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Wasteland Venturers 2

Damn. I simply don't have the additional mod space left. (Down to 38MB, and I'm sure 20 of that is being held hostage by Bethesda for one reason or another.) Thanks for the addition, though!
I know! Damn that measly 3GB (2GB?!?!) limit! We'll make sure to keep WV1 below 200MB so you can be sure at least that one won't bust the budget anymore than it already does.
I didn't notice until it finished downloading that this one needs all the dlcs
Yes, it was just too tempting oogling over those assets. While I only used Far Harbor and some Nuka World, Myrmarachne went crazy and has a little bit of everything. WV1 will never need DLC.
Only tried out the metal townhouse so far, but worth d/l for that alone.
I'm so happy! Thank you :) I tested it for weeks so all the options should work, but if you see anything weird, please let us know. I wanted to make it whole but quirky.
 
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So far i'm digging the plethora of new indoor plots. even running 6 SS addons there were some niches that only kinggath felt like doing. (looking at you, indoor security)
 
a nice armor shop or clinic that matches the style of the new weapon shop would be wonderful to see
 
Sounds great, love the original pack, but I didn't notice until it finished downloading that this one needs all the dlcs
We had missed to warn of requirements for the AIO! fixed now, and thanks for noticing and letting us know.
 
This. is. AMAZING. I love the new homes, the metal makes house in those tight plots (Oberland Station and Hangman's Alley come to mind) so much easier. But wow, those stone houses, all my settlements are stone now :)

This plus Homestead and Home Improvements gives me the 'we ARE thriving' in the wasteland look i want, as opposed to the 'it's a slum, but its home' look lots of the game looks like.

And pizzaaaaaaaah! Yay.
 
All in one is over 300mb now. I can imagine that as more additions are made to SS add on packs, everybody is going to have to go this way or we're just screwed with file sizes. =)
 
Wow. I just hit level three with a Quartermaster. So cool.

I laughed my ass off when the 2nd floor door opened and knocked me off the steps.
 
I laughed my ass off when the 2nd floor door opened and knocked me off the steps.
Hehe - I kept getting knocked off too, by the 3rd floor door as well. You'll get used to it and nimbly move out of the way faster than you know!
 
Seem to be stuck how to change style - I have a stone house at level 1, how do I pick the style for the next level. have got don't auto update on.
 
I've got a couple now with the 2nd floor door pivoting fron the center, and therefore unpassable.

Refreshing the plots didn't fix it.
 
Seem to be stuck how to change style - I have a stone house at level 1, how do I pick the style for the next level. have got don't auto update on.
Yes, as Karyusan says, with the ASAM sensor on the plot pole you have an option Manage Upgrades. When the plot is ready to upgrade (same requirements as for regular residentials), click this and you will have an option to Upgrade and get a menu where you choose what you like to upgrade to.

I've got a couple now with the 2nd floor door pivoting fron the center, and therefore unpassable. Refreshing the plots didn't fix it.
While pushing you off the edge is expected door behavior, being unpassable isn’t ;)
1. If the door has spawned at a wrong angle it’s most likely the known SimS bug, that as you say should be fixed by refresh. If you try refresh a few times and it doesn’t work you may have to lift and replace the plot which will reset it to level 1. This should give the plot a chance to build up right. I’ll PM you the console commands to force it back to level 3 if you don’t have them.

2. If the door pivots around its own center, possibly a mod conflict?

Let me know how it goes!

EFIT: I think the latest SimS update 3.1.4 might help get spawned items to work better, so that might help too. You still need to refresh the plot again after loading the update.
 
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The game may recognize the extra beds, but my &%*$# settlers keep complaining about the &%*$# "bed situation"
 
EFIT: I think the latest SimS update 3.1.4 might help get spawned items to work better, so that might help too. You still need to refresh the plot again after loading the update.

I've been running 3.1.4 (mmm... pi!).

I probably run too many mods. But they're all so cool!
 
This may have been answered but do the beds count for the requirements for things like commercial upgrades, or is that just residential plots no matter the beds in a plot?
 
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