NephilimNexus
New Member
- Messages
- 9
1) Crashes only occur when outside, never while inside (interior cells).
2) Crashes straight to desktop without any freezing or error messages. Just blink and I'm starting at my desktop again.
3) Can't say for 100% is caused by SS2 (like everyone else, I'm running plenty of other mods as well) but this particular type of recurring crash only started when I switched to SS2 (and started a new game, before anyone asks)
4) Crash is definitely on some kind of timer. Meaning that every time I reload the crash will happen act the same moment in time rather than by any other discernible trigger. It doesn't matter if I move, shoot, jump, fast travel or fiddle with a workshop, when the clock hits a certain point the game blinks to desktop... unless I clean the save file first.
5) I can temporarily prevent it by cleaning the save file with ReSaver, and every time that I do I get the same issue - something needs to be cleaned via "Remove non-existent form instances" - because there is always a new one present when I go to load the most recent save after a crash. To be more exact, I play for a bit, make a quick/autosave, game crashes, I clean the file, I reboot the game, I play for a bit more without the crash happening at that predetermined point on the clock, make a quick/autosave, and eventually the game blinks to desktop again. When I load my new save in ReSaver, ta-da, there is the bad form instance again.
6) I'm no programmer, but I get the feeling that it is linked to new building unlocks. The reason I say this is that on more than one instance of this occurring when I loaded a repaired savefile and hit the point in time where the game was crashing before it instead shows a pop-up a new building type being unlocked. What is particularly odd about this is that it has always been a building type that I already had unlocked from before.
I hope this helps!
2) Crashes straight to desktop without any freezing or error messages. Just blink and I'm starting at my desktop again.
3) Can't say for 100% is caused by SS2 (like everyone else, I'm running plenty of other mods as well) but this particular type of recurring crash only started when I switched to SS2 (and started a new game, before anyone asks)
4) Crash is definitely on some kind of timer. Meaning that every time I reload the crash will happen act the same moment in time rather than by any other discernible trigger. It doesn't matter if I move, shoot, jump, fast travel or fiddle with a workshop, when the clock hits a certain point the game blinks to desktop... unless I clean the save file first.
5) I can temporarily prevent it by cleaning the save file with ReSaver, and every time that I do I get the same issue - something needs to be cleaned via "Remove non-existent form instances" - because there is always a new one present when I go to load the most recent save after a crash. To be more exact, I play for a bit, make a quick/autosave, game crashes, I clean the file, I reboot the game, I play for a bit more without the crash happening at that predetermined point on the clock, make a quick/autosave, and eventually the game blinks to desktop again. When I load my new save in ReSaver, ta-da, there is the bad form instance again.
6) I'm no programmer, but I get the feeling that it is linked to new building unlocks. The reason I say this is that on more than one instance of this occurring when I loaded a repaired savefile and hit the point in time where the game was crashing before it instead shows a pop-up a new building type being unlocked. What is particularly odd about this is that it has always been a building type that I already had unlocked from before.
I hope this helps!