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Fixed Megapack Y1 bugs

looked in tech tree to see if any techs opened up yet but none have and some of the tech trees have no names in them so the tech tree needs fixing
 
Can anyone get me a list of the building plans that are showing up twice when you have the original add-ons installed? Especially with Altair's Animal Farm and Junktown.
 
well so far every one of agri plots (outside) from HI the bases have no texture unless you call a something you would see on the ceiling of 60s hippie tripout room
 
Altairps Cat Farm , molerat Farm and Radraoch enclosure is doubled
 
Edit: the artillery pieces in the artillery plots definitely do not play any firing animation. Whenever they still do the necessary scripting in order to fire I do not know at this moment.

I haven't messed with the animation stuff, just made sure they would trigger artillery strikes. My bet is that they work the same way as the ham radio marker, where the actor has to have a keyword added as well in order to play the animation.
 
@FopfuMaster All of the HI agricultural designs are using vanilla textures - the rainbow texture issue could show up in vanilla fallout. I don't recall the cause or solution, but you should be able to find some potential fixes with a google search.

The pink textures are definitely missing files and I'll be posting an update soon to fix those.
 
Actually @FopfuMaster - I'm seeing tons of folks with this exact issue on those plots so there must be something wrong with the model files since those are the only part that isn't vanilla.
 
@FopfuMaster All of the HI agricultural designs are using vanilla textures - the rainbow texture issue could show up in vanilla fallout. I don't recall the cause or solution, but you should be able to find some potential fixes with a google search.

The pink textures are definitely missing files and I'll be posting an update soon to fix those.
old bug is right but did find out Nivida released a new driver last month. And there is a mod on nexus that is manal download that is suppose to fix it but it is HUGE a full 2 gig to replace the texture in vallina fo4but when i played vanilla i never saw this before

downloading the new driver and mod just in case anyways KG just in case. I just will not use those plots until fixed or confirmed as vanilla bug they hurt my eyes to much
 
I think I have it fixed. Will be uploading a new version in the next hour.
 
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@FopfuMaster Can you try the update and let me know if it's resolved?

I want to put out the full version on Xbox once I have confirmation.
 
ok when I can get back into sanctuary I will update and check it I put in my drop box 3 papyrus logs that have errors on them they are small keep ctd trying to move out of settlement

Ok I put the pics in drop box looks like they have the textures they are suppose to have. Not more rainbow dots
 
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The problem I was having with the megapack was whenever I tried to upgrade Sanctuary I would CTD....when I disabled the megapack I was able to upgrade no problem.
 
Another minor thing: the boxcar house has some flickering textures at approx. this location:
20180314155645_1.jpg
and another one to the left
 
The problem I was having with the megapack was whenever I tried to upgrade Sanctuary I would CTD....when I disabled the megapack I was able to upgrade no problem.
if you start from Red Rocket slow walk backwards to sanctuary Or looking at the ground. Walk near the settlement then either looking at ground or away from settlement walk until you are in settlement radius. wait for the bars to load note do not look at settlement and or keep looking at ground. once the bars fills use pipboy and refresh plots make sure you save every minute or so if after refreshing plot it still crashes reload and then refresh city if you are able to get to the city desk. Game seams to be having trouble updateing existing plots and textures This has worked for me so far
 
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