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Mod idea, city provisioners

FalloutAnna

New Member
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3
So, whilst showering I had an idea for a mod that I'm in no way am knowledgeable enough to create myself and I don't really know where to even start to try and learn how to. So either if there's anyone who feel like taking the idea and run with it or of you have suggestions on tutorials or existing mods that I could reverse engineer to try and figure out how they do things, feel free to let me know!

So the idea is city provision lines. Ie being able to connect provisioners to Goodneighbour, Diamond City and Bunker Hill. Each provisioner belonging to a unique vendor stall that also has a regular vendor, that stocks a selection of the same stocks as the vendors in the corresponding city (but not all or as much of each). Investing in the vendor will give you more of the same, naturally. You would have to discover the cities before their vendor/provision is available to build.

Anyone else think this sounds like a fun mod? I'm thinking perhaps Salvage Beacons would be a start for me to look at how some things are done technically? Any other ideas out there? (I'm used to reverse engineer programming when it comes to php but I have no experience with Papyrus but aren't afraid to learn.)
 
Bunker Hill is a buildable settlement so that can be sorted just by getting it and sending a provisioner there.
 
So, whilst showering I had an idea for a mod that I'm in no way am knowledgeable enough to create myself and I don't really know where to even start to try and learn how to. So either if there's anyone who feel like taking the idea and run with it or of you have suggestions on tutorials or existing mods that I could reverse engineer to try and figure out how they do things, feel free to let me know!

So the idea is city provision lines. Ie being able to connect provisioners to Goodneighbour, Diamond City and Bunker Hill. Each provisioner belonging to a unique vendor stall that also has a regular vendor, that stocks a selection of the same stocks as the vendors in the corresponding city (but not all or as much of each). Investing in the vendor will give you more of the same, naturally. You would have to discover the cities before their vendor/provision is available to build.

Anyone else think this sounds like a fun mod? I'm thinking perhaps Salvage Beacons would be a start for me to look at how some things are done technically? Any other ideas out there? (I'm used to reverse engineer programming when it comes to php but I have no experience with Papyrus but aren't afraid to learn.)

I think its a nice idea. Possibly Vault 81 as well, and the Prydwen or Institute after completing the MQ with them.
 
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