Markustay
New Member
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- 10
So I have a settlement mod that came broken from The Nexus, and I really like the location and what they did there world-wise, but their scripts were broken and it was missing other things, so I repaired it to the best of my ability and got it working last play-through. This playthrough I am also using the RR settlements mod (the newer on), and one of the RR's (Cambridge) is right down the road from the mod I like. The do NOT overlap. There's more distance between them then several others I have. But when I use both mods, I am getting the 'Commonwealth' bug with both of them. They work fine separately, but for whatever reason, they are affecting each other. The non-RR mod does some funky world-edits there, and I think thats whats borking stuff (I'm sure the precombines are trashed).
So my question is, is it safe to remove the first mod at this point, if I have NOT activated either of those settlements yet? I tried to just activate the RR one, but even if I don't activate the other, I still get the Commonwealth bug.
So my question is, is it safe to remove the first mod at this point, if I have NOT activated either of those settlements yet? I tried to just activate the RR one, but even if I don't activate the other, I still get the Commonwealth bug.