Did this update resolve the issue with virtual resources wonkiness reported in 2.3.0? For example, my virtual concrete was at say 1500-ish. The next day it surges up to 6000 and then my wood, steel, etc drop super low or to 0. In another case, I have only 1 machine parts plot (level 1) and suddenly one day I have 5500 of one specific machine parts. When you only have 9 settlements networked and you max out storage due to like 3 specific parts with other parts being 0... everything breaks.
Also may I recommend an enhancement? Would it be possible to get a holotape option to purge all or specific virtual resources?
When this bug is squashed, I will either need to restart a with a new playthru or I need to be able to purge the current crazy valued resources. After the virtual resources are gone, it would be simple enough for me to use console commands to give myself a small amount of materials then dump them into the city planner desk's donation box. This would allow me to correct the values and not be deficit for weeks (in game). With all the difficulty settings on, it will take quite some time to recover from this glitch. I can toggle them off too but it would feel more correct to me if I could purge the bugged HIGH # virtual resources and start from a solid low value in a few of them to keep my cities & caravan network from breaking.
thank you!!
Also may I recommend an enhancement? Would it be possible to get a holotape option to purge all or specific virtual resources?
When this bug is squashed, I will either need to restart a with a new playthru or I need to be able to purge the current crazy valued resources. After the virtual resources are gone, it would be simple enough for me to use console commands to give myself a small amount of materials then dump them into the city planner desk's donation box. This would allow me to correct the values and not be deficit for weeks (in game). With all the difficulty settings on, it will take quite some time to recover from this glitch. I can toggle them off too but it would feel more correct to me if I could purge the bugged HIGH # virtual resources and start from a solid low value in a few of them to keep my cities & caravan network from breaking.
thank you!!