Discussion The Settlement Recovery Procedure

Discussion in 'SS Ongoing Discussion Forum' started by snarkywriter, Sep 7, 2018.

  1. Whisper

    Whisper Well-Known Member Community Rockstar Vault Librarian Verified Builder

    Aug 8, 2018
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    Nice to know. :) I would appreciate if you'd copy it into the new thread as well, just to keep it all in the same place for easy reference.
    snarkywriter likes this.
  2. Enkay

    Enkay New Member

    Sep 29, 2018
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    Not related specifically to settlements, but only tangentially. I had Preston as a companion while doing Minutemen radiants and other stuff, and eventually he gave me Taking Independence, so I agreed and he went off to the Castle. Went to pick up Ada and do A New Threat at the General Atomics factory, and after that I went with Ada and did Taking Independence, but after turning in the quest to Preston the game would crash within a few second of completion every time.

    I was able to turn in the quest and immediately fast-travel away from the Castle, but going back to the Castle for Preston would result in a CTD. Noted some suspicious-looking stuff in the Papyrus log relating to companions so I tried dismissing Ada and re-recruiting her, thinking maybe Preston was halfway glitched in a companion state, but that didn't work either. Waiting several hours for Preston to return to Sanctuary didn't help, because he stayed at the Castle according to the Vault-Tec PMS's Overseer tracker.

    Solution: prid 1a4d7 to select Preston and moveto player to extract him from the Castle and to my location. After that I was able to recruit him and return to the Castle to rebuild.
    snarkywriter and Whisper like this.
  3. Slackr

    Slackr New Member

    Oct 27, 2018
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    Thank you, I'm playing survival and this just saved me from going from lvl 117 to lvl 70, not to mention losing a lot of building settlements
    Whisper and snarkywriter like this.
  4. Cranky Cat

    Cranky Cat Active Member Patreon Supporter Community Rockstar

    Sep 16, 2017
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    I think the ForceClearSettlement console "Nuclear Option" would be much more useful if there was a "Neutron Bomb" option which would at least not delete named NPCs which weren't script created; i.e. the original robots at Gray Garden, the original Minutemen settlers who came with Preston, etc. This also goes for any companions you may have re-homed to the settlement one way or another. The spawned settlers are fair game of course :)
    Whisper likes this.

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