Slb1
Active Member
- Messages
- 606
OVERALL: After 160+ hours including replays (BoS, survival, Level 48, 15 settlements, 72 active mods), FO4/SS2 is playing reasonable well, considering legacy vanilla FO4 issues, compatibility/incompatibility of mods, game complexity, and SS2 is a work-in-progress. There have been 12 CTDs, again to some degree due to my impatience. Thanks to KG and the gang.
MINOR BUGS/ANNOYANCES/MINOR RANT:
MINOR BUGS/ANNOYANCES/MINOR RANT:
- Settlers Assigned to Multiple Plots - this has been previously discussed - https://simsettlements.com/site/index.php?threads/settlers-working-multiple-plots.17203/#post-115462
- Stodge and City Plans - this has been previously discussed - https://simsettlements.com/site/ind...fter-choosing-leader.13917/page-2#post-113134
- 1x1 residential plot ladders - the ladders do not snap to the 1x1 residential plots (big thanks to all for these plots)
- Decals (Not SS2, Minor Rant) - after 2 hours, including 6 CTDs due to the AWKCR Paint System Simplified mod https://www.nexusmods.com/fallout4/mods/34727, repeatedly building the decal workbench and hunting for materials, and researching the internet to unlock the decal crafting, the "light bulb finally went on" and found an easy method to put BoS decals on power armor and combat armor chest piece: (a) buy Decal - BoS 1 (Power Armor) and Decal - BoS 2 (Combat Armor) from Teagan, (b) use console command player.showinventory to show the decals in my inventory with the BaseID, (c) use console command player.additem <BaseID> # where # is the number to be added to my inventory, and (d) install decals at the armor workbench.
- Settlement Status and Happiness Details - Imho, the FO4 Pipboy/Data/Workshops summary is somewhat inaccurate/incomplete and coupled with SS2 complexity/scripts, I frequently have to travel to a settlement to understand its status. As someone who micromanages everything, is there a log or something that I can access on each settlement that lists the actual values of the status components, particularly happiness, so I can avoid travelling to all my settlements to wait/watch while the status updates itself - particularly happiness and the arrival of new settlers? (Note: I suspect the answer is "No", but I may have missed the solution)
- Settler Reassignment: attempted to reassign two settlers (out of 10) to different recreational plots - (a) called a Town Meeting/Gather Around to check the settler's SPECIAL with my Vit-O-Matic and several settlers were always moving around with my movement and (b) the reassignment did not appear to take - I assume this was my impatience coupled with slow scripts. So, is there anyway to (a) freeze settlers in place and (b) verify reassignment faster? I understand that automatic assignment can be toggled on/off and everyone can be Time for Reassignment by the Town Meeting Gavel.