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Martial plots too strong?

@kinggath Just caught up on this thread. I'm also having issues with lvl 1 martial plots doubling their defence and I've had some reports of it as a bug in my addon from Nexus users. It seems to fix at higher tiers though. For me it's happening on all plots, 1x1 and 2x2, addon and vanilla.

For what @Thebuttkicker is talking about - I've been basing my martial plot modifiers off my experience in my current game. I build large settlements (I have 50+ settlers in several towns, all with houses and jobs in SimSettlements) and in that scenario space is a big issue, as is the defence penalty I suffer from very large industrial zones. I give more than kinggath's base calculations, so you're probably right that they are overpowered for small settlements, but they should allow large settlements to be built while still satisfying the needs for defence without you having to go and manually defend every attack.

I've been trying to include a number of decent turrets on most of my designs to keep the actual defence as near to the modifiers as possible, but if you rely on martial plots you'll definitely find you're better off with turrets. Having said that, if you're actually there while there's an attack then your presence more than makes up for it. I tend to add extra turrets around my martial plots at spawn points and scatter a few heavy laser turrets through the town.

Just fyi, Brae a few of the things you said make it sound like you think the types of turrets matter if you are not present. They do not. If you are not present, settlement attacks are calculated through a formula, and only the raw defense score matters for that formula, 40 splotlights or 10 heavy machine gun turrets are equally effective if the player is not present in the settlement.
 
The screwed up defense numbers were a result of the 2.0.2 patch - will be fixed in 2.0.3.
 
Just fyi, Brae a few of the things you said make it sound like you think the types of turrets matter if you are not present. They do not. If you are not present, settlement attacks are calculated through a formula, and only the raw defense score matters for that formula, 40 splotlights or 10 heavy machine gun turrets are equally effective if the player is not present in the settlement.
Wasnt meant to mean that, I was trying to say the opposite. I just meant I'm trying to add turrets so that when you're actually present, the physical defence isn't pathetic compared to the workshop stats
 
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