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Possible Fallout 4 VR Support

SimonPDX

Member
Messages
52
Turns out Fallout 4 VR is only 2GBs different from the main PC version of Fallout 4, and works out of the box with some current mods, but not all.

I have an HTC Vive and will be getting the game today (was waiting for the first patch to address some of the issues from the bad launch, which has already happened.) obviously the first mod I'm curious about is Sim Settlements! The best mod for FO4 of all time, ofc.

I've been looking around, seeing if anyone has tried Sim Settlements and to what success and I have found some resources.

https://www.reddit.com/r/fo4vr/comm...r_comprehensive_mod_list_looking_for/dr5aibn/

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Notes on SimSettlements:
* I've had this crash a few times while editing settlement, but if I do a few changes at a time and quicksave it seems to be fine.
* Pro-Tip: You can re-open workshop by holding down game menu button anywhere inside settlement.
* Here are Marcy and Mama working their agriculture plots: https://i.imgur.com/sFTDdwk.jpg
* Here's a shot of their houses under construction: https://i.imgur.com/N6vrAyq.jpg
* To test I built no beds and instead built residential plots. They just completed bed in the 5th house so I just got the sanctuary quest progress to 100% beds for residents without building a single bed.
* Plaques are jacked up. Sometimes they work. Sometimes they don't. When they do work the text isn't aligned to the plaque graphic and the font is terrible for VR. It's probably not that important though.

and

https://docs.google.com/spreadsheets/d/1xz4VSYQYlGXxUEuHXdN4yF44x72nm_8EshPVkbzKcSk/edit#gid=0

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Not fully tested to confidence - Does not work with Projected pip-boy

Not 100% sure what that means yet, will report back.

Now my questions are to this community:

  • Does anyone have an Oculus Rift or HTC Vive?
  • If you do -- are you interesting in Fallout VR? Or are you sticking with the base game for now?
  • Kinggath, you don't happen to have a VR Headset, do you?
  • Kinggath, assuming the mod is mostly functioning, are you willing/interested in making a VR version that fully works, maybe with the parts that don't just cut out?
Lastly, I formally volunteer as a test dummy/VR guinea pig for anything and everything you need if you are interested in making VR-specific changes. I work from home and would be happy to donate any reasonable amount of time to the project. Since you work well on Xbox One version I have hope that there could be a VR version as well. Doesn't seem too far off already. Thank you.
 
This could be Kinggath's chance to have a perfectly viable excuse to buy himself a VR headset to experiment with, purely for the purposes of research and development of course.
 
Hi. I'm the guy from reddit who has done the testing listed there.

In my testing it appears that things which display information on the HUD are the ones that aren't working right.

For example: HUDFramework doesn't show anywhere on the VR HUD. The status messages for HUDFramework appear as toast status messages with lots of data (0's and 1's) every minute or so but no actual HUD is rendered.

I think this extends to things like "Find Owner" and "Plaque". (Actually find owner seems to work now that I finished the sanctuary quest)

The things in the HUD that are working are anything that uses the basic menu system. So ASAM plot menu works fine. The Sim Settlements holotape works fine.
 
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So from what I understand of what you're saying, if you were to approach the hudframework author with this and get a fix built, you could end up with a fully functional Sim Settlements VR.

I'd start with a pm on the Nexus for registrator2000 and see if he comes back with anything. This work may already be in progress even, in which case you could ask to be made part of the test group and get it even earlier :)
 
HUD Framework just makes settlement status easier to see.

I think the only thing that may be missing is actually plaque. It uses a non-default font and renders weird. I can see the plaque fine but the text is either floating above the plaque (y axis, not z axis) or there is no text. The plaque is gorgeous though, floating in space in front of me :)
 
Huh i will try and test it in vr today :) hope they will release F4SE for the vr version as well. Cannot wait to make npcs in my game more appealing than the vanilla (just discovered the mods do work for the vr version) :P
 
It seems to be working on my setup. The only "problem" was when I changed a house plan at the ASAM sensor of the plot. First time using Sim Settlements because I've been waiting for FO4 VR. When I exited the menu there was an explosion in front of me. I jumped in real life, started sweating, may have pee'd a little XD Other than that I haven't had any problems. Still working on 4 2x2 homes with 1 more in progress.

