the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Primary Bug Report Mod Start - RobCo Magazine does not appear on Sanctuary workbench

Seagull

New Member
Messages
6
I have been unable to find the book you need to build the beacon, i read somewhere that it's supposed to be on the sanctuary workshop but mine isn't there.
 
the xx portion of the additem command needs to be the individual id for the mod in your load order. base game content is at 00 and it goes up by 1 for each mod including dlc. you should enter help "magazine" 4 in console to find the ID for this magazine, you can also look up the Id for "ASAM" if you cant find the magazine itself to get the mod Id for SS2
 
the xx portion of the additem command needs to be the individual id for the mod in your load order. base game content is at 00 and it goes up by 1 for each mod including dlc. you should enter help "magazine" 4 in console to find the ID for this magazine, you can also look up the Id for "ASAM" if you cant find the magazine itself to get the mod Id for SS2
sorry but im not sure how to find the code i need for the magazine or how to look things up within the game, could you help me?
 
So in console, you enter the command help "ASAM" 4

This should show IDs for items with ASAM in the name, which are an item only found in this mod. When you find that ID, take the first two numbers and put them in place of xx when you enter the command player.additem xx049703 1

for example, when you enter help "ASAM" 4 it will return a list of different values, you go to the item section and find ASAM sensors, and they have the ID of say, 1d056312. this means the id for SS2 in your load order is 1d. entering player.additem 1d049703 1 would then give you the magazine to start the mod's questline.

hope this helps :)
 
Did you run a scrapall command when you first got to the settlement? If so that will break things. Revert to a save from before running a scrapall console command.

Otherwise this reddit article has some tips on how to use the help command.
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
 
So in console, you enter the command help "ASAM" 4

This should show IDs for items with ASAM in the name, which are an item only found in this mod. When you find that ID, take the first two numbers and put them in place of xx when you enter the command player.additem xx049703 1

for example, when you enter help "ASAM" 4 it will return a list of different values, you go to the item section and find ASAM sensors, and they have the ID of say, 1d056312. this means the id for SS2 in your load order is 1d. entering player.additem 1d049703 1 would then give you the magazine to start the mod's questline.

hope this helps :)
thanks very much for breaking it down for me! its working and gave me the mag :)
unsure why it wasnt on the table, others are having the same issue so may be a bug somewhere. Thanks for the help!
 
I am having this problem too, should this solution work for PC or Consoles? Tried what was suggested above but didn't work, I'm on PC
 
Console tipps only work for PC, there is no console on consoles (that sounded strange... ^^) - Anyway:

Firstly, if you're not familiar with FO4 console commands, I strongly suggest to read up on it first. Secondly, and more important:
Using console commands to progress a quest is always kind of a last resort and should generally be avoided (though cheating in a missing item is not half as bad as progressing a quest through setstage commands).
It should especially NOT be necessary for this particular quest at this point, afaik, if you are on a new game, fresh out of the vault.
So if that is the case and there is no magazine for you on the workbench in Sanctuary, it's highly likely there's something wrong with your setup (to my understanding) and you can expect to run into problems later on.

Since you mentioned trying what was suggested above and it didn't help, let's double check:
Open the console and enter the command help "robco backyard" 4 book, then hit enter. Does that return a line with an ID in brackets and a description?
If so, you can then go ahead by adding the item to your inventory via console as described above (although I remember something about magazines not triggering if put into the inventory directly, so it might be necessary to use player.placeatme instead and pick it up from the ground...)

Having said that, I would recommend against it. Rather make sure you follow the advice given in this forum and the wiki and make sure you're set up correctly for a smooth playthrough of SS2, in which case the magazine in question should be waiting for you on the workbench.
 
same issue here. magazine does not show off.
The magazine does not actually matter. It’s just there to encourage people to build (edit: and turn on!) a recruitment beacon (and give them the materials immediately). You don’t need to get the magazine to start the quest. Building a recruitment beacon in any settlement, including settlements introduced by mods (supposing they are configured correctly), will initiate the SS2 quest.
 
Last edited:
The magazine does not actually matter. It’s just there to encourage people to build a recruitment beacon (and give them the materials immediately). You don’t need to get the magazine to start the quest. Building a recruitment beacon in any settlement, including settlements introduced by mods (supposing they are configured correctly), will initiate the SS2 quest.
okai, thanks for the info. i loaded the save file and connected the all the wires. but the stranger does not appear. but the settlements are fully unlocked. Does this mean the mod is working?
 
okai, thanks for the info. i loaded the save file and connected the all the wires. but the stranger does not appear. but the settlements are fully unlocked. Does this mean the mod is working?
Did you turn on the beacon?
 
what happens if you try this console command;
player.additem xx049703 1 where xx is the mod index for ss2.esm in your load order?
Thanks a bunch! I started a new game with "Clean and Flat Settlements" and cause of that, the magazine never spawned.

As for anyone still having trouble finding the mod index for their ss2.esm, easiest way is to just check your mod manager. In Vortex for example, if you click on "plugins" it lists all your active mods as well as their load orders. Find Sim Settlements 2. The column you'll want is on the right called "Mod Index", the info you'll want can be found there.
Vortex_001.png
 
Last edited:
Top