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Closed Settlers standing in the middle of the road and not at their shops

Vaporize

New Member
Messages
19
Settlers seem to just stand in the middle of the road and not man their shops or be at their homes/plots very often.
 
The only mod I'm aware of that causes this is Enhanced Gameplay (EGP), though I'm sure there are others.

Can you test loading with just Sim Settlements to see if they go back to your town? If they do, you just need to start testing without mods to find the culprit.
 
This is an issue I have when ever I fast travel. Didnt notice it until SS but before SS i didnt care about my settlements so I cant confirm.
 
Not sure, but it could be if you have endless weight for your character. Sometimes the game begins to "lag", when I have too many resources. Sad part is, not one trader has enough money to sell it. Looking forward to "Jeff" and his shop :)
 
The thing is, I will show up and sometimes they will be busy at their shops ect, I have tried turning off some mods that I thought might be causing it, or maybe this is just how settlers idle? Just kinda stand somewhere for no reason? Anyway Here is my load order for reference if anyone else can see a flaw that I am over looking. (exported from nexus)
Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
SettlementKeywords.esm=1
Homemaker.esm=1
SimSettlements.esm=1
SpringCleaning.esm=1
HUDFramework.esm=1
TrueStormsFO4.esm=1
Faster Terminal Displays (20x).esp=1
QuickTrade.esp=1
LongerPowerLines3x.esp=1
dD-Realistic Ragdoll Force.esp=1
KSHairdos.esp=1
AzarPonytailHairstyles.esp=1
ImmersiveVendors.esp=1
Publick Occurrences Expanded.esp=1
PD_VisualReload.esp=1
BetterSettlers.esp=1
BetterSettlersCleanFacePack.esp=1
BetterSettlersMortalPack.esp=1
BetterSettlersNoLollygagging.esp=1
Insignificant Object Remover.esp=1
SimSettlements_VIS.esp=1
SC_ExpandedScrapList.esp=1
TimerPowerSwitch.esp=1
WVSimSAddon.esp=1
OWR_CraftableDecor.esp=1
OWR_CraftableDecor_CW.esp=1
OWR_CraftableDecor_SKPatch.esp=1
BetterModDescriptions.esp=1
BetterModDescriptions223P.esp=0
ARWCSM - 2 - Full - Vanilla Weights.esp=1
No more monochrome - Color setting for the Pipboy!.esp=1
Immersive HUD.esp=1
LooksMenu.esp=1
CROSS_GoreCrits.esp=1
CROSS_GoreCrits_FarHarborPatch.esp=1
BetterNightVision.esp=1
DarkerNightsDetection.esp=1
BossChestsHaveLegendaries.esp=1
AA Better Companions - No Conflicts.esp=1
EveryonesBestFriend.esp=1
VisibleCompanionAffinity.esp=1
BetterGenerators.esp=1
Crafting Workbench.esp=1
FunctionalDisplays-Collectibles.esp=1
FunctionalDisplays.esp=1
FunctionalDisplays-AID-Vanilla.esp=1
FunctionalDisplays-MISC-Vanilla.esp=1
Give Me That Bottle.esp=1
FunctionalDisplays-Patch-DLC-ALL.esp=1
OCDecorator.esp=1
OCDecoratorDLC.esp=1
OCDispenser.esp=1
BetterJunkFences.esp=1
True Legendary Enemies.esp=1
EnhancedLightsandFX.esp=1
MoreUniques.esp=1
Armorsmith Extended.esp=1
funcweddingrings.esp=1
DiamondCitySWAT.esp=1
RaiderOverhaul.esp=1
ImprovedBoS.esp=1
LoreFriendlySurvivalChems.esp=1
BetterModDescriptionsROWIP.esp=1
ShipwreckIsle.esp=1
Grunts.esp=1
BetterModDescriptionsAE.esp=1
Crimsomrider's Tomb Raider Accessories.esp=1
GlovesOfTheCommonwealth.esp=1
K9TacticalHarness.esp=1
dD-Enhanced Blood.esp=1
PowerLinePhysics.esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
Ammo.esp=1
chem redux.esp=1
Swinging Meat Bags.esp=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
TrueStormsFO4-NukaWorld-FH-Compat.esp=1
DarkerNights.esp=1
TrueReporter.esp=1
Live Action Handy.esp=1
DYNAVISION.esp=1
A Sensible Prydwen Overhaul.esp=1
nvvault1080.esp=1
FortSamson.esp=1
FAR.esp=1
Evan_Modular Kitchen.esp=1
Quieter Settlements - Contraptions.esp=1
Quieter Settlements - Vanilla.esp=1
Quieter Settlements - Wasteland Workshop.esp=1
Piper Natural mom.esp=1
VC_BetterWorkshopLightsComplete.esp=1
VC_BetterWorkshopLightsCW.esp=1
VC_BetterWorkshopLightsVanilla.esp=1
VC_BetterWorkshopLightsWW.esp=1
EasyLockpicking.esp=1
FemsheppingsLightBrawlerOutfits.esp=1
WSB.esp=1
Combat_Helmet_Illumination 1.2.esp=1
Brotherhood of Steel Kit.esp=1
HomePlateConnected.esp=1
Eli_Armour_Compendium.esp=1
My_Minutemen.esp=1
ImmersiveDrumlinDiner.esp=1
SpringCleaningCompatibilityPatch.esp=1
SuperMutantOverhaul.esp=1
PlaneWreck.esp=1
Vivid Waters.esp=1
UniqueUniques.esp=1
Mercenary.esp=1
RRShuttersAndDoors.esp=1
IMG_Castle_Wall_Patches.esp=1
BostonAirport_WorkshopFix.esp=1
DOOMThatGun.esp=1
salvagebeacons.esp=1
OWR.esp=1
NanotechWaterpump_FoodWaterHappy.esp=1
rpampas.esp=1
RobotFactionPaint.esp=1
ProvisionerUniform.esp=1
ProvisionerBackPack.esp=1
You Talk Too Much.esp=1
LooksMenu Customization Compendium.esp=1
wasterArmor.esp=1
M14.esp=1
M14 - AWKCR-Compatibility.esp=1
3dscopes.esp=1
3dscopes-AddToSpawnList.esp=1
3dscopes-framework.esp=1
3dscopes-m14addon.esp=1
3dscopes-FarHarbor.esp=1
3dscopes-NukaWorld.esp=1
Magnolia.esp=1
CBBE.esp=1
BetterSettlersCCAPack2.0.esp=1
 
