TalkingRetired4041
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This worked like a charmI've had the same problem during my last few play-throughs. I use item sorters, have been for years now. But it wasn't a problem until this last year or so.
In order to fix it, I simply used a console command to skip to the next stage, so I didn't miss anything and it didn't mess up anything either.
If I recall correctly, the command I used was:
setstage SS2C3_MA01 1000
That command will not "force complete" the quest, it just advances it to the next objective as if you had picked up the Stheno. I have also seen a few people mention that for them, the Stheno didn't actually spawn in. This happened to me once before as well. Making sure to save before entering that location could help avoid the missing weapon issue, at least for me reloading my save and entering the area again allowed the weapon to spawn as intended.
Are you playing the "vanilla" game, without any quest mods that alter the main storyline or factions?...I sided with the institute but no BOS or any RR came to the meeting.
The mod mostly wants only one vanilla faction as an ally...
I like your chart setup but does not work as I think it has been updated.The mod mostly wants only one vanilla faction as an ally, and that means others probably destroyed (quest objectives to help others might still be hanging). In my "chapter 3 guide" (link is below) there are some ways to get around it (mostly also involving console, so with all the usual warnings). Some mods may kinda make it make more sense. But it's still us working around the usual vanilla stuff (which SS2 takes into account). So you still can't destroy or piss off a faction forever and ally with them.
Not sure what you mean by that, what chart?I like your chart setup but does not work as I think it has been updated.
That is correct. The link I provided in my previous post is to the "Under One Banner" wiki page, which has a section that lists the requirements for each faction to be eligible as an ally. As Torberg mentioned, the MM are one of the "exceptions" with their requirement. The Institute, RR, and BoS require completing the entire main story, which in turn means destroying the other factions (except the MM). But the MM only require you to have completed "Defend the Castle", and not fully destroy the Institute. So if you are mostly siding with the MM, the other factions will still be alive, but the Institute will be hostile.I don't recall for certain, but you may actually have to reach one of their endings for their alliances to trigger...
That depends on your current stage of State of War, and if you have finished any of the other quests that come up during that time. Every once in a while, you'll get to a stage that simply requires you to wait a couple of days for the next stage to trigger.Well, I just want to finish the story to coin a term overused nowadays. I am ready for the battle with some 60 troopers at the ready. So how do I trigger it?
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