This is so good. I just hope that it can fully take advantage of the recent mods like Baka ScrapHeap and F4SE plugins to make culling planes placeable ingame to help performance. Sanctuary lvl 3 is hard on my system still.
I was not able to play Conqueror as I already was in a playthrough with Horizon. I hope this time Sim Settlements plays nice with Horizon out of the box. :D
Can we have a way to transfer our items and gear between saves? Like if a previous person lived there before? That way starting again from scratch would be less tedious as collecting everything is 99% of the time spent anyway.
I never have the time to fully play the game when so many great mods like this are released. XD
Never played Nuka World to this day!
In the trailer we see a round terminal held in hand pipboy style with an interface never seen before. It must be the work of the mysterious flash developers as those are custom flash .swf files! Talks about SPECIAL stats, but the pipboy already has that. Weird, maybe for settlers? Interesting.
If I can wish for a feature is to have the pipboy settlement info and workshops to share the same actual info and not have to refresh and shelter fix every time I get back to a settlement. This original game mechanic is more irksome than needed. Could do without shelter entirely to not deal with this. The options in SS and WorkshopFramework even when used don't actually do anything about that.
Also can we wish for custom child worldspaces of the commonwealth for cities like Diamond City?
Maybe this could alleviate some of the problems with the triangle of death CTD's. Cuts immersion, but the engine can't handle much. Skyrim had separate cities for some reason too after all!
Or can the city plans use less actual items like individual standard sized walls and instead spawn in collections of combines for larger walls, stairs and big pieces? Cool effect to have many items being spawned in when using cinematic view for city building, but each item becomes a draw call and the game slows to a crawl. Many plans also have some issues with missing structural items, floating in midair items that cannot be scrapped. Like Sanctuary (In front of Player house second floor walkway with no support, hanging lights in midair) and Starlight Drive-In (second floor east on the main projector building with pumpkin decorations, hanging lights, and an exclamation mark marker floating in midair, no wall to support the PAWN lettering etc.)
Very much excited and passionate about this mod. :D