Not using HUDFramework. And I did notice the plaque was blank. Reading above, I guess that's why "Find Owner" didn't work because it required HUDFramework maybe.

F4SE would be amazing. I'm just happy that mods and some parts of DLC work. If/whenever F4SE works would be even better. LooksMenu and PlaceEverywhere both require it. And then all the mods that depend on both LooksMenu and PlaceEverywhere...
 
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1. I have a Vive.
2. I intend to stick with the VR version (though it's going to be a long road)
3. I often work from a home office, and I'm happy to help test.

Sim Settlements was one of the things that really revived FO4 for me, and I very much hope to see it in VR. The perspective shift and scale radically changes the experience and makes things so much more intense, personal, and enjoyable. I've been reading a lot about moving mods over to FO4VR and I'm currently trying to decide what ones to integrate first. If this works (along with the add-ons), I'm a happy guy! Though I hear lots of issues with non-standard model resources in mods, so I'm wondering about the add-on packs.
 
I'd love to do any testing also. This is what I've wanted from Sim City, Railroad Tycoon, Age of Empires, Cities Skylines for years, to be inside of the town while planning and building it. 32 hours in the game so far and 70% of that is in Sanctuary just messing around with Sim Settlements.

I'm using the Oculus Rift. So far about 120 mods used in conjunction with Sim Settlements. Only crashed 1 time and I don't think it had anything to do with Sim Settlements. The game seems more stable than when I tried non-VR Fallout 4 actually. I'm not sure why rain is falling through the roofs of even the vanilla buildings. Something wrong in my FO4 settings or something I think?
 
So far about 120 mods used in conjunction with Sim Settlements.

Sounds a lot like me. Have you run into issues with Advanced Industrial plots? The tech trees don't work because of HUDFramework but I'm not sure if there's a way around that.
 
Game engine occasionally (usually) forgets ambient occlusion should be on and doesn't occlude rain correctly. This is an engine bug and very little can be done to correct for it.
 
Too bad about the rain then. It's annoying in the the normal game, but it's kind of disturbing to see rain inside in vr.

I haven't reached industrial yet. Maybe there's an option to have tech trees auto select a path?
 
TBH never even thought about VR with Fallout 4 till now. I figured it'd be a similar case to Skyrim SE where a lot of mods won't work and Script Extender could take a long time.

I'd love to do any testing also. This is what I've wanted from Sim City, Railroad Tycoon, Age of Empires, Cities Skylines for years, to be inside of the town while planning and building it. 32 hours in the game so far and 70% of that is in Sanctuary just messing around with Sim Settlements.

I'm using the Oculus Rift. So far about 120 mods used in conjunction with Sim Settlements. Only crashed 1 time and I don't think it had anything to do with Sim Settlements. The game seems more stable than when I tried non-VR Fallout 4 actually. I'm not sure why rain is falling through the roofs of even the vanilla buildings. Something wrong in my FO4 settings or something I think?
Very interesting, I am surprised it seems to be working so well. What kind of PC hardware do you have? I guess FO4 VR might be potentially interesting to me now, I had expected the sacrifices wouldn't be worth it but this seems good. I'm most surprised that many mods work right out of the box and that VR Fallout 4 could be more stable than non-VR Fallout 4.

Is it "safe" to consider an HTC Vive or Occulus Rift at this point in time or are new ones like a Vive 2/Rift 2 coming soon?

I haven't reached industrial yet. Maybe there's an option to have tech trees auto select a path?
I think there might be, there's options for Upgrades: Manual or Auto and a separate one for advanced industrial. I would assume the auto setting for Adv Industrial would do this.
 
Thanks, I found the auto upgrade option today.

Performance is pretty good from 980 ti and up. Although it is Fallout 4, so bugs as usual. But I haven't really experienced any yet besides rain occlusion not working.

