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RoTC city plan not building at Greentop nursery

Argonne

New Member
Messages
11
So, I do the quest to access to the workbench, I set up a planner table, assign a settler because I don't have any unique options according to the planner's desk. After which it asks for the cost in ASAMs then it go to the little cut scene bit where I am floating over the settlement, and then that's it. It doesn't go any further, just keeps repeating the flight and music, the settlers are running around during the day but nothing is built. I tried this a couple of times, and still nothing. I tried dropping out of the cut scene with my pipboy, and you guessed it, nothing is built. no amount of time seems to help either.
 
Do you have the supplies outside of the asams for them to actually build stuff? Do your plots have any red icons on the the 4th row? Power, water, defense, etc. Also do you have enough people to build stuff? 2 people won't build the entire city. Did the two build a home and a job?
 
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Do you have the supplies outside of the asams for them to actually build stuff? Do your plots have any red icons on the the 4th row? Power, water, defense, etc. Also do you have enough people to build stuff? 2 people won't build the entire city. Did the two build a home and a job?
I Have transferred about 1.5k in the man building materials e.g Wood, steel, Concrete etc from the workshop. None of the plots are actual building so I cant even see the icons. it is only the two people. and they didn't build anything, not even a home.
 
I Have transferred about 1.5k in the man building materials e.g Wood, steel, Concrete etc from the workshop. None of the plots are actual building so I cant even see the icons. it is only the two people. and they didn't build anything, not even a home.
Did you transfer it to the workbench or donate it at the city planner desk? Did they lay down any foundations or build absolutely nothing?
 
I put in the workbench then, donated from there using the planners desk, I am using the RotC plan for the settlement. I don't have any mods that alter the settlements borders or build limits.
 
I have the same issue again, but on a fresh new save. I have even stripped down my mod list for this game as well. everywhere else seems fine just Greentop is the issue.
 
I set up a planner table, assign a settler because I don't have any unique options according to the planner's desk.
I don't understand exactly what you mean by that.
I was under the impression a city plan needs a leader which I have to choose from a list SS2 displays via the city planner desks menu. How did you assign a settler when no unique ones are available?
 
I don't understand exactly what you mean by that.
I was under the impression a city plan needs a leader which I have to choose from a list SS2 displays via the city planner desks menu. How did you assign a settler when no unique ones are available?
You can assign anyone as a leader by just clicking them and then the desk I mean anyone just like you assign anything else.
 
So, I do the quest to access to the workbench, I set up a planner table, assign a settler because I don't have any unique options according to the planner's desk. After which it asks for the cost in ASAMs then it go to the little cut scene bit where I am floating over the settlement, and then that's it. It doesn't go any further, just keeps repeating the flight and music, the settlers are running around during the day but nothing is built. I tried this a couple of times, and still nothing. I tried dropping out of the cut scene with my pipboy, and you guessed it, nothing is built. no amount of time seems to help either.
For the settler assignment part, I've noticed one thing. It does seem to take a bit longer (as you get further into the game) for the desk to "recognize" the potential leaders. I just picked up County Crossing, and it took about 1 in-game day for the desk to generate a list. Prior to that, it just gives the "No-one available blah blah..." message. It may just require leaving the settlement for a bit, then coming back a day or so later. Or do as dinelen suggests and just select one in workshop mode.
 
For the settler assignment part, I've noticed one thing. It does seem to take a bit longer (as you get further into the game) for the desk to "recognize" the potential leaders. I just picked up County Crossing, and it took about 1 in-game day for the desk to generate a list. Prior to that, it just gives the "No-one available blah blah..." message. It may just require leaving the settlement for a bit, then coming back a day or so later. Or do as dinelen suggests and just select one in workshop mode.
All you have to do is give it a minute literally and open the menu up again. I have never had it take an in game day. Just open the menu usually first time, Nothing. Close it, wait like one in real life minute open it back up and there is the list.
 
Argone please post your load order, also for me the cinematic view was kinda bugged when I started SS 2, haven't tried with the recent patches but I always disable the cinematic view, also you can disable the leader requirement if you want.
 
