VersusXV
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Knights of Spamalot
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- Tried to eliminate the possibility that it was just some random enemies with Fatmans by using KillAll at the settlement itself & also at the nearby locations with enemies like Super Mutants.
- It seems to be a distance thing as being above or below the protectron also triggered the explosion.
- Rebuilding Local Data didn't solve the issue
- Refreshing all Plots did solve it temporarily, I assume because the robots produced by the plot are removed if we do this?
- Destroying all plots via self destruct didn't solve it, I confirmed it after noticing the robot left behind afterwards and that's when I made screencaps for the image. It seems that destroying the plot or changing the build plan didn't remove the protectron(Possible that it just takes some time though, I didn't really wait much).
- Killing or Disabling the robot solved the flashing screen nuke effect issue. This combined with it predictably triggering when moving a certain distance away from it, convinced me that the Protectrons made by the RobCo Civil Services plot must be the source of it. When destroyed I can walk up to the robot without triggering the effect. I think before refreshing all plots I may have had a fireman or different type so it may not be specifically the medical protectron only.