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HQ Resource Values Not Updating

StuckonSS2

Member
Messages
93
I have two supply agreements with Sanctuary and The Castle both of which have recently received new industry plots but the resource values at HQ never change. I'm stuck with 9 people including Strong at HQ but cannot build living quarters because they want at least 500 organic resources.

My organic resources are currently listed as 1728 at Sanctuary and unknown at The Castle but that 1728 should be enough for HQ to have more than 100 which it currently has. I can only assign one staff member to each non facility department right now because I need at least 40 facility energy to build living quarters for 4 people and/or 500 organic resources to build smaller quarters. I have never had this problem before because all I recall doing in the past to send resources to HQ is create an agreement and build industrial plots.

Also, how often does HQ recalculate its resources? It SHOULD be daily but that doesn't appear to be the case because when I sit on a couch at HQ and wait 24 hours the resources don't change.

Is there a way to force settlement to transfer resources to HQ? I envision a console command that says something like "transfer x amount from settlement a to b" or maybe add a way to manually transport resources in bulk using the chemistry station (ex: recipies for bulk shipments of resources you can take to HQ and deposit yourself) alternatively is there a cheat which can add resources at HQ?

Honestly, you shouldn't have such a low max population that early in the game. There is a giant empty building where people could live better than I see them living on the streets but no hobos can squat there until they have living quarters? Give me a break.
 
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So you definitely have a Supply Agreement from HQ to Sanctuary?

My understanding of the systems is that it shouldn't even consider time when doing that kind of thing; if HQ is "on the trade network" you should just have access to the resources in the Virtual Storage. And as best I can tell, HQ doesn't even have Virtual Storage Capacity (after the mandatory tutorial part)...
Did you try the good old "just park your character in a quiet corner staring at their feet and go AFK for 15 minutes so scripts have time to catch up" move?
 
So you definitely have a Supply Agreement from HQ to Sanctuary?

My understanding of the systems is that it shouldn't even consider time when doing that kind of thing; if HQ is "on the trade network" you should just have access to the resources in the Virtual Storage. And as best I can tell, HQ doesn't even have Virtual Storage Capacity (after the mandatory tutorial part)...
Did you try the good old "just park your character in a quiet corner staring at their feet and go AFK for 15 minutes so scripts have time to catch up" move?
YES! I am in HQ right now and only Sanctuary and The Castle come up as agreements to cancel, so logically I can infer that I only have agreements with those two places.

I doubt going AFK will do anything since this problem has been going on for days. At first I didn't have a caravan service at Sanctuary but I built it days ago and still no new resources at HQ.

Look, this really needs a cheat option to add resources to HQ from console. I just want to build HQ all the way up like it was on my last game before I learned what a triangle of death is. To do that I would prefer to cheat this time instead of actually playing that way I can just set stuff up for the next chapter.
 
So you definitely have a Supply Agreement from HQ to Sanctuary?

My understanding of the systems is that it shouldn't even consider time when doing that kind of thing; if HQ is "on the trade network" you should just have access to the resources in the Virtual Storage. And as best I can tell, HQ doesn't even have Virtual Storage Capacity (after the mandatory tutorial part)...
Did you try the good old "just park your character in a quiet corner staring at their feet and go AFK for 15 minutes so scripts have time to catch up" move?
Managed to add a third contract with Egret Tours Marina, added a new organic gathering plot, assigned it, built it, and donated 250 caps. The caps showed up on the resources of the settlement right away but the resources still have not. Then I went to HQ and everything remained the same. HQ has zero caps, -3500/day of whatever that is beneath caps with the hammer/wrench icon, and the rest are all the same. For some reason every settlement's resources update in real time but HQ never changes unless I build something at HQ in which case the resources decrease.

I also have not seen the little progress bar which said something like recalculating daily resources. I recall seeing that around midnight in the past but not anymore. Could I use the console to force SS2 to recalculate resources immediately?
 
