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Nukaworld Home sweet Home

EagleGundam

New Member
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7
For some reason i am not able to Plant the Gang flag i have the mats But it wont let me Build
Just asking to make sure SS2 is not breaking nukaworld Home sweet Home claim out outpost portion
 
I have this problem as well. I've tried deactivating all the mods except for SS2 but its still won't allow me to place the flag. I've been playing v2.2.0b of SS2.

I guess I'm going to troubleshoot the hard way. I'll reinstall the game and load only SS2 and the recommended mods for it from the SS2 guide. I'll make a save before I start Home Sweet Home and then start adding my mods to see what is breaking my game.
 
Hello there,
I ran into the same issue while doing Nuka World first as well.
I, too, wanted to play a character that started as a badass Overboss then has a change of heart and turns good. Glad I wasn't the first one who thought of that idea.
I preped my load order with weapon mods, armor mods, quest mods and Sim Settlements 2 Suite ((SS2, SS2CH2, many SS2 addons and some City Plans)). The other mods I had that affected settlements or settlements were a couple of extra building stuff, Workshop Framework ((Obviously :D)) and Workshop Plus. I also run Complex Item Sorter with FallUI Suite.

So, after setting up my montrous load order, fired up the game, went to Sanctuary after exiting the vault, met Codsworth, took the SS2 beacon magazine, but DIDN'T go to Concord or start SS2 or meet the Stranger.
Instead, I roamed around the Commonwealth ((Playing an amnesiac Sole Survivor :) )), doing vanilla and modded Quests and other stuff while avoiding settlements, and grinded to level 30+ in 4 days or so, then finally went to Nuka World.

I spent a week playing through Nuka World till I finished all the park regions ((And even Sierra's quest and the medallions)) and started "Home Sweet Home". All was well and good, till I had to place the flag in the Settlement. The 3 flags at the Raider Category>>Flags were dimmed. Didn't matter which settlement I picked from Shank ((I tried Nordhagen Beach and Greentop Nursery, both never been visited before)) or which gang I choose, the flags stayed dimmed.

I was sooo frustrated and I didn't want to start turning off plugins to find the culprit, so I searched online for an answer and found this thread. I never expected SS2 to be the culprit, but I did a test. I went to a save before I talked to Shank, I disabled ALL SS2 mods ((Along with any other dependant plugins)) and played through "Home Sweet Home" without issues till it was finished and "Power Play" started. I even played through power play just to make sure everything went smoothly.

Funny thing is, I am surprised the game loaded even after the many mods I disabled to do this test XD and didn't CTD once.

THE DEFENITIVE CONCLUSION: Sim Settlements 2 halts Nuka World's "Home Sweet Home" quest.

SOLUTION:
1) Either play Nuka World and finish it first BEFORE installing SS2.
OR
2) Install SS2 and play Nuka World normally, and when the time comes to place the flags when claiming the settlements, use the tgm console command to place them.

Sorry for ranting XD.
 
Hey guys, while not a solution for the conflict/problem, this mod might allow you to progress the Nuka World quest line. I've used it in two games so far without issue. Just dismiss your companions first before talking to Shank.

Nuka World - Skip raiding your own settlements​

 
Just a quick heads up, DO NOT USE THE tgm COMMAND TO BUILD THE FLAGS WHILE SS2 IS INSTALLED DURING THE QUEST "Home Sweet Home"!!

It breaks the quest after that and I couldn't advance Home Sweet Home ((Unless you count console commands, but that isn't playing anymore))

It's a shame since I really did enjoy taking over settlements as a raider. I am not really sure why SS2 halts or affects it. Do I need to play through SS2's questline to be able to claim settlements for Nuka World raiders?
 
Cheat terminal also has the option to skip that quest. I've did that, finished the questline and was wondering what everyone was talking about. Quest is still hanging in my tab and if it doesn't break, might do it to piss Preston off.
As for why SS2 started affecting raider flags, no idea.
 
I found a way to progress through Home Sweet Home with SS2 installed. You can build the flag if you takeover a settlement you already owned before starting Home Sweet Home.
 
