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What's the best guides/lists/modpacks out there that uses Sim Settlements?

Hillgrove

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3
I havn't been playing F04 since before Far Harbor and I'm looking to get back into it.

I always liked the building aspect of Fallout 4, but I have a shitty imagination and I'm also usually overwhelmed with the "you can do anything" aspect of it. I just completely stall :)

So I'd like to use Sim Settlements as it seems to help in that regard. I enjoy the optimization and logical puzzles to make a good base.

But I also like to add more content to the game. Better graphics, better and more quests, weapons, armor etc.. and ofc I also want MAH EMERSIAN...

So where does one go from here? I'm getting to old to want to fiddle around making my own load order, balance patches, compatibility patches, mod merges etc (which I'm used to from Skyrim modding).. I just want something that works! (most of the time.. we're still dealing with a Bethesda game after all).

So what can you recommend me for a good (and fairly hassle-free) gaming experience?

Thanks in advance.
 

RayBo

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I havn't been playing F04 since before Far Harbor and I'm looking to get back into it.

I always liked the building aspect of Fallout 4, but I have a shitty imagination and I'm also usually overwhelmed with the "you can do anything" aspect of it. I just completely stall :)

So I'd like to use Sim Settlements as it seems to help in that regard. I enjoy the optimization and logical puzzles to make a good base.

But I also like to add more content to the game. Better graphics, better and more quests, weapons, armor etc.. and ofc I also want MAH EMERSIAN...

So where does one go from here? I'm getting to old to want to fiddle around making my own load order, balance patches, compatibility patches, mod merges etc (which I'm used to from Skyrim modding).. I just want something that works! (most of the time.. we're still dealing with a Bethesda game after all).

So what can you recommend me for a good (and fairly hassle-free) gaming experience?

Thanks in advance.

Funny you should ask :bye

Always a great question :declare

I suggest to start:

https://simsettlements.com/site/index.php?threads/thuggyfied-a-fallout-4-mod-list.11421/

See the link in the thread for his google.doc list.

To add to that Kinggaths own list. :this used in the below video.
https://docs.google.com/document/d/1yGRCg_pDMvo_3JysyOp20z-eetPgICwThgHBraXWJOY/edit

As he is doing a "Kinggath Plays"

Recommend you use loot in some form. Loot with a different MO or Vortex.

:friends

BaGS is worth a look but maybe not right now. It is long in the tooth so I need to update it.

https://simsettlements.com/site/index.php?threads/baking-a-game-save-bags.9447/#post-66784
 

RayBo

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Funny you should ask :bye

Always a great question :declare

I suggest to start:

https://simsettlements.com/site/index.php?threads/thuggyfied-a-fallout-4-mod-list.11421/

See the link in the thread for his google.doc list.

To add to that Kinggaths own list. :this used in the below video.
https://docs.google.com/document/d/1yGRCg_pDMvo_3JysyOp20z-eetPgICwThgHBraXWJOY/edit

As he is doing a "Kinggath Plays"

Recommend you use loot in some form. Loot with a different MO or Vortex.

:friends

BaGS is worth a look but maybe not right now. It is long in the tooth so I need to update it.

https://simsettlements.com/site/index.php?threads/baking-a-game-save-bags.9447/#post-66784

Here are the workshop Mods I am using with Sim Settlements.

upload_2019-10-14_16-57-22.png
 

Hillgrove

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3
hey RayBo,

thanks for your suggestions :)

I've looked at Thuggy's list before, and while it might be sound in terms of technicality, it doesn't sound like it's something for me. Too many slutmods, the whole idea of top 500 mods etc. instead of going for a vision. It sounds like a fun experiment, but not for now :)

I also saw Kinggath's list. It sounds (from what I've read) that it's a feature of the week Let's Play that throws a bunch of mods together.. something works, something doesn't.. and I didn't see anything resembling load orders, patches etc.

BaGS, while being super informative, and I'm sure I could learn something new even after years of Skyrim modding, trying to adhere to best-practice etc, it doesn't seem like a guide for a list of mods that work great together, that's been balanced and tweaked etc.

