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Okay, still in the bathroom... haha... the loo...
I saw @Whisper posting for plugins, and @RayBo response - I was going to answer there, but don't have the right authority to do so...
So I will continue here....
@RayBo question about overwrites - if one manually installs F4SE, following like BriBait Load Order, it is manual - a mod manager would not catch an overwrite it is not managing! So yes, it will overwrite not even asking...
And Secondly, I zipped F4SE into a mod file and installed last - it did however find other mods to overwrite! See picture - I just installed F4SE via NMM - you can see install of 3/17 I circled in red the new dates.
The YELLOW highlighter are specific files F4SE wanted to overwrite when I installed it last... script files... now, I only am doing a small load order so if one has 500+ mods, the amount found may be much higher
The installation of the F4SE through NMM did not ask to overwright its own files I had originally done manually.
Also of note, when the mod I found specifically overwrote the pex files highlighted, this mod WAS NOT a F4SE dependent mod...
If one installs F4SE via a manager early and mindful of what is asked to overwrite (fat chance), it is best IMHO to install F4SE after all mods are loaded.
John
PS - this is probably not a problem if all mods are based on the lastest game version and calls for the latest F4SE version - older mods based on older F4SE versions would be problematic - the biggest issue I have is a non-F4SE dependent mod overwriting F4SE files...
I saw @Whisper posting for plugins, and @RayBo response - I was going to answer there, but don't have the right authority to do so...
So I will continue here....
@RayBo question about overwrites - if one manually installs F4SE, following like BriBait Load Order, it is manual - a mod manager would not catch an overwrite it is not managing! So yes, it will overwrite not even asking...
And Secondly, I zipped F4SE into a mod file and installed last - it did however find other mods to overwrite! See picture - I just installed F4SE via NMM - you can see install of 3/17 I circled in red the new dates.
The YELLOW highlighter are specific files F4SE wanted to overwrite when I installed it last... script files... now, I only am doing a small load order so if one has 500+ mods, the amount found may be much higher
The installation of the F4SE through NMM did not ask to overwright its own files I had originally done manually.
Also of note, when the mod I found specifically overwrote the pex files highlighted, this mod WAS NOT a F4SE dependent mod...
If one installs F4SE via a manager early and mindful of what is asked to overwrite (fat chance), it is best IMHO to install F4SE after all mods are loaded.
John
PS - this is probably not a problem if all mods are based on the lastest game version and calls for the latest F4SE version - older mods based on older F4SE versions would be problematic - the biggest issue I have is a non-F4SE dependent mod overwriting F4SE files...