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(Yes, my first post is a suggestion. Weird ay. We'll see how it's received.)
Background:
Lots of players have problems with the concept of requiring the Local Leader perk to create supply lines connecting your settlements. I agree, it can seem annoying at first look. Yet with a deeper look, I think that Bethesda had a very good idea - very immersive and game-related - in mind when doing it this way.
The world of Fallout 4 is extremely dangerous. Radiation, critters, raiders, storms, hunger and starvation - the character puts up a beacon to attract settlers to a safe place so they can build a community to shield against the terrors of the wastelands. Then he says to one of them: "Hey. You. Go out there and cart my junk between A and B for my convenience."
...yeah, he'd better be very persuasive and well-recognised in the community to make someone want to go out there again once they've reached a safe place and made a home/family.
"Wait, trade has always existed!" Yes. Traders get paid - which is where Carla and Lucas and Connie Abernathy and shopkeepers and etc. come from. Your character pays for their stuff. Not so for provisioners - they cart your characters' stuff around for no cost in caps.
Thought:
If the character does not have the Local Leader perk, still allow "supply lines" - though make it so the connected settlements have a reduced income as a consequence. The character effectively has to pay very handsomely for the convenience/privilege.
Doable? No idea. Really a thought only.
Cheers!
Background:
Lots of players have problems with the concept of requiring the Local Leader perk to create supply lines connecting your settlements. I agree, it can seem annoying at first look. Yet with a deeper look, I think that Bethesda had a very good idea - very immersive and game-related - in mind when doing it this way.
The world of Fallout 4 is extremely dangerous. Radiation, critters, raiders, storms, hunger and starvation - the character puts up a beacon to attract settlers to a safe place so they can build a community to shield against the terrors of the wastelands. Then he says to one of them: "Hey. You. Go out there and cart my junk between A and B for my convenience."
...yeah, he'd better be very persuasive and well-recognised in the community to make someone want to go out there again once they've reached a safe place and made a home/family.
"Wait, trade has always existed!" Yes. Traders get paid - which is where Carla and Lucas and Connie Abernathy and shopkeepers and etc. come from. Your character pays for their stuff. Not so for provisioners - they cart your characters' stuff around for no cost in caps.
Thought:
If the character does not have the Local Leader perk, still allow "supply lines" - though make it so the connected settlements have a reduced income as a consequence. The character effectively has to pay very handsomely for the convenience/privilege.
Doable? No idea. Really a thought only.
Cheers!