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Question Latest Bug Issue for Workshop Framework for 2.3.6

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Hey everyone. I've encountered issue with the latest version of workshop framework version 2.3.6 after updating from the previous version of workshop framework. I did the same thing for updating the sim settlement 2 (even download and install SS2 Chapter 3), by replacing with SS2 - All chapters to download and install it on my MO2.

For the workshop framework latest version I got this message when loading the games in my current save file and I got this message:

"Workshop Framework has encountered an error! Your Workshops array seems to have invalid entries, probably due to removed settlement mods. It is not recommended to continue playing this save"

I don't believe that I've have some settlement mods that I've remove other than just updating both my SS2 and SS2 Chapter 2 (by replacing with SS2 All Chapters instead).
Also, I'm not the only one that I've encountered since there's few people that did encountered this similar message that I did have. Here's the link if you wanted to talk a look at for more detail:


If there's any suggestions that I can try to troubleshoot more, then I'll do my best with my abilities as I can do. I did include this screenshot of the message from workshop framework in-game when loading my current save and even attach my loadorder.txt if you wantedt o analyze it more for which mods that would cause this issue. Please let me know if you have any questions or concerns about this message.

Thank you,
From Vinh Xuan Michael Tran
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I updated Workshop Framework to the latest version and tried to load the existing save data.
I haven't downloaded the final chapter of SS2 yet. Shamefully, I rely on other people's translations to play SS2.

I have over 600 mods running in my save data, including add-ons for SS2 and those that add workshops.
And it has been confirmed that there is no error in the diagnosis of SKK Workshop Ownership Utilities.

As a result, no WSFW error messages were displayed.

It's unlikely that everyone reporting errors deleted their mods mid-game or used broken workshop mods.
Perhaps some people have failed to register for the workshop due to a mod conflict and continue playing the game without realizing it?
 
For clarification, are you guys using any SS2 addons? And/or any settlement workshop expansions? I use both, maybe the problem (minor or not) is related to these.
Lots and lots of addons and patches. For me it must have been America Rising, since it has an actual settlement in it, and i had to remove the mod. So the problem is explained on my end.
Although, I am not having any kind of problem in my game, it is simply WSFW that barks every time i am loading my save. And since my save has 11 days on it and i still want to finish Chapter 2 and the DLCs (still have never finished NW) I don't want to start over.
 
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Yagisan has said it in other places, and I just want to say something.
This needs to be as clear as possible. WSFW is not causing a problem with a new feature. This is a check (meaning it just checks, not changes) that was added. If you get this error, it was in your save already. It is not caused by WSFW.

There are a number of ways this could happen.

Uninstalling a mod that has a workshop. (including if it doesn't list that it registers as a workshop)
Updating an existing mod that was just a esp to one that is now a esl. (this is exactly the same as just removing it)
A mod that has a workshop that is poorly done and just breaks the workshop system.

The last one is one that has been popping up a lot. I am sorry for those of you who are seeing this issue. But this is just WSFW telling you there is an issue, not causing one.
 
Since SS2 is a large mod involving workshops, I feel like information about workshop corruption should have been shared earlier.
It would have been nice to have an article on SKK Workshop Ownership Utilities and diagnostic tools in the FAQ and Suggested Mods section.

Players will be confused if they are eager to play the long-awaited final chapter and are told that "Your save data is corrupted!"
 
Well, the information that removing mods from your game is bad has been around at least since Skyrim released 12 years ago. And then it was very much publically confirmed by the author of papyrus in 2016. This is not new. As far as people making bad mods that can corrupt the workshop system, there are no mod police, no one can stop them.
 
Since SS2 is a large mod involving workshops, I feel like information about workshop corruption should have been shared earlier.
It would have been nice to have an article on SKK Workshop Ownership Utilities and diagnostic tools in the FAQ and Suggested Mods section.
SKK himself has confirmed to SS2 team members - and many modders in our shared development discord, that his fix can not be guaranteed to work for any mod that does complex work to settlements. SimSettlements is a mod that does complex work with settlements. Fixing settlements is not the purpose of his mod, and it has other features that conflict with the Workshop Framework, and SimSettlements systems.

It has been known for over a decade that removing mods breaks save files. Perhaps you removed a mod you didn't know had a settlement in it, or you switched from an ESP to an ESL version, or perhaps you are using a Wabbajack list or Nexus Collection and the author did so, and didn't say you needed to start a new game. Fundamentally though, your save file was broken - and it was not broken by Workshop Framework, or SimSettlements.

Players will be confused if they are eager to play the long-awaited final chapter and are told that "Your save data is corrupted!"
A compromise was already put in place for those of you that insist on playing with broken saves.

If you are getting the message saying your workshops are broken, and you actually want to experience this mod, as intended, start a new game. Otherwise, accept that you are running on a broken save, and that we can't help you with any bugs you encounter.
 
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