the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Patch 3.1.1 - Come On In, The Water's Fine

I know you said "every way" but just to be sure, have you tried fast traveling to vault 111 (if you can fast travel without crashing, WALK not run to sanctuary)? I crash on the sanctuary bridge too. But after I go this route, I can cross the bridge no problem (no crashes ever since, *fingers crossed*). (Sanctuary Level 1 and a level 3 red rocket nearby with a level 1 abernathy in the surrounding area).

I like the idea to go from Vault 111 instead, that may actually prevent RR from loading at the same time. When you run over the bridge from the south side of Sanctuary both settlements are in play and the engine probably gets overloaded at that point.
 
This visitors bug is the weirdest thing, I can understand it on my end, my problem always comes from the same female yellow ghoul, so probably that base npc has some quest related aggression flags (having the "same" body as bobby-no-nose), but you guys always complain about the ranch hand, I've seen several different npcs named ranch hand, so I can't understand why tha particular name is messing up the faction neutrality.

Same NPC, basically. Each time I've seen it, "Ranch Hand" has indeed been a ghoul with a striking resemblance to our favorite lady from Goodneighbor. I've just never seen it happen in my game on any NPC not named Ranch Hand.
 
humm... I wonder if one adds the base ID of the bobby-no-nose body to the settler faction, if this issue will stop happening.

edit: can someone that has just saved before encountering this bug, reload that save and try to use "27684.addtofaction 337F3 1" in console command?
maybe see if this prevents the fight
 
Last edited:
humm... I wonder if one adds the base ID of the bobby-no-nose body to the settler faction, if this issue will stop happening.

edit: can someone that has just saved before encountering this bug, reload that save and try to use "27684.addtofaction 337F3 1" in console command?
maybe see if this prevents the fight

I have a save right as I zoned in, and the fight starts immediately. But ...

Syntax error: Invalid reference '27684' (only object references and reference variables are allowed in this context).

And the reference ID I see for the Ranch Hand in this save is (00000014)[EP]

I suppose it's possible I could have a conflict with another mod somewhere, but I don't think any of my mods are supposed to affect NPC behavior, only looks and the gear settlers come equipped with, such as Lots More Settlers and Enemies.
 
Last edited:
No, I was afraid of that!
addtofaction must only work for refID, the 27684 is the baseID for boby.
Guess the neutrality has to be changed some other way.
 
The only other option that comes to mind is "setally", this works for faction ID's, never tried with an npc base ID but it would be something like "setally 27684 337F3 1 1" (the 1 1 is for ally 0 0 is for friend)
If this doesn't work I can't think of another way to do it with console commands, has to be done by altering the base npc itself or simply taking it out of the visitors pool.
 
For now I've just disabled the visitors again. I don't really want to do anything to Bobby's base faction settings as I haven't completed her quest chain yet. Been putting it off for more interesting things.
 
I like the idea to go from Vault 111 instead, that may actually prevent RR from loading at the same time. When you run over the bridge from the south side of Sanctuary both settlements are in play and the engine probably gets overloaded at that point.
Nope just tried from Vault 111 and looking down at the ground from there and on the bridge. Plus turned off Expanded settlements just in case it was that causing the problem. Still crashes. I will just stay away from there for the moment lol
 
For now I've just disabled the visitors again. I don't really want to do anything to Bobby's base faction settings as I haven't completed her quest chain yet. Been putting it off for more interesting things.
Guess you just debunked my hypothesis, if you haven't done the quest yet, I see no reason for her not to be neutral.
 
Sanctuary is still a lvl 1 settlement with everything at 100% but it wont upgrade. I checked on the settlement through the workbench and it says Sanctuary has 999 water and is displayed in red.

I have tried adding more water "by hand", connecting it to other settlements and cut it completely of other settlements but with no luck

Have anyone else encountered this bug, and/or know how to fix it?
 
Sanctuary is still a lvl 1 settlement with everything at 100% but it wont upgrade. I checked on the settlement through the workbench and it says Sanctuary has 999 water and is displayed in red.

I have tried adding more water "by hand", connecting it to other settlements and cut it completely of other settlements but with no luck

Have anyone else encountered this bug, and/or know how to fix it?

At a guess you have enough industry using water that it's gone negative (Which the Workshop interface interprets as an unsigned INT, thus 999)

Pop an industrial purifier down and check again?
 
