The sole survivor knows nothing about Boston...

Discussion in 'Non SS General Forum (Chat Here)' started by Danest, Aug 22, 2019.

  1. parrotheada1a

    parrotheada1a Well-Known Member

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    Here's a mod idea...... local flyers and brochures. If you go around the city IRL, there are half a bazillion stores giving away printed brochures for things like sightseeing, food, lodging... you get the idea. Go to a local hotel in your area and there will be a rack filled with brochures for local attractions. Given how touristy a town Boston is, they could be usefull to someone that rarely goes into the city.
    Thing is, after you arrive at some location and it's in your Pip... the brochures are just another note to toss into a drawer or a trash bucket. I knew a woman that used to collect them. She showed me one for a small motel... Cocoa Beach Florida. She and her hubby stayed there in 1969..... they were there to see Apollo 11 begin it's journey. :good:happy
     
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  2. Danest

    Danest Member

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    Yeah, something like that. Or even a few just simply being on the map from game start -- like you said there's a few pieces of evidence that they know at least a few locations. The fraternal 115 was apparently where Nate was going to give his speech, so he probably knows that one too. Codsworth implied "You do remember where Concord is?" Which means he/she used to know, at least.
    Considering that even pre-war Sanctuary Hills appears to be nothing but single residential street, he/she must have known other locations, or would have starved to death and been unable to go shopping. Even people who claim to be bad navigators still make it to work, find groceries, know where the hospital is (Nora gave birth), etc. I guess there's no lore either way as to whether or not they had gps or some other form of technology navigation.
     
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  3. 1ae0bfb8

    1ae0bfb8 Well-Known Member

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    i'd suggest the pipboy is the fallout universe version of "gps" as that contains the map the sole survivor "reads".
     
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  4. Danest

    Danest Member

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    The pipboy map requires a lot of "hand-waving" of things anyway, it's very "gamey." Because either it's psychic, or it has access to some kind of post-war database. Most of the time I don't notice, so it's a nitpick.
    It lists a lot of locations according to their post-war name rather than their pre-war name, even if the sole survivor hasn't yet heard the post-war name for the place yet.
    Is it connected to a satellite database, updated post-war, by some kind of enclave or vault-tec secret society/spies?
    The Pipboy no doubt has gps-like tracking capabilities, but we don't know whether or not that technology was rare/unique, or available in the average car. I guess we're left to imagine...
     
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  5. 1ae0bfb8

    1ae0bfb8 Well-Known Member

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    i think it was "common" for vault dwellers at least, if not the general populace. what i mean by that is, any skeletons we find in the world, even back in f03 and it's dlc, didnt come with a pipboy attached, and there doesn't seem to be many out in the world at large in ruins and so forth.

    As it appears to be specific to the lucky few who found themselves in vaults, wonder if its original purpose was some sort of tracking device, as it's a vault-tec device, and they're sort of known for things like that?

    take your point about the map in fo4 showing the world AFTER the apocalypse. If it was a gps then it would surely only show the locations pre-war, as it's unlikely some pile of random scrap would be identifiable as a location in the boston area. that may just be a game necessity, rather than a lore oversight.

    it would be cool though, to have a pip boy who's map data was last updated the day before the bombs fell, so you could have a 200 year old map of the old world, and overlay the settlements that exist in the game today via some sort of manual update.
     
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  6. 1ae0bfb8

    1ae0bfb8 Well-Known Member

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    oh here's a thing - and again, i get that this is a game mechanic - but if pipboys are rare in the world, how is it that you get told "we've put the location in your pipboy". is there some awesome linkless, wireless driven api that can pull a location out of thin air and put it into your pipboy map? if so, is that how the pipboy is now loaded with a map of the world 200 years after the apocalypse?
     
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  7. pra

    pra Well-Known Member Staff Member Verified Builder

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    well, the map itself is pre-war. it shows highways and such as still intact.
    As for locations, I assume that, in-universe, you have to place them manually. quest givers literally point to the screen of the thing and say "here", and such.*

    now why the SS marks some landmarks and not others, no idea.

    ___
    * you know what would be great? A 3rdperson animation for that. Player shows the NPC their pipboy, and the npc points to something on the screen
     
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  8. parrotheada1a

    parrotheada1a Well-Known Member

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    Fabulous idea! More like points to the general area I'm guessing. The player would need to say something like ''Hang on, let me enlarge the map on this so you can see it better" I think it would be cool for taking screenshots.
     
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  9. Rites

    Rites Active Member

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    There are actually a few ways to get some map markers through your daily grind. The shipping plant near Abernathy has either a console or a holotape that adds markers to your map. Of course the mag in that one cabin (or talking to carla, or of course mama Murphy) gets diamond city on there. I know there are other holotapes, just don't remember them all.

    I do understand what the OP is saying though. The survivor should have a general idea of certain areas. But then again, you could also roleplay that his/her knowledge of the area is why map markers pop up in the first place.
     
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