What I'm looking for is more to the tune of BiRaitBec's guide or Lexy's Legacy of the Dragonborn (Skyrim) but for Fallout 4 (and not necessarily as big and epic).:)

Hope that made any sense.
 
Last edited:

RayBo

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hey RayBo,

thanks for your suggestions :)

I've looked at Thuggy's list before, and while it might be sound in terms of technicality, it doesn't sound like it's something for me. Too many slutmods, the whole idea of top 500 mods etc. instead of going for a vision. It sounds like a fun experiment, but not for now :)

I also saw Kinggath's list. It sounds (from what I've read) that it's a feature of the week Let's Play that throws a bunch of mods together.. something works, something doesn't.. and I didn't see anything resembling load orders, patches etc.

BaGS, while being super informative, and I'm sure I could learn something new even after years of Skyrim modding, trying to adhere to best-practice, doesn't seem like a guide for a list of mods that work great together, that's been balanced and tweaked etc.

What I'm looking for is more to the tune of BiRaitBec's guide or Lexy's Legacy of the Dragonborn (Skyrim) but for Fallout 4 (and not necessarily as big and epic).:)

Hope that made any sense.

Lost on the nexus is a great guide also.

I recommend you checking it out also.

https://www.nexusmods.com/fallout4/mods/40666

Very Sim Settlement friendly.

You might be stuck wIth picking the parts that work for you from each guide.
 

Whisper

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Have you looked at the Biraitbec loadorder sticky?
82E41354-5CF2-4B27-8619-AA303FB6EAD3.png

Take that and tear out the bits you don’t want to bother with.
 

VersusXV

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Have you looked at the Biraitbec loadorder sticky?
View attachment 7150
Take that and tear out the bits you don’t want to bother with.
This is the best way for sure. I did precisely that then added nearly all Sim Settlements content as well as build menu stuff and general improvements/bug fixes.
 

parrotheada1a

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Messages
449
I'll add a couple comments too. A lot of it depends on the kind of aesthetic you like. There are mods that can make your game lush & green. Clean textures for structures and such. Texture mods that are way better (and much freindlier to your framerate) than the DLC upgrade. Clothing mods for almost anything you like to play as. ENB's and other video tools that will make your video card scream..... I could go on, but I think you get the idea.
 

MrCJohn

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hey RayBo,

thanks for your suggestions :)

I've looked at Thuggy's list before, and while it might be sound in terms of technicality, it doesn't sound like it's something for me. Too many slutmods, the whole idea of top 500 mods etc. instead of going for a vision. It sounds like a fun experiment, but not for now :)

I also saw Kinggath's list. It sounds (from what I've read) that it's a feature of the week Let's Play that throws a bunch of mods together.. something works, something doesn't.. and I didn't see anything resembling load orders, patches etc.

BaGS, while being super informative, and I'm sure I could learn something new even after years of Skyrim modding, trying to adhere to best-practice etc, it doesn't seem like a guide for a list of mods that work great together, that's been balanced and tweaked etc.

What I'm looking for is more to the tune of BiRaitBec's guide or Lexy's Legacy of the Dragonborn (Skyrim) but for Fallout 4 (and not necessarily as big and epic).:)

Hope that made any sense.

Slutty? Hide the load orders! Ha

I will go with BiRait load order as a basis. I have done the texture optimization into the base game .ba files. Top notch and performance driven.

If you go with his required you will be fine, and his optional mods overwrite even his merged files for more aesthetics. Stay with the categories if you add anything as they seem to be in right sequence for overwriting.

I opted out on some mods because I run Immersive Gameplay with my own patch files and would make it so over the top my survival playthrough would leave my Nora so dead.

I currently have about 35 hours on a playthrough with 1 unattached and 20ish active scripts.

And not a single CTD.

Biggest reason? I ditched def_ui, valdicil, and vis-g and use base game vanilla menus. Not as pretty or user friendly, but I want stability.

My thoughts

John
 
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