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Patch 2.3.1 of Sim Settlements 2/Chapter 2 and 2.3.4 of Workshop Framework, another update to Rise of the Commonwealth!
SS2 patch notes available here: https://wiki.simsettlements2.com/en/getting-started/patch-notes
Workshop Framework patch notes available here: https://github.com/kinggath/WorkshopFramework/wiki/Change-Log-History
Download the new City Plan Megapack now!
Over 160 city plans, including many ported from the original Sim Settlements' contests!
Nexus: https://www.nexusmods.com/fallout4/mods/67670/
XB1: https://mods.bethesda.net/en/fallout4/mod-detail/4308400
Bethesda.net: https://mods.bethesda.net/en/fallout4/mod-detail/4308398
Thanks everyone who kicked the tires of the patch to confirm we resolved some of the bugs from 2.3.0! And huge props to the City Plan community
-kinggath
- Restored resource storage behavior to pre 2.3.0 method, so that industrial production will fill local storage first!
- Random dungeon quests for recruitable characters should now start correctly and be limited to the Commonwealth!
- Rise of the Commonwealth city plans no longer use big meshes, which should make them compatible with most mods!
- Tons of bug fixes!
SS2 patch notes available here: https://wiki.simsettlements2.com/en/getting-started/patch-notes
Workshop Framework patch notes available here: https://github.com/kinggath/WorkshopFramework/wiki/Change-Log-History
Download the new City Plan Megapack now!
Over 160 city plans, including many ported from the original Sim Settlements' contests!
Nexus: https://www.nexusmods.com/fallout4/mods/67670/
XB1: https://mods.bethesda.net/en/fallout4/mod-detail/4308400
Bethesda.net: https://mods.bethesda.net/en/fallout4/mod-detail/4308398
Thanks everyone who kicked the tires of the patch to confirm we resolved some of the bugs from 2.3.0! And huge props to the City Plan community
-kinggath
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