I found a way to progress through Home Sweet Home with SS2 installed. You can build the flag if you takeover a settlement you already owned before starting Home Sweet Home.
This one worked for me. Toggling TGM to build the flag allowed me to build it but then broke the rest of the questline.
Shank should say something like "wait, that's one of your settlements boss" when you select it. I used Abernathy Farm.
 
I'll bump this since I just ran into the same issues. Nuka World should be added to the official conflict list at the very top, especially since this is "official"

SS2 doesnt just break flag planting, it also breaks
  • Sinner showing up to raid you (why I disabled SS2 to get this to trigger)
  • All Raider settlement related content probably

Found this mod that could sidestep the issue allowing you to fix the quest entirely. but havent installed it yet https://www.nexusmods.com/fallout4/mods/18121/ , there is also the No Forced Hatred mod that disables Preston's auto-hate, especially for settlements he doesnt know about that you haven't conquered yet :P https://www.nexusmods.com/fallout4/mods/40784

Ultimately I like the raider camps I ended up starting to build up and have left enough settlements open to potentially keep going there as well so I would prefer not to have to skip it entirely.
 
It was never intended to be a conflict - SS2 addons use a lot of Nuka World assets, and I think recently raider settlers were allowed to be recruited to HQ. Obviously a lot of people play FO4 with all its DLCs. It's just an unfortunate and newfound bug (you can skip the raiding quest with stuff like cheat terminal and still complete Nuka-world, get power and all that, but if you're into raiding, well, not sure how that would work).
 
I think it should be considered a conflict as it very clearly and replicably breaks an official quest, if I had known there was going to be an issue and a mod available that could have sidestepped that, well .. maybe I wouldn't even be here :)

Now I am dealing with a much worse broken save issue and possible loss of a whole day's worth of gameplay if it had been marked as a known conflict or known issue.

I dont think its an issue basically having multiple "settlement systems" co-existing. I very much made my choices like that at least until it breaks SS2, my raider settlements are all previously untouched and for what I'm having supply them, I'm going to try and keep all that away from the SS2 settlements as well.
 
Well, yeah, at the moment it is a conflict. One that was never meant to exist but still. I'm thinking it's on the list of things urgently getting fixed but you're right, there could be some post about it.
 
i'm making a note here to do some research on this. i'm just done nuclear option on my new character, so it's time to go do foreign soil like nuka and far harbor. i'll make a hard save and do a couple of different play throughs to see what breaks what.
 
i'm making a note here to do some research on this. i'm just done nuclear option on my new character, so it's time to go do foreign soil like nuka and far harbor. i'll make a hard save and do a couple of different play throughs to see what breaks what.

Sarah I'm the opposite of you in that I made it a point to hold off on even building the teleporter till I'd finished "foreign soil" DLC's so I dont have to replay them while reloading for different faction endings + related complementary faction specific fan mods and am planning to hold back on SS2 Chapter 2 probably for the next year until I've played through everything else on my list and by then it will probably be properly fixed and balanced out. There are still lingering issues with SS2 Chapter 1 to polish up after all in addition to this one
 
Since I was affected by this issue after nearly a week into my last playthrough, I too felt bummed about it and had to resort to uninstall the whole SS2 suite to advance the Nuka World quest "Home Sweet Home". Luckily for me, my game ran stable after I uninstalled SS2 midway and used Falrim Tools Resaver. I didn't like it and I wouldn't recommend it to anyone, but I had to do it at least to understand what happened to my game.

The issue is, in my case at least, if you have SS2 installed and play through Nuka World, you will hit a wall with "Home Sweet Home" when you have to put the gang flag in the taken settlement; the flags will be greyed in the construction menu. If I bypass it with TGM for example, it will take over the settlement, but break the rest of the quest, and you maybe unable to get to the final quest in Nuka World where you take out the gang leader that rebels against you.