Argone please post your load order, also for me the cinematic view was kinda bugged when I started SS 2, haven't tried with the recent patches but I always disable the cinematic view, also you can disable the leader requirement if you want.
This is my current load order for this game.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
CanarySaveFileMonitor.esl
HUDFramework.esm
Snap'n Build.esm
StandaloneWorkbenches.esl
unlockedsettlementobjects.esm
ArmorKeywords.esm
Homemaker.esm
WorkshopFramework.esm
SS2.esm
Eisenwolfs Legacy.esm
T65PA.esl
SettlementKeywords.esm
TrueStormsFO4.esm
OVT.esp
SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
SS2WastelandReconstructionKit.esp
SimHomestead2.esp
GruffyddsSignsAndPosters.esp
SS2_CityPlanPack_RiseOfTheCommonwealth.esp
LongerPowerLines3x.esp
10mmSMG.esp
BostonFPSFixAIO.esp
BostonFPSFixAutomatron.esp
WorkshopRearranged.esp
unlockedsettlementobjectssp.esp
AWKCR Paint System Simplified.esp
ArmorTables.esp
PAMAP.esp
AWKCR - Mod Power Armor Engine Glitch Fix.esp
BusySettlers.esp
Eli_Armour_Compendium.esp
RecruitableSettlers.esp
More Smarter Companions Mod.esp
CheatTerminal.esp
Snappy_HouseK.esp
RecruitableSettlersFH.esp
ZebrinasWorkshopDevices.esp
SS2WastelandVenturers.esp
SS2_SIMPDDDD.esp
[SS2 Addon] SimSettlements SuperStructures.esp
SymbioticSettlements.esp
RecruitableSettlersLeaders2.esp
Companion Infinite Ammo.esp
FusionCoreRefueler.esp
Craft Weapons.esp
IMG_Castle_Wall_Patches.esp
TurretStands.esp
VltElevatorDLC.esp
EndorsCustomCombatArmor.esp
DB_NoPowerArmorStrengthCapLeveled.esp
GhoulsCombatDogs.esp
Extended weapon mods.esp
FilledBrahminFeedTroughs.esp
WeaponDisplays.esp
GlovesOfTheCommonwealth.esp
GrafsSecurityFencesNoMenu.esp
GroundedWR.esp
SignsOfTheTimesCategorized.esp
Homemaker - Streetlights Use Passive Power.esp
Housekeeping.esp
ImmersiveVendors.esp
Insignificant Object Remover.esp
Legendary Mod Additions.esp
UNLIMITED JETPACK.esp
MMP4APA-blue.esp
Optimized Vanilla Textures.esp
AzarPonytailHairstyles.esp
Power Conduits and Pylons - Increased Radius.esp
RRP4APA.esp
SanctuaryParts.esp
ScrappySigns.esp
AdvBubbleTurretSet.esp
SettleObjExpandPack.esp
StandaloneWorkbenches - AWKCR Only - VanPatch.esp
TidySettlers.esp
TrueStormsFO4-EarlierSunsets.esp
Uniform Minute Men.esp
VIS-G Legendary Modifications.esp
Vivid Fallout - All in One - Best Choice.esp
WarFist.esp
EvilViking13_WastelandWalls.esp
WDP-PC.esp
Homemaker - Unlocked Institute Objects.esp
MMP4APA.esp
OCDecorator.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
FunctionalDisplays-Patch-DLC-ALL-VIS.esp
EndorsCustomCombatArmor_CFA.esp
TrueStormsFO4-FarHarborExtraRads.esp
BetterSettlersNoLollygagging.esp
EndorsCustomCombatArmor_ChromeSynths.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
ScarfMask.esp
fog.esp
move that workbench!.esp
dinomore.esp
dinoshelf.esp
evan_modular kitchen.esp
settlementmenumanager.esp
unlockedsettlementobjects_menuoverride.esp
creativeclutter.esp
Armorsmith Extended.esp
Gloves of the Commonwealth - ASE.esp
EndorsCustomCombatArmor_AE.esp
EndorsCustomCombatArmor_CADog.esp
EndorsCustomCombatArmor_VaultSuitDLC_AE.esp
Scrap Everything - Ultimate Edition.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersCCAPack2.0.esp
BetterSettlersMortalPack.esp
 
FunctionalDisplays-Patch-DLC-ALL-VIS.esp
Is this a merge? Either way, Function Displays has been known to cause CTDs. It is recommenced to not be used by the Buffout 4 team. Though, this shouldn't cause issues with city plans.
 
Is this a merge? Either way, Function Displays has been known to cause CTDs. It is recommenced to not be used by the Buffout 4 team. Though, this shouldn't cause issues with city plans.
That should be removed for this play through. It was surplus as well causing issues.
 
This can cause serious issues. I've seen some suggestion that it can mess up settlements or city plans beyond just breaking precombinds/performace/saves(?), but I'm not sure.
I haven't scrapped anything in greentop. Any settlements that I use it in, I build up manually, due to issues. which has actually improved visual perform in sanctuary of all places.
 
I haven't scrapped anything in greentop. Any settlements that I use it in, I build up manually, due to issues. which has actually improved visual perform in sanctuary of all places.
Doesn't matter the mod breaks the game period. Whether you used it at greentop or not I am sure you have used it somewhere so, at this point just having it installed is enough especially if you have the ini changing version.
 
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