Sanctuary is still a lvl 1 settlement with everything at 100% but it wont upgrade. I checked on the settlement through the workbench and it says Sanctuary has 999 water and is displayed in red.

I have tried adding more water "by hand", connecting it to other settlements and cut it completely of other settlements but with no luck

Have anyone else encountered this bug, and/or know how to fix it?

I have the same issue in Jamaica Plain. I had 9 water pumps going just to break even. As soon as Jamaica leveled to 1 I could remove 2. Not shure what’s going on.
 
All RotC settlements lack water at level 0, a supply gets added at later stages. Some will never have enough and rely on supply lines. My personal recommendation is to add a few water pumps to every settlement, since it does seem to remain the scarcest resource in the long run. Food should be plentiful after a while, develop Abernathy Farm or Warwick Homestead which produce a lot of food and can easily feed settlements with a low production.

As for 3.1.1 in general: I had my fair share of crashes when fast travelling to settlements with my sub-par PC (need a new gfx card, but prices are ridiculous), but since 3.1.1 they have disappeared. The only crashes I see now are actually from "slow travelling", approaching a settlement on foot, as it's just appearing on the horizon, can occasionally lead to a crash. Thanks for all the hard work, kinggath!
 
I have a save right as I zoned in, and the fight starts immediately. But ...

Syntax error: Invalid reference '27684' (only object references and reference variables are allowed in this context).

And the reference ID I see for the Ranch Hand in this save is (00000014)[EP]
aahh... 14 is the player.
If you're in 3rd person while in the console, you're selecting your charterer.
 
Last edited:
humm... I wonder if one adds the base ID of the bobby-no-nose body to the settler faction, if this issue will stop happening.

edit: can someone that has just saved before encountering this bug, reload that save and try to use "27684.addtofaction 337F3 1" in console command?
maybe see if this prevents the fight
Not sure why you'd want to change Bobbi's faction.
 
Not sure why you'd want to change Bobbi's faction.
I just find it curious that the only visitor that causes problems is the yellow female ghoul, and since that npc looks like booby-no-nose, and she has a quest that involves some sort of aggression. To me, the problem with the visitors being caused by the base npc used for the visitor, makes as much sense as any other explanation.
 
aahh... 14 is the player.
If you're in 3rd person while in the console, you're selecting your charterer.

Ah, yep, you are correct. I just rechecked in first person and her ID is actually (ff0287cd)[PP]

Show's how often I've messed with the console in either Fallout 4 or Skyrim. :D

In any case, I see there is an official thread started on this issue in the bugs section, so I've posted an image of this NPC there.
 
I'll just chime in here with similar enthusiasm. I had been holding off upgrading cities past level 1 or 2 due to crash issues so last night went on a spree letting The Slog and HA go to level 3 and Finch Farm go to level 2, all of which seemed to complete without issues, plus I walked around for several minutes in each afterwards (which is another time I would often crash out). I have issues with the settlers standing around again but hopefully their AI catches up in the next few in-game days.

One other problem I've always had since building up SS was the loading screen displaying indefinitely if I did something like attempt to fast travel from my 25 settler 50 plot monster at Sanctuary to my similarly complicated setup at Starlight. Not talking just a slow load, at times when it happened I've let it run for upwards of half an hour watching a Deathclaw or whatever turn in place and the Pip-Boy entries cycle. Bizarrely enough I can still move the model around or toggle its skin on and off, but I eventually just have to use the Task Manager to shut Fallout down since it might as well be frozen.

I've read of people having the same issue in the vanilla game at times so I'm 90% sure it's a resource issue and the game engine is just getting overwhelmed unloading and reloading textures, etc. behind the scenes. It's less likely to happen if I manually walk away from a settlement first, and more likely to happen the longer I've been playing in a current session. Last night I didn't experience it, though. Which could be luck, but I'm keeping my fingers crossed that the thread ceiling may have helped out with this as well even though it's not your standard CTD.

For the screen loading, are you using vsync. I am and had huge screen loads ( and ctds) until I installed the load accelerator mod
 
For the screen loading, are you using vsync. I am and had huge screen loads ( and ctds) until I installed the load accelerator mod

I have to second this. My load times were getting longer and longer the further I got into the game and the more map points I unlocked. Got to the point where it took me 3-5 minutes just to load when exiting something like the Constitution (which required a lot of exiting and entering in quick succession for the quest).

Finally broke down and installed Load Accelerator and it has had a huge impact on my load times.
 
Top