrade on their own and why the city planners desk no longer has the option to force upgrade. The citys I want to upgrade all have more than enough resources and the up arrow is there and more than 30 days have passed. My other SS2 logs all seem to be working fine,
 
The defense seems a bit high for an L1 settlement that the settlers built themselves- I'm not sure if this is intended or part of the new code changes. This is the npc group with Lashes where you get a quick tutorial on city building. Settlement involvement is set to "None".
There's nothing in the patch related to that. Just the design probably has excessive Martial plots for that city plan.
 
Nope, neither of those is the issue. Others are having this issue if you search the forums. Power distribution room is reporting +1750 power.
The power system is just more complex than most realize I think. There are three elements to it:

  • Power Engineering: This is a resource generated by your Engineering staff, similar to Work Energy. It's equal to 10 times the combined Perception of your Engineering staff.
  • Max Power Engineering: This is the max amount of Power your HQ can support and is provided by room upgrades.
  • Power From Settlements: Even if your Power Engineering is high enough, you still have to have available power from settlements shared with HQ via the Supply Agreements and Power Transfer at the settlement.

Power is the only one of the three non-spendable resources that I'm confident is working. Food and Water appear to have issues currently.
 
Is the removal of outfits for xbox on the upcoming patch going to cause any problems on an existing save?

Also I'll try and test on xbox this weekend.
We're doing it in a way that will just change existing NPCs to use vanilla outfits, shouldn't cause any issues on existing saves - but that's why we're testing right now to be certain.
 
Jake's outfit was invisible on a female character in my game. Lupe's and Nightingale's (both variants - it does have 2, for those who don't know) worked just fine. But, that was 1 or 2 patches ago.
On Xbox - we're removing all of the alternate sex versions of the outfits from the characters they are from. Effectively the Camera from Dyllan is going to be not very helpful on Xbox. Unfortunately, one of the sacrifices we have to make in order to fit Chapter 3.
 
Wanted to test the alterations to the HQ Radio Incoming Calls, so I switched the new "HQ Radio Auto Contact" option to OFF then holotape-cheated up to quest "Is there a Doctor in the House", specifically because I know that quest starts with Mansfield calling you over the HQ Radio and the actual Quest in your Pipboy doesn't show up until near the end of that conversation.
The 'cheat' all ran fine, although it's now been 10 realtime minutes, and I've not yet gotten a 'corner message' telling me Mansfield wants to talk to me. What's the interval on those messages meant to be?

Now to be fair, I have long been cursed with the issue that sometimes those 'corner messages' just stop showing up for me for the remainder of that game session, but that does not appear to be the case tonight.
The first notification should come up immediately after the script that would normally trigger the HQ Radio conversation is run. It should then occur every 10 minutes after that.

That particular should scene should fire shortly after you get the completed quest from How to HQ. There are some checks before it even attempts to fire. It tries to ensure you aren't in combat, aren't sitting (if you are using furniture, the animation gets weird), and you aren't in a dialogue scene with someone else - once those checks are all clear an attempt should be made. I believe I had a similar delay when I did this quest on stream, I fast-traveled to a settlement and it all of a sudden kicked in.
 
Hi, could someone guide me how to test out the new Workshop Framework patch? I had the Auto Repair Power Grid disabled in my game due to the plots being unpowered bug. Should I turn it back on and let Workshop Framework run its script?
All you have to do is just play the game. The new WSFW stuff will increase memory usage slightly, we just want to make sure that doesn't have unintended consequences.
 
What about the unreachable fires in hq bug? I’m on Xbox and it still hasn’t been fixed. It basically makes the entire hq buggy
I haven't experienced that again since 2.2.2, so I'll likely need to see someone's PC save file that has the issue in order to address it further.
 
For some reason my SS2CityPlanManager.0.log is no longer outputting anything at all since 9/19/2022. Was trying to look at it to see why my city plans would not upgrade on their own and why the city planners desk no longer has the option to force upgrade. The citys I want to upgrade all have more than enough resources and the up arrow is there and more than 30 days have passed. My other SS2 logs all seem to be working fine,
Log file name hasn't changed, could you try exiting the game, deleting your existing logs, then loading back in and starting a new City Plan to see if one appears?
 
The power system is just more complex than most realize I think. There are three elements to it:

  • Power Engineering: This is a resource generated by your Engineering staff, similar to Work Energy. It's equal to 10 times the combined Perception of your Engineering staff.
  • Max Power Engineering: This is the max amount of Power your HQ can support and is provided by room upgrades.
  • Power From Settlements: Even if your Power Engineering is high enough, you still have to have available power from settlements shared with HQ via the Supply Agreements and Power Transfer at the settlement.

Power is the only one of the three non-spendable resources that I'm confident is working. Food and Water appear to have issues currently.
I have Engineering Energy of 109, 12 Settlements with at least one Hi-Tech Power plot (some have more), Power Transfer stations and Trade Agreements, and I have upgraded all the engineering rooms I can find in HQ command mode. The quest number has not moved from 350 since I first got the quest. What do I do next to progress the quest?
 
Stodge's underarmor doesn't equip when installing the new beta (non-extended version)

Also, so is it normal for the "calculating daily operational costs" meter to showup everytime you go into a settlement now?
 
Log file name hasn't changed, could you try exiting the game, deleting your existing logs, then loading back in and starting a new City Plan to see if one appears?
Exited the game and deleted the four SS2CityPlanManager logs and then loaded back in and started a new city plan for Dalton Farm RotC. Let some plots build for awhile, and then saved and exited the game. No SS2CityPlanManager logs were generated. I can zip up the rest of he logs in that folder if you think it would be of any help.
 
I got my first invisible clothing. Alyssa hanging out in Concord. I Openactorcontainer 4 and tried some other clothing and it appears - just her publishers outfit isnt. I nicked her coat and tried it on my PC and followers and it makes us invisible too.

On a hunch I took a picture of her for Fallon's and it didnt give me a photo.
 
Last edited:
Top