I've found that giving them a bar tends to fix the standing around idle. At about 6pm they all knock off from work and go do entertainment stuff. I generally build a common area with a level 3 restaurant, a level 2 bar and one of those vault psychedelic drink things and they all crowd around that area playing slot machines and pretending to talk (and getting in my way... pro-tip, build the bars last) If I'm using a SS commercial property as my bar design, I just add extra seating. They seem to come in, sit and eat at the tables, then toddle back home to bed one by one. 6x 4 man booths appear to do the trick in a 60ish pop settlement.

Done right it adds a ton of life to the settlement after hours, even though sometimes it looks like feeding time at the zoo.
 
I was able to capture a screenshot of my settlers displaying this flocking behavior at a settlement bar. Here's what it looks like when the stars align, the AI paths the stairs correctly and the bartenders actually make it to their posts.

Nzlh178.png

g1XABzA.png


They all sit down, eat and then go off about their business.
 
Noticed something else that causes this issue. If you use any mod that slows down time it will cause this. Set.timescale to 0 or anything other than 20 will give you dumb a$$ settlers. caused quite an issue with me while testing some changes the other night.

edit:
Lag will also cause the settlers to stand around in a group and do nothing. When I reset my timescale to 20 i also had to reduce my quality to medium. If the vanilla scripts cant run, your settlers wont do sht.
 
Confirmed the game lagging affecting scripts/settlers last night. Had started to get stuttering when doing quick turns and heavy graphic locations. Also had random problems with scripts not running etc.

Turned down graphics to fix the fps and it also fixed the random script problem with settlers and a few script mods like place anywhere.
 
Ill give the bar suggestions a try, I am now noticing the shop keeps will stand post every now and then, but its not like they all have a set "schedule" ie all shop keeps are at all assigned shops at the same time.
 
They'll flock around bars even if there's no bartender present. Throw down a couple of seats and some eating animation and you've got an evening meal. Throw in the the vault drink thing and they all get stoned too and their happiness goes up :)
 
So I tried that out, and they do sit every once in a while...but this is what I just saw http://imgur.com/a/UKiWj , this is kinda what I observe on the main road too, I don't have a settlement build up as much and Sanc yet so this is my only example. I have heard of a mod that fixes the issue with them just standing around a bar created from the "stores" tab but I can't remember it. Is this just how the AI is or is something else going on? what is the vault drink thing?
UKiWj


I can't seem to figure out how to embed images on this forum so the link is the best option, srry in advance.
 