The only 2 ways I found to work around this are:
  1. Avoid "Home Sweet Home" quest entirely; either do the quest "Open Season" and kill all raiders in Nuka World ((The good guy path)), use this mod to bypass it, or use cheat terminal like Antoine Soverie suggested before.

  2. Don't install SS2, play through Nuka World and when you feel like you had enough, install SS2 after.

But the core of this dilemma is this: Most people have all the DLCs nowadays, thanks to the GOTY edition. BUT ONLY a small minority of those people are into the raiding mechanic introduced by Nuka World, while the majority either skip it or just do the "Open Season" quest rightaway. Thus, it makes the conflict between SS2 and Nuka World Raiding fly by the radar or get a low priority.

However, I understand that SS2 is a very big project, and the bigger it gets, the more conflicts would surface arise and the harder it is to keep it maintained. Kudos to the SS2 team for keeping it afloat and having a very likeable community that tries to help whenever possible. I am sure they will get to it sooner or later.
 
I think a lot of people just don't know how to skip it. If you're not using cheat terminal, you're left with console commands, and those leave much more room for user error. Not to mention looking up exactly what where and how to do. As for raiding, I did it once or twice, at the time so fed up with Preston I gladly turned over Sanctuary and the Castle and enjoyed the silence. No more settlements need my help! And watching everyone take drugs kill a bear (or each other) was kinda fun. But raiders suck, their mechanics suck, they overpopulate and complain and then the whole slavery thing. I felt bad and bloodthirsty at some point, first hunting raiders for sport, then led an all out war (it still hurt a lot). The whole raider thing was not as fun as Conqueror must have been or I'm assuming chapter 3 will be but still.
Anyway, I'm willing to bet this will be fixed within the next couple patches. Don't have any insight into what the team is doing, just speculations.
 
you know, most of these complaints are really "bethesda did a really poor job integrating the rushed nuka world systems with the rest of the game (that SS2 happens to depend upon)"

i wonder if this is really a SS2 bug, or more of Todd's handiwork reveled?
 
Pretty sure this is a new one, SS2 got more involved with stuff like DLC settlers recently so that could be why. Can't imagine it hanging for that long if it prevented finishing one of the main DLCs this whole time.
Also, Todd is always involved. And you could finish at "bethesda did a really poor job" and still be correct. I don't have many complaints specifically about nuka-world building, compared to the building system in general. I always find it a miracle that SS1 and SS2 even worked.
 
you know, most of these complaints are really "bethesda did a really poor job integrating the rushed nuka world systems with the rest of the game (that SS2 happens to depend upon)"

i wonder if this is really a SS2 bug, or more of Todd's handiwork reveled?
What I really want to do is attack Todd / designer responsible for making Preston ominpotent in being able to sense EVERYTHING going on in the wasteland, that was basically just a lazy flag being switched on when there should have been a slightly better system that triggers only when minutemen settlements are attacked.

I did basically plan to have some settlements planned for raiders and some for minutemen creating a FO76 like dynamic where they leave the question hanging of potential uneasy coexistence down the road. That would have been a better official version vs modders having to bandaid over things now.

Atm Ive restarted using the "oh too bad" patch and feel somewhat fortunate that things could have been worse and more gamebreaking. Am currently missing some raider structures though that might have been unlocked if I could have still kept the original quest playthrough, fingers crossed talking to Shank again will unlock them later but I'd much rather keep SS2 as a viable path going forwards vs the raider path that's already at a content dead-end.
 
There are mods that unlock raider structures and grenades from Nuka-world as well, at least on xbox. Maybe even in cheat terminal as well, can't remember. What's better is there are addon packs (Blood Moon Raiders, Reavers.. also Jampads have a few unlocks from exploring Nuka-world park) and city plans (mostly Karvoc's) for SS2 that are raider themed.
 
jumping into the convo here:

you can complete all of the home sweet home without using skip mods... for the raider grenade recipe collectors) do it the charismatic way and talk the occupants into leaving for that first settlement or prep an empty settlement you want to take over with guns with a single settler.

settlements inhabited by creatures or raiders will, for some reason, breake... your own settlements won't.. for the same strange reason.
 
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