|
There's an option in the settings to turn off junk storage defense requirements. Although it has to be done before the junk containers are builtSomething I did not know - Junk storage requires defense at a rate of 1 to every 100 storage.
Which as I foolishly just piled on the Junk storage that the City Plan Contest Assistant told me I needed, the Minutemen at the Manor will probably be defending it... a lot.
(I guess I did set it up as a training center, I just wasn't thinking along the lines of combat).
Explanation of the problem (Copy of my post on the mods discussion page)...
WARNING for version 1.0
The Defense values are far too low. I am working on an update.
I was not aware that junk storage adds defense requirements, (and have put a heap in).
I only found out when I turned the SS2's Info Box: Hover Display to ON, and happen to pause over a junk storage and saw it requires defense.
The City Plan Contest Assistant has a feature to calculate how much junk storage is needed for upgrading city plan levels.
It is run at the level above to find how much is needed for the previous level - my vague understanding is that the amount is what will be require to meet scraps requirements to upgrade. You can have less storage in the settlement, but it will draw on the caravans to meet requirements.
I used the amounts that were given and threw in a couple of extras.
But I also didn't take into account the extra storage from the industrial plots. L1:600, L2:1200, L3:1800 each.
How bad is it? Pretty bad.
Not enough really of a fix to throw in a few extra turrets. (you could but the walls would be bristling with turrets)
If you had really good storage in other settlements you could delete a number of junk storage boxes.
Here's the Breakdown
Foundation Level (0)
Requirements from City Plan Contest Assistant about 6500
Version 1.0 has 2 excess 500 boxes over requirements
Getting rid of those would still leave a deficit of 50 Defense
Intended fix: remove excess boxes, add some turrets, a new Martial plot, (this is difficult as it should really be a basic level 1 with a settler not having been trained up in agility).
Level 1
Requirements from City Plan Contest Assistant about 18000
Version 1.0 has 2 excess 500 boxes over requirements
Getting rid of those would still leave a deficit of 142 Defense
Intended fix: remove excess boxes, turrets from level 1, advanced Martial plot (65) - still a major shortfall here will require more thinking.
Level 2
Requirements from City Plan Contest Assistant about 34000
Version 1.0 has 10 excess 500 boxes over requirements
Getting rid of those would still leave a deficit of 221 Defense
Intended fix: remove excess boxes, change the shell of the Laser cannon to the actual level 2 Martial plot (140 Def), plus the previous level's martial plot now at level 2(85). Should be fine.
Level 3
Requirements from City Plan Contest Assistant isn't needed I guess and any amount will be surplus you can use for other settlements waiting to upgrade
You could easily get rid of 20 excess 500 boxes and still have a surplus of 34000.
Getting rid of those would exceed defense requirements by 20 (Yay!)
Intended fix: remove excess boxes, work in to match the changes from lower levels, could possible get rid of the extra martial plot.
Layout users: If you went straight to Level 3 using the Layout, just delete around 20 boxes and all should be good.
I'm sorry for the inconvenience of those who have already downloaded it.
Personally I'm pretty devastated that I didn't pick this up.
As this was a contest entry I had the time pressure of getting everything done. I had put in the junk boxes about three days before the deadline. I then began my testing and quickly found the power grid issue - which sucked up much of my time (upgrading through the levels was taking a good hour and a half each time, finding that I was still getting the error, making changes and repeating the process several times).
And like I said it was only when I had turned on the hover display I gained a little more awareness of the mechanics of junk storage in SS2.
Hopefully I can get it sorted in a few days.
We use essential cookies to make this site work, and optional cookies to enhance your experience.