ill test the command and get back to youwhat happens if you try this console command;
player.additem xx049703 1 where xx is the mod index for ss2.esm in your load order?
sorry but im not sure how to find the code i need for the magazine or how to look things up within the game, could you help me?the xx portion of the additem command needs to be the individual id for the mod in your load order. base game content is at 00 and it goes up by 1 for each mod including dlc. you should enter help "magazine" 4 in console to find the ID for this magazine, you can also look up the Id for "ASAM" if you cant find the magazine itself to get the mod Id for SS2
thanks very much for breaking it down for me! its working and gave me the magSo in console, you enter the command help "ASAM" 4
This should show IDs for items with ASAM in the name, which are an item only found in this mod. When you find that ID, take the first two numbers and put them in place of xx when you enter the command player.additem xx049703 1
for example, when you enter help "ASAM" 4 it will return a list of different values, you go to the item section and find ASAM sensors, and they have the ID of say, 1d056312. this means the id for SS2 in your load order is 1d. entering player.additem 1d049703 1 would then give you the magazine to start the mod's questline.
hope this helps
if you are still having the same issue some of the build limit remover mods might do it, if you are not using one of them I'm sorry that's how I fixed it I don't know any other ways.I'm having the same issue, have you found a solution?
help "robco backyard" 4 book
, then hit enter. Does that return a line with an ID in brackets and a description?The magazine does not actually matter. It’s just there to encourage people to build (edit: and turn on!) a recruitment beacon (and give them the materials immediately). You don’t need to get the magazine to start the quest. Building a recruitment beacon in any settlement, including settlements introduced by mods (supposing they are configured correctly), will initiate the SS2 quest.same issue here. magazine does not show off.
okai, thanks for the info. i loaded the save file and connected the all the wires. but the stranger does not appear. but the settlements are fully unlocked. Does this mean the mod is working?The magazine does not actually matter. It’s just there to encourage people to build a recruitment beacon (and give them the materials immediately). You don’t need to get the magazine to start the quest. Building a recruitment beacon in any settlement, including settlements introduced by mods (supposing they are configured correctly), will initiate the SS2 quest.
Did you turn on the beacon?okai, thanks for the info. i loaded the save file and connected the all the wires. but the stranger does not appear. but the settlements are fully unlocked. Does this mean the mod is working?
yep, i did, on/off on/off, reconnecting etc. nothing seams to happen.Did you turn on the beacon?
Thanks a bunch! I started a new game with "Clean and Flat Settlements" and cause of that, the magazine never spawned.what happens if you try this console command;
player.additem xx049703 1 where xx is the mod index for ss2.esm in your load order?
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