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Local Leader and Supply Lines

Whisper

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(Yes, my first post is a suggestion. Weird ay. We'll see how it's received.)

Background:

Lots of players have problems with the concept of requiring the Local Leader perk to create supply lines connecting your settlements. I agree, it can seem annoying at first look. Yet with a deeper look, I think that Bethesda had a very good idea - very immersive and game-related - in mind when doing it this way.

The world of Fallout 4 is extremely dangerous. Radiation, critters, raiders, storms, hunger and starvation - the character puts up a beacon to attract settlers to a safe place so they can build a community to shield against the terrors of the wastelands. Then he says to one of them: "Hey. You. Go out there and cart my junk between A and B for my convenience."

...yeah, he'd better be very persuasive and well-recognised in the community to make someone want to go out there again once they've reached a safe place and made a home/family.

"Wait, trade has always existed!" Yes. Traders get paid - which is where Carla and Lucas and Connie Abernathy and shopkeepers and etc. come from. Your character pays for their stuff. Not so for provisioners - they cart your characters' stuff around for no cost in caps.

Thought:

If the character does not have the Local Leader perk, still allow "supply lines" - though make it so the connected settlements have a reduced income as a consequence. The character effectively has to pay very handsomely for the convenience/privilege.

Doable? No idea. Really a thought only.

Cheers!
 
I thin logistics stations should be part of the build from level one and should be powered by the settlement itself. Currently you have to build them yourself and power them yourself. Same with water and anything else you add to a settlement.
 
What I want from settlements is not more immersion, i.e.: justification for why it requires so much work. I want the settlers to just leave me alone so i can play fallout without having to manage all these details. If i have to complete some kind of quest or collect some resources for the settlement to grow, fine. But otherwise, leave me out of it. I like to see my actions make a positive impact on the world without having to actually do all the tedious work. It's a GAME, after all. That's why I LOVE the idea of IDEK's Logistics Stations. I haven't tried it yet, but I'm going to install it right now!
 
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