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IGNORE THIS - Possible bug: Missing TrapMonkeyTriggerScript.psc Script in SS2 mod install!

Dogmeat2000

New Member
Messages
2
So, don't know if this is a bug or not, but have noticed something weird in my papyrus logs. How important it is, or if it even has an effect on the mod I don't know!

Anyways, I see this pop up numurous times in my logs:

Code:
[01/05/2021 - 10:33:20PM] error:  (0A01EA2D): model was not loaded when we tried to play an animation on it (most likely you're calling for animations in OnInit.).
stack:
    [ (0A01EA2D)].ObjectReference.PlayAnimation() - "<native>" Line ?
    [ (0A01EA2E)].TrapMonkeyTriggerScript.warn.OnBeginState() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapMonkeyTriggerScript.psc" Line 166
    [ (0A01EA2E)].TrapMonkeyTriggerScript.GotoState() - "E:\root_obse\f4se\scripts\build_src\ScriptObject.psc" Line 42
    [ (0A01EA2E)].TrapMonkeyTriggerScript.active.OnAnimationEvent() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapMonkeyTriggerScript.psc" Line ?

I am wondering where this script is looking? C:\Users\Samson??? I have no user account on my PC by that name... So no wonder the script is failing...

When I look up the 2 FormID's (0A01EA2D and 0A01EA2E) with FO4Edit, they both show belonging to SS2.esm

I am considering patching these 2 FormIDs out of the main file, using FO4Edit... However I am unsure if this will break the mod?

I am running SS2 version 1.0.4 and the latest FO4 version.
 
Upon closer inspection it would appear that TrapMonkeyTriggerScript.psc is a vanilla basegame script - so the above errors are likely not related to SS2 at all... Probably a vanilla error being reflection upon items added by SS2!

So apologies for this post. A moderator can close this thread.
 
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