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Fixed Megapack Y1 bugs

pra

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580
There is no bugs tab for this on nexus, so I'll just post the bugs I found here:

- [HI] NewEden is missing textures. Though the rainbow effect doesn't always happen.
20180311133442_1.jpg 20180311135431_1.jpg 20180311135433_1.jpg
- [HI] Shingle Brick is missing textures:
20180311133802_1.jpg
- [HI] Log Cabin... it's always kevbal for some reason. The whole cabin is made of rainbows, and no bed spawns. It seems to me that the window textures are missing, and the wood textures are corrupt.

Also, I'm not entirely conviced that the artillery plots actually work. The one I just built didn't look like it fired. But I'll test it some more.
 
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- A Preppers House and A Serial Killers House lack the [B84] tag
 
I get the missing glass textures from the windows - about to have a look at the texture/material paths - but not the corrupted textures on the walls.
My walls load just fine.
 
At the very least the texture \windows\windowsres01_d.dds is missing from the .ba2 file which is what is causing the purple windows in some of the AiO plots.
 
You will also very likely experience other issues with textures on kevbal's plots.
It would seem that some texture subfolders inadvertently were left out from the .ba2 file.
 
I guess a quick hack would be to unpack kevbal's original ba2. Or to make a faux esp/esl just to load his ba2.

Edit: almost forgot: [Y1] Franchise Kit appears for me in Commercial Plots. I have no CC mods installed whatsoever.
 
Markylala
11 March 2018, 10:15AM
Kennel by Altair which houses a molerat, when spawned turns aggressive towards the settlers not sure why. The molerats hp bar isnt red which indicates its an enemy. The molerat cant be killed. Placed at the slog havent tested anywhere else. Not aggressive towards me or companion npcs.

Lythael
  1. 11 March 2018, 10:48AM
    can confirm this. whole settlement goes apeshit and tries to fight them resulting in infinite gunshots since both are essential
 
Altair had... a bit of a time getting the molerats - and critters in general - to behave.
My educated guess is that whatever - faction or otherwise - voodoo he used has not translated well to the merged version.
 
I guess a quick hack would be to unpack kevbal's original ba2. Or to make a faux esp/esl just to load his ba2.

Edit: almost forgot: [Y1] Franchise Kit appears for me in Commercial Plots. I have no CC mods installed whatsoever.

Yep, unpacking the missing textures is what I have done as a workaround.
The missing folders are:

\hi_bettergardens\food
\hi_bettergardens\Landscape
\hi_bettergardens\posters
\hi_bettergardens\windows
\actors\character\FaceCustomization\home_improvements_all.esp
 
RougeMage
11 March 2018, 7:26AM
First I build the Donot-Commercial Plot and have purple textures for box, donut and shelf (like missing textures). Do I need the Creation-Club stuff for this? I also have sim settlements and Industrial Revolution installed.

EDIT: Found the video on Youtube. But it says that this buildingplan should not show up if you don't have the creating club stuff...
 
RougeMage
11 March 2018, 7:26AM
First I build the Donot-Commercial Plot and have purple textures for box, donut and shelf (like missing textures). Do I need the Creation-Club stuff for this? I also have sim settlements and Industrial Revolution installed.

EDIT: Found the video on Youtube. But it says that this buildingplan should not show up if you don't have the creating club stuff...

Nope, it shouldn't. It has been reported.

It relies one some assets from the CC add-on so it won't work without it. If you don't have the add-on don't build it, it will be glitched.
 
tompa987
11 March 2018, 4:39AM
First of all - thank you! Sim Settlements is one of those mods I can't play without. :)
Unfortunately, I seem to be getting a small texture bug. Some of the buildings have a strange, multicolored "pattern" at certain places (it looks as if it is supposed to be iron or concrete). I have seen this on one residential and one agricultural plot so far. Anyone else noticed this too? I can check the names of the actual plots a bit later if need be.

EDIT: The name of the plots are: [HI] GHRazor WB by kevbal and [HI] Plank Cottage by kevbal. I uploaded 4 pictures of the problem. Would be nice if this could be fixed. If not, it's still an awesome mod. :)

JohnCrichton
11 March 2018, 7:32AM
Same here. Also with the Buildungs from kevbal but not only with these two tompa987 said but with every kevbal Building i tried. These Buildings work fine with the original Mods as long as the Mega Pack is not installed.

tompa987
11 March 2018, 7:38AM
I just did some testing, and it seems like it's just those buildings, (from mod by kevbal). I don't have the original mod at all, if that is of any help.

IRetroLogic
11 March 2018, 8:28AM
I found that ensuring that my texture packs load after sim settlements fixes the multicoloured texture issue - likely a conflict with the dirt/concrete textures.

tompa987
11 March 2018, 9:38AM
RetroLogic:
Thanks, but I am not using any texture replacers for those materials. :)
 
Nope, it shouldn't. It has been reported.

It relies one some assets from the CC add-on so it won't work without it. If you don't have the add-on don't build it, it will be glitched.

is this why my power armor garage is purple? I do not have CC and can not get CC
 
I found two broken residential plots:
[Y1] Rusty Machine
[Y1] Scientist Capsule
They do not actually provide a bed.
More might be broken, but there are too many for me to test them all.

Edit: the artillery pieces in the artillery plots definitely do not play any firing animation. Whenever they still do the necessary scripting in order to fire I do not know at this moment.

Edit2:
[PCD] Sailor's Cabin and [PCD] Terrace Shack are even more broken.
This is the Sailor's Cabin at lvl1:
20180311212756_1.jpg
During the building process, some books and wall lights appear for a few seconds. I think these belong to the terrace shack.

This is the Terrace Shack:
20180311213120_1.jpg
Screenshotted in mid-construction, because this is as far as it ever gets. It goes back to the stage where the lower door and the light are missing, then to the shown state, and probably cycles forever.

There seems to be a mixup between these two.
 
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I found two broken residential plots:
[Y1] Rusty Machine
[Y1] Scientist Capsule
They do not actually provide a bed.
More might be broken, but there are too many for me to test them all.

Edit: the artillery pieces in the artillery plots definitely do not play any firing animation. Whenever they still do the necessary scripting in order to fire I do not know at this moment.

There are only 104 plots ;)
 
See my edit, even more are broken.
 
Yeah, Junk Town has a lot of missing textures.
 
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