Last edited:
Vault drink adds to happiness, gets em stoned out of their gourds and acts as a herding point.

Here's what it looks like when they decide to hit the closest idle scripts when they're herding. They do this around the same time of day at finch farm. I worked hard to get the pathing just right here because if they can't get to a herding idle point they just stand there looking stupid.

I've still got an issue with them walking into the railing on the stairs instead of going all the way down but I know they can path up just fine. I'm considering adding another landing with rails around it to see if that helps the AI better since they stop right where the two staircases join together and try to walk to the bars

g1XABzA.png
 
This has been happening in my settlements for so long, I no longer expect them to be at their actual stations. My stupid settlers have always stood around doing jack.
 
Well then I'm glad its not me and some mod conflict, for those having trouble getting them on a muli-floor build areas, try one of these
http://www.nexusmods.com/fallout4/mods/15608/?

http://www.nexusmods.com/fallout4/m...ods.com/fallout4/ajax/modbugs/?id=20442&pUp=1

they both edit the AI movement to give them better access to stairs, steps, ect.

I know there is another mod out there that stops them from just gathering outside of a building you built and helps them go in it, but I cant find the video I saw it in to save my life. It was on gopher's or oxhorns channel I think.
 
Now i'm not so sure, I'm still seeing idle settlers all over when they are assigned to tasks like guard towers (included with the new update) They never seems to be at their shops during the day or guarding their post when they are supposed to. I can't tell if I am doing something wrong. I have all the options to auto assign turned on (have also tried it with off) and no luck. At sanc they are still standing in the road a lot. http://imgur.com/a/1mhaq
 
here is one of my guard posts, the guard is walking away from it however I WILL catch him at it from time to time. I have it set up so that if I am attacked here he will trigger the siren and that will then trigger an firework launcher to shoot out an minutemen flare so I need him at it. Im not sure if its just that having more settlers on guard duty will create "shifts" idk. Im sure its not sim settlements causing this but idk at this point. http://imgur.com/a/HoP96
 
The only mod I'm aware of that causes this is Enhanced Gameplay (EGP), though I'm sure there are others.

Can you test loading with just Sim Settlements to see if they go back to your town? If they do, you just need to start testing without mods to find the culprit.

