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Background:
For the longest time, there has been a shift in the FO4 game in which I do installs, new games, baking a save, etc. I have only been able to enable mods on a new game which mostly are general game fixes, character creation. Doing more would either mostly not allow the Looksmenu/Compendium to properly load and not set my character, game would be infinite black loading screen, or if it got to the mirror scene, the camera and controls would be wonky and broken.
So, as I was perusing Whisper's postings here:
https://www.simsettlements.com/site...-and-plugins-an-exploration.11318/#post-85132
Whisper made a one section comment that triggered a thought in my head. So, last night, I tried it. Complete wipe and re-install of Fallout 4, deletion of all game files and complete purge of the game folder.
Went through and re-installed my 400+ mods... started a new game, started with the basics I normally do. Then I exited and enabled more. New game... worked. More enabling.. worked again.
End effect, I have what I consider a base game setup - which produces a checkpoint for me at the Vault Elevator exit - I can choose build mod styles, I can add conqueror, I can fork many a road to different game scenarios at the Vault Elevator exit.
This is about 240 plugin's enabled - which would take me a couple hours of "baking" a save.
So what was the lovely nugget @Whisper stated that triggered me?
What I did is did initial install of F4SE as a test - installed my mods - same issue as before on new games.
Exited and Re-installed F4SE - overwriting everything.
Results - boom bang boodity bing banger! I then created a zip file of F4SE and have it as a last "mod" to install... easy peasy....
Now - this worked for ME. May not work for you, but this nugget I tripped over (and didn't know), has changed my new games and how I completely bake a save game!
Thank you!!!! @Whisper
John
For the longest time, there has been a shift in the FO4 game in which I do installs, new games, baking a save, etc. I have only been able to enable mods on a new game which mostly are general game fixes, character creation. Doing more would either mostly not allow the Looksmenu/Compendium to properly load and not set my character, game would be infinite black loading screen, or if it got to the mirror scene, the camera and controls would be wonky and broken.
So, as I was perusing Whisper's postings here:
https://www.simsettlements.com/site...-and-plugins-an-exploration.11318/#post-85132
Whisper made a one section comment that triggered a thought in my head. So, last night, I tried it. Complete wipe and re-install of Fallout 4, deletion of all game files and complete purge of the game folder.
Went through and re-installed my 400+ mods... started a new game, started with the basics I normally do. Then I exited and enabled more. New game... worked. More enabling.. worked again.
End effect, I have what I consider a base game setup - which produces a checkpoint for me at the Vault Elevator exit - I can choose build mod styles, I can add conqueror, I can fork many a road to different game scenarios at the Vault Elevator exit.
This is about 240 plugin's enabled - which would take me a couple hours of "baking" a save.
So what was the lovely nugget @Whisper stated that triggered me?
"Special F4SE Mention
F4SE comes as loose files. This is because the creators want these files to be loaded last - and loose files load last.
Any mod with F4SE files packed into it should be okay. *Should* - because the F4SE loose files will override the packed files.
However.
If the user is not running F4SE - or is (worse!) on XBox - they now have scripts that will break their game."
What I did is did initial install of F4SE as a test - installed my mods - same issue as before on new games.
Exited and Re-installed F4SE - overwriting everything.
Results - boom bang boodity bing banger! I then created a zip file of F4SE and have it as a last "mod" to install... easy peasy....
Now - this worked for ME. May not work for you, but this nugget I tripped over (and didn't know), has changed my new games and how I completely bake a save game!
Thank you!!!! @Whisper
John