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Since updating, super slow saves. I mean quick saves, real saves, etc. 20+ mins!!
In my case it only happened with SS2 2.0 + Chapter 2. It happened during If I Had a Hammer quest on a new fresh game, about 5hrs in. Then I started a new game with exactly the same load order except that I went back to SS2 1.1 (kept WSFW 2.0.17). Not a single hickup so far, also about 5hrs in and with much more things at Sanctuary than I did on the first game.Appreciate all the reports on this.
Unfortunately, I can't replicate this, and we don't actually have control over save files. It's not as if we can change the data that gets saved at any particular point - so I don't really have any meaningful action I can take.
It's especially confusing when I'm seeing some reports saying it happens without Chapter 2, and others saying it only happens with Chapter 2. If we can get this confirmed one way or the other, it would at least narrow down where the issue might be.
Has anyone managed to replicate this problem without SS2 at all? For example, just using the latest WSFW.
Uncertain. Of the new systems that were added with 2.0.0, the only one with significant code is HQ, which most folks haven't gotten close to when these issues start cropping up. It also appears to be inconsistent, as this issue hadn't come up for any of our testers during 6 months of alpha/beta. So this is going to be a tough nut to crack.In my case it only happened with SS2 2.0 + Chapter 2. It happened during If I Had a Hammer quest on a new fresh game, about 5hrs in. Then I started a new game with exactly the same load order except that I went back to SS2 1.1 (kept WSFW 2.0.17). Not a single hickup so far, also about 5hrs in and with much more things at Sanctuary than I did on the first game.
On this bug report here: https://simsettlements.com/site/ind...e-and-fast-travel-significantly-longer.20177/
Posts #4 and #5 confirm they did not have Chapter 2 installed, only SS2 2.0 + WSFW.
By elimination, makes me think it's isolated to SS2. Putting together with that other post about hanging scripts, couldn't it be that SS2 2.0 is flooding the VM causing it to hang when we save? After all, the VM freezes before we save...
Could also be some incompatibility... Might be worth to start asking people for their load order so we compare and see if there's something fishy there.Uncertain. Of the new systems that were added with 2.0.0, the only one with significant code is HQ, which most folks haven't gotten close to when these issues start cropping up. It also appears to be inconsistent, as this issue hadn't come up for any of our testers during 6 months of alpha/beta. So this is going to be a tough nut to crack.
Hey there, I can confirm that the slow save/CTD issue started almost immediately after upgrading SIM Settlements 2 but WITHOUT having part 2 installed (I CT'D twice in an hour, both when attempting to save; all saves ranged from 3 second to 1 minute, average of maybe 10 seconds). I was on maybe a 3 hour playthrough and the issue became noticeable right around "If I Had a Hammer". Saves were still slow as far away as Conchord, but I didn't test farther out from Sanctuary than that. Also, I had no city plans, or large-scale settlements, no triangle of death: just a couple of residential ASAMs in Sanctuary.Our testers' systems definitely run the gambit of potato to superbeast!
If we can get confirmation from any of you digging in with this testing that the issue happens WITHOUT Chapter 2 having ever been installed - but just the 2.0.0 update to SS2 and 2.0.17 update to WSFW, that would narrow down the issue quite a bit.
The fact that the issue seems to happen more frequently when near a settlement definitely helps with some ideas - and also may act as a potential workaround for folks having the issue (ie. they can save far from settlements, such as in an interior or an alternate worldspace like Diamond City).
Unless its an incompatibility with SS2 plot add-ons, I'm wholly just SS2.Could also be some incompatibility... Might be worth to start asking people for their load order so we compare and see if there's something fishy there.
For me it's anytime I'm near or interacting with SS2 content. Usually at or near settlements. I started a new game for the chapter 2 release. On my previous save already using SS2, the issues were 10 times worse after updating ch1 and loading chapter 2. During the new game, it is not nearly as bad.Our testers' systems definitely run the gambit of potato to superbeast!
If we can get confirmation from any of you digging in with this testing that the issue happens WITHOUT Chapter 2 having ever been installed - but just the 2.0.0 update to SS2 and 2.0.17 update to WSFW, that would narrow down the issue quite a bit.
The fact that the issue seems to happen more frequently when near a settlement definitely helps with some ideas - and also may act as a potential workaround for folks having the issue (ie. they can save far from settlements, such as in an interior or an alternate worldspace like Diamond City).
I can’t believe I get to correct the brilliant kinggath!Our testers' systems definitely run the gambit of potato to superbeast!
If we can get confirmation from any of you digging in with this testing that the issue happens WITHOUT Chapter 2 having ever been installed - but just the 2.0.0 update to SS2 and 2.0.17 update to WSFW, that would narrow down the issue quite a bit.
The fact that the issue seems to happen more frequently when near a settlement definitely helps with some ideas - and also may act as a potential workaround for folks having the issue (ie. they can save far from settlements, such as in an interior or an alternate worldspace like Diamond City).
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