EyeDeck
Active Member
- Messages
- 123
I updated my last post above since I found the reason exactly why 246ee7 is problematic. I can confirm with basically 100% certainty, now, that raw item count is not an issue unless you have lots of scripted items. For shipments specifically, I raised an issue on the UFO4P bug tracker, so with some luck that ought to eventually eliminate the shipment problem for unofficial patch users, at least.
I did have someone inquiring recently why their settlement menus were impossibly slow while my mod's supply lines were active, but I couldn't figure out why that was happening. That user mentioned that he had spawned in hundreds of thousands of resources, and eventually I gave up troubleshooting and just said effectively "well, it must be a game engine issue". I'm pretty sure, now, that the real reason was that that user had spawned way way too many shipment items, probably adding tens of thousands of items stacks to their supply network, which is guaranteed to cause what they described.
Additionally, @tankthing had mentioned that my other mod, Uncapped Settlement Surplus, had potential issues as a result of too many items being generated. This sounded like b******t to me, so I wanted to investigate why someone would say that, because it's very important to me that my mods are as bug-free as possible. I do not ever want to be the reason why someone's game breaks, so I find these sorts of things very concerning when someone brings them up. I've gotten to the bottom of it, now, so I'm satisfied that my mod does not, in fact, cause any of the issues described, and I can stop obsessing over it.
I did have someone inquiring recently why their settlement menus were impossibly slow while my mod's supply lines were active, but I couldn't figure out why that was happening. That user mentioned that he had spawned in hundreds of thousands of resources, and eventually I gave up troubleshooting and just said effectively "well, it must be a game engine issue". I'm pretty sure, now, that the real reason was that that user had spawned way way too many shipment items, probably adding tens of thousands of items stacks to their supply network, which is guaranteed to cause what they described.
Additionally, @tankthing had mentioned that my other mod, Uncapped Settlement Surplus, had potential issues as a result of too many items being generated. This sounded like b******t to me, so I wanted to investigate why someone would say that, because it's very important to me that my mods are as bug-free as possible. I do not ever want to be the reason why someone's game breaks, so I find these sorts of things very concerning when someone brings them up. I've gotten to the bottom of it, now, so I'm satisfied that my mod does not, in fact, cause any of the issues described, and I can stop obsessing over it.