Umair Ahmed
Member
- Messages
- 65
Yes the new settlement am building will be a pipe, bridge n catwalk overdose... I couldn't find snappable silos and am not going to try manually placing them so pipes it is, from the aptly named "Pipes Galore" mod (The mod artist has a unique sense of humour).
As a savior has arrived and fixed clipboard for v120, my previously limited vision has suddenly exploded yet again!
So this is the first complete tower with interiors. 3 Internal SS plots per floor all rest is pathways and amenities. I have gone with a relatively spacious approach with this one. Each floor is about 150 pieces. The tower core is at front where the bridge stem attaches itself.
The building is essentially shaped as a "W". The staircase wraps around the middle apartment and is industrial catwalk themed.
The interior mainly has pot plants, water coolers, trash cans and lots of industrial lights.
On floors with doors, the coolers are on the catwalks.
Time tracking is important...
I will have all towers have pipes on ground, under the overhead, around them etc. The randomness in pipe design stems from some rules I have applied like to a certain height base will be concrete and higher they will have that steel framework around them. The sky bridges around the pipes serve a maintenance and direct approach purpose.
This time around, I will have a thinner and leaner High Tech set setup on the overhead at the center, with cat walks around the sides. The central pylon will have a tesla coil on top to fulfill passive power requirements in this region.
Stay tuned for more!
As a savior has arrived and fixed clipboard for v120, my previously limited vision has suddenly exploded yet again!
So this is the first complete tower with interiors. 3 Internal SS plots per floor all rest is pathways and amenities. I have gone with a relatively spacious approach with this one. Each floor is about 150 pieces. The tower core is at front where the bridge stem attaches itself.
The building is essentially shaped as a "W". The staircase wraps around the middle apartment and is industrial catwalk themed.
The interior mainly has pot plants, water coolers, trash cans and lots of industrial lights.
On floors with doors, the coolers are on the catwalks.
Time tracking is important...
I will have all towers have pipes on ground, under the overhead, around them etc. The randomness in pipe design stems from some rules I have applied like to a certain height base will be concrete and higher they will have that steel framework around them. The sky bridges around the pipes serve a maintenance and direct approach purpose.
This time around, I will have a thinner and leaner High Tech set setup on the overhead at the center, with cat walks around the sides. The central pylon will have a tesla coil on top to fulfill passive power requirements in this region.
Stay tuned for more!