Oculus Rift will probably have a new version in 2019. There might be an Asus VR headset this year that takes HTC Vive's spot with better specs. Although if Asus comes out with a VR headset this year I don't think it will be better than the Samsung Odyssey for Windows MR, which runs on Windows MR platform but can run SteamVR games or even Oculus games with a hack. It probably has the best of Samsung's own oled screens right now. So it's probably safe to get a VR headset now, either an Oculus Rift, an HTC Vive, or a Samsung Odyssey. They each have their own strengths. The Oculus Rift is great at comfort, ergonomics, lens clarity, and low cost. It has slightly better controllers than the other two and it's likely to get software or OS technology advances quicker than other VR headsets because of how large Oculus' research investment is. The HTC Vive has a slightly larger field of view, slightly better tracking, and is more likely to get hardware accessories developed for it before the other VR headsets. The Samsung Odyssey has the highest screen resolution of the three, great comfort, and easy setup or re-setup. The position tracking is all built in the headset, no external trackers/cameras. Although it means tracking accuracy is not as good as the other two VR headsets.

If I were buying a VR headset now I'd probably go with an Oculus Rift just because of the price and gameplay performance. You can get it for $299 ($399 - $100 store rebate/giftcard) when certain sales pop up. And purchase a 3rd sensor for accurate tracking about equal to an HTC Vive for another $75 for a total of $375. And on the software side the optimizations on the Oculus Rift platform make playing graphically demanding games slightly smoother than on both the HTC Vive and the Samsung Odyssey. If the HTC Vive or Samsung Odyssey price ever got down to around $400 then it would be a much tougher decision. But with Oculus being as aggressive as they are on the price it's very hard to recommend buying a different VR headset.
 
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If I were buying a VR headset now I'd probably go with an Oculus Rift just because of the price and gameplay performance. You can get it for $299 ($399 - $100 store rebate/giftcard) when certain sales pop up. And purchase a 3rd sensor for accurate tracking about equal to an HTC Vive for another $75 for a total of $375. And on the software side the optimizations on the Oculus Rift platform make playing graphically demanding games slightly smoother than on both the HTC Vive and the Samsung Odyssey. If the HTC Vive or Samsung Odyssey price ever got down to around $400 then it would be a much tougher decision. But with Oculus being as aggressive as they are on the price it's very hard to recommend buying a different VR headset.
What is your view on jumping in on VR right now vs waiting? I am actually thinking about it now though prices are a bit high for me since I am also wanting some other components like RAM/2nd SSD. Most likely I will buy something on Boxing Day if I am able to, probably Oculus if I go for VR. VR has just appeared on my radar pretty much today, before I'd seen stuff like Job Simulator a few years ago and didn't really care for it just figured it'd be a fad. I knew about FO4 VR but figured we'd need 1080ti/Titan Xp/next gen Volta to realistically run it well so this topic is certainly a surprise. I know about the minimum requirements but my experience is being at the minimum/close to minimum for earlier Bethesda games can still mean not being able to run it or getting tons of crashes like I did at min specs for Oblivion/FO3/NV or like I'd seen people on Beth net complain about bad performance/crashes when they have 750Ti, 760 or 770 so min spec GPUs. And didn't Bethesda say 5820k(a hex core) for recommended CPU for the HD texture DLC? It works fine for me on a i7-7700.

I think the optimizations on Rift + better controllers probably convince me to go that way if I do, it sounds like the optimizations are significant and I certainly don't want to experience motion sickness which I read will happen when FPS drops below 90. I probably would get the extra sensor as well since jittery anything probably means motion sickness and of course for better building. Higher resolution probably doesn't matter since 1920x1200 for each eye is already challenging so I have to wonder if my PC can handle Fallout 4 VR at the Samsung Odyssey's resolution, steady 90fps is difficult to reach. 4K normal is pretty doable as long as things ingame don't get silly but I think VR is supposed to be more demanding vs standard?

One thing I can say for sure is that I won't be upgrading GPU/CPU till at least Nvidia Volta or the generation following it and a great hex core i7 that sacrifices nothing compared to quad core like i7-7700k at a similar price point as 6700k/7700k/etc. And of course by the time those happen there will be new motherboard standards & DDR5 RAM so a rebuild will probably be required.

I think I would just build stuff TBH like especially Sim Settlements, I don't know how combat would work(is it true there's no VATS?). I am learning 3DS Max & maybe texturing so VR could be great for looking at stuff in 1st person. I could equip outfit on an NPC and easily spot flaws. And at least if combat doesn't work well then it means settlement defenses will actually matter in an attack!

Maybe a dumb question but the area where my PC is setup is not spacious, is there anyway to use the headset in another room(since I assume the regular monitor would not be relevant during use of VR?)? I don't know for Rift but I know Vive has those spatial sensors for walking around.
 
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