Dogmeat2000
New Member
- Messages
- 2
So, don't know if this is a bug or not, but have noticed something weird in my papyrus logs. How important it is, or if it even has an effect on the mod I don't know!
Anyways, I see this pop up numurous times in my logs:
I am wondering where this script is looking? C:\Users\Samson??? I have no user account on my PC by that name... So no wonder the script is failing...
When I look up the 2 FormID's (0A01EA2D and 0A01EA2E) with FO4Edit, they both show belonging to SS2.esm
I am considering patching these 2 FormIDs out of the main file, using FO4Edit... However I am unsure if this will break the mod?
I am running SS2 version 1.0.4 and the latest FO4 version.
Anyways, I see this pop up numurous times in my logs:
Code:
[01/05/2021 - 10:33:20PM] error: (0A01EA2D): model was not loaded when we tried to play an animation on it (most likely you're calling for animations in OnInit.).
stack:
[ (0A01EA2D)].ObjectReference.PlayAnimation() - "<native>" Line ?
[ (0A01EA2E)].TrapMonkeyTriggerScript.warn.OnBeginState() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapMonkeyTriggerScript.psc" Line 166
[ (0A01EA2E)].TrapMonkeyTriggerScript.GotoState() - "E:\root_obse\f4se\scripts\build_src\ScriptObject.psc" Line 42
[ (0A01EA2E)].TrapMonkeyTriggerScript.active.OnAnimationEvent() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapMonkeyTriggerScript.psc" Line ?
I am wondering where this script is looking? C:\Users\Samson??? I have no user account on my PC by that name... So no wonder the script is failing...
When I look up the 2 FormID's (0A01EA2D and 0A01EA2E) with FO4Edit, they both show belonging to SS2.esm
I am considering patching these 2 FormIDs out of the main file, using FO4Edit... However I am unsure if this will break the mod?
I am running SS2 version 1.0.4 and the latest FO4 version.