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I think martial plots are way underpowered. Space-wise, a 1x1 scaffold tower with just 3 machine guns produces 24 defense. Add a second level, or switch to missile turrets, and you easily get 50+ defense in a smaller area. They're also more lethal. I build 1 to 2 martial plots to "roleplay" a defensive settlement (or to see your/Altairp's cool designs ), but the cost - losing a productive settler - is too great.
If you're planning to add tier 4 defenses in future, with at least 40 defense, then they'll be worthwhile (for efficient gameplay). It's a difficult thing to balance, because the rating has next to no impact on actual defense. So another thing which could make them worthwhile is awesome armament. Say a missile turret; a gauss rifle for the guard; included siren; or included artillery. That'd add a reason to not just build, but intelligently place, martial plots.
Given the fact that you can place turrets anywhere, from a space/person perspective martial plots will always, no matter what, be underpowered vs turret spam, because it will always be more space economical to just throw turrets on top of, inside of, or around other buildings and use the space for that martial plot for something else that requires a chunk of contiguous space.
Designing systems around stat min-maxing is rarely a great plan.