The only other settler mod is "better settlers" my ammo doesn't have weight but I think that's due to the difficulty setting and with over 177 mods installed right now I might break my game by trying that. I do seem them at their stations every once in a while, but there is never a time in the day where I see all shops manned, farms being tended to and guards at their post. I have all auto assign options turned on ect. Here is my load order for reference just in case you see a red flag that might be causing this.
Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
SettlementKeywords.esm=1
Homemaker.esm=1
SpringCleaning.esm=1
HUDFramework.esm=1
TrueStormsFO4.esm=1
SimSettlements.esm=1
Faster Terminal Displays (20x).esp=1
QuickTrade.esp=1
LongerPowerLines3x.esp=1
dD-Realistic Ragdoll Force.esp=1
KSHairdos.esp=1
AzarPonytailHairstyles.esp=1
ImmersiveVendors.esp=1
Publick Occurrences Expanded.esp=1
PD_VisualReload.esp=1
BetterSettlers.esp=1
BetterSettlersCleanFacePack.esp=1
BetterSettlersMortalPack.esp=1
BetterSettlersNoLollygagging.esp=1
Insignificant Object Remover.esp=1
SimSettlements_VIS.esp=1
SC_ExpandedScrapList.esp=1
TimerPowerSwitch.esp=1
WVSimSAddon.esp=1
OWR_CraftableDecor.esp=1
OWR_CraftableDecor_CW.esp=1
OWR_CraftableDecor_SKPatch.esp=1
BetterModDescriptions.esp=1
BetterModDescriptions223P.esp=0
ARWCSM - 2 - Full - Vanilla Weights.esp=1
No more monochrome - Color setting for the Pipboy!.esp=1
LooksMenu.esp=1
CROSS_GoreCrits.esp=1
CROSS_GoreCrits_FarHarborPatch.esp=1
BetterNightVision.esp=1
DarkerNightsDetection.esp=1
BossChestsHaveLegendaries.esp=1
AA Better Companions - No Conflicts.esp=1
EveryonesBestFriend.esp=1
VisibleCompanionAffinity.esp=1
BetterGenerators.esp=1
Crafting Workbench.esp=1
FunctionalDisplays-Collectibles.esp=1
FunctionalDisplays.esp=1
FunctionalDisplays-MISC-Vanilla.esp=1
Give Me That Bottle.esp=1
FunctionalDisplays-Patch-DLC-ALL.esp=1
OCDecorator.esp=1
OCDecoratorDLC.esp=1
OCDispenser.esp=1
BetterJunkFences.esp=1
True Legendary Enemies.esp=1
EnhancedLightsandFX.esp=1
MoreUniques.esp=1
Armorsmith Extended.esp=1
funcweddingrings.esp=1
DiamondCitySWAT.esp=1
RaiderOverhaul.esp=1
ImprovedBoS.esp=1
LoreFriendlySurvivalChems.esp=1
BetterModDescriptionsROWIP.esp=1
ShipwreckIsle.esp=1
Grunts.esp=1
BetterModDescriptionsAE.esp=1
Crimsomrider's Tomb Raider Accessories.esp=1
GlovesOfTheCommonwealth.esp=1
dD-Enhanced Blood.esp=1
PowerLinePhysics.esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
Ammo.esp=1
chem redux.esp=1
Swinging Meat Bags.esp=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
TrueStormsFO4-NukaWorld-FH-Compat.esp=1
DarkerNights.esp=1
TrueReporter.esp=1
Live Action Handy.esp=1
DYNAVISION.esp=1
A Sensible Prydwen Overhaul.esp=1
nvvault1080.esp=1
FortSamson.esp=1
FAR.esp=1
Evan_Modular Kitchen.esp=1
Quieter Settlements - Contraptions.esp=1
Quieter Settlements - Vanilla.esp=1
Quieter Settlements - Wasteland Workshop.esp=1
Piper Natural mom.esp=1
VC_BetterWorkshopLightsComplete.esp=1
VC_BetterWorkshopLightsCW.esp=1
VC_BetterWorkshopLightsVanilla.esp=1
VC_BetterWorkshopLightsWW.esp=1
EasyLockpicking.esp=1
FemsheppingsLightBrawlerOutfits.esp=1
WSB.esp=1
Combat_Helmet_Illumination 1.2.esp=1
Brotherhood of Steel Kit.esp=1
HomePlateConnected.esp=1
Eli_Armour_Compendium.esp=1
My_Minutemen.esp=1
ImmersiveDrumlinDiner.esp=1
SpringCleaningCompatibilityPatch.esp=1
SuperMutantOverhaul.esp=1
PlaneWreck.esp=1
Vivid Waters.esp=1
UniqueUniques.esp=1
Mercenary.esp=1
RRShuttersAndDoors.esp=1
IMG_Castle_Wall_Patches.esp=1
BostonAirport_WorkshopFix.esp=1
DOOMThatGun.esp=1
salvagebeacons.esp=1
OWR.esp=1
NanotechWaterpump_FoodWaterHappy.esp=1
rpampas.esp=1
RobotFactionPaint.esp=1
ProvisionerUniform.esp=1
ProvisionerBackPack.esp=1
You Talk Too Much.esp=1
LooksMenu Customization Compendium.esp=1
wasterArmor.esp=1
M14.esp=1
M14 - AWKCR-Compatibility.esp=1
3dscopes.esp=1
3dscopes-AddToSpawnList.esp=1
3dscopes-framework.esp=1
3dscopes-m14addon.esp=1
3dscopes-FarHarbor.esp=1
3dscopes-NukaWorld.esp=1
Magnolia.esp=1
CBBE.esp=1
BetterSettlersCCAPack2.0.esp=1
Lacy Underwear.esp=1
RRP4APA.esp=1
Expanded Railway Rifle Mods.esp=1
railroad_uniform.esp=1
railroad_uniform_leveledList.esp=1
FlaconOil HD ReTexture_High Quality Pack_Part_1.esp=1
FlaconOil HD ReTexture_High Quality Pack_Part_2.esp=1
PlatinumCurieV2.1.esp=1
FunctionalDisplays-AID-Vanilla.esp=1
MiscHairstyle.esp=1
Ellie remake.esp=1
SimSettlements_XPAC_IndustrialRevolution.esp=1
Minuteman_CB.esp=1
CWSS Redux.esp=1
Settler Sandbox Overhaul.esp=1
Vault-tec brighter lights.esp=1
powerful.50 .esp=1
LongRangeBulletHoles.esp=1
Immersive HUD.esp=1
Wasteland Workshop Streetlights.esp=1
RadUnclechubbyTS.esp=1
RainUncleChubby.esp=1
K9TacticalHarness.esp=1
 
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