There's a tool in the City Manager Holotape for "recalculate costs and production", tried running that?
Trying to think of other potential options... maybe try canceling one of the Supply Agreements, giving it a few minutes, then re-establishing it?

There's always the 'nuclear option' of just enabling tgm and building HQ up that way, if you're ok with cheating...
 
There's a tool in the City Manager Holotape for "recalculate costs and production", tried running that?
Trying to think of other potential options... maybe try canceling one of the Supply Agreements, giving it a few minutes, then re-establishing it?

There's always the 'nuclear option' of just enabling tgm and building HQ up that way, if you're ok with cheating...
Thanks, I will try that because I already tried canceling the contracts and recreating them.
 
You're not the first person I've seen report this issue, for what little that's worth. I've just never had any luck figuring out a common cause and thus how to actually fix it. These "only happens to some people and not even 100% of the time for them" issues are an absolute pain.

... another thought just occurred to me though. Could you go to the Logistics Department Desk (it's in the room with the Comm Array) and see who it says is the Department Head in the save where it's malfunctioning?
 
What is tg
You're not the first person I've seen report this issue, for what little that's worth. I've just never had any luck figuring out a common cause and thus how to actually fix it. These "only happens to some people and not even 100% of the time for them" issues are an absolute pain.

... another thought just occurred to me though. Could you go to the Logistics Department Desk (it's in the room with the Comm Array) and see who it says is the Department Head in the save where it's malfunctioning?
I tried the option in the tape for recalculating virtual resources. It claimed to have recalculated them but the values at HQ were set to zero and the ones elsewhere seem to be the same. Then I went back to HQ and still it has zero of every resource.

What is tgm and what does it do?
 
tgm is the console command for "God Mode" in Bethesda games. It has the 'side effect' in FO4 of also making all construction in Workshop Mode be effectively free.
 
tgm is the console command for "God Mode" in Bethesda games. It has the 'side effect' in FO4 of also making all construction in Workshop Mode be effectively free.
I want realistic damage which probably is not possible in God Mode.

Is there any chance of this being fixed in a patch because if not I'm done playing this game. I would be done already had I not thought part 3 of this worth playing someday but if HQ won't update resources there is no point.

I tried running the recalculate virtual resources command at The Castle and it worked fine but when I tried to fast travel to HQ the game froze. I will try one more time but I'd be shocked if HQ were any different had the game not frozen.
 
Could you just add an option for eliminating resource requirements from HQ? I won't play in god mode and HQ is the only settlement whose values stay at zero after recalculating virtual resources. Also, what is the -3500/day about? Is that storage and if so does it explain why nothing new shows up? It would make sense for no new resources to be stored there if storage space is a negative number.
 
The tgm command is a toggle, if you do it again it switches it back off, it's not a permanent change to your save.

There is also an option in the holotape (Options -> HQ) to turn off "room construction costs". This will only apply to when you go up to the not-ASAM thing outside the room and tell it to build from there, not when in "build mode", but it'll make all construction cost nothing.

I've no idea what the "-3500/day" you're talking about there is, could you post a screenshot of that?
 
The tgm command is a toggle, if you do it again it switches it back off, it's not a permanent change to your save.

There is also an option in the holotape (Options -> HQ) to turn off "room construction costs". This will only apply to when you go up to the not-ASAM thing outside the room and tell it to build from there, not when in "build mode", but it'll make all construction cost nothing.

I've no idea what the "-3500/day" you're talking about there is, could you post a screenshot of that?
I don't have a screenshot but the icon next to the -3500 is a combination of a hammer and something else. The icon is the only resource icon made up of more than one symbol. It decreases every time HQ builds a new building. I managed to load an old save and build a small enough room to still use what little resources were left and it went down to -5000.

Is there a way to turn off room construction costs just at HQ? If I disable anything like that I want it confined to HQ and something I can re-enable if the bug is fixed someday.
 
I don't have a screenshot but the icon next to the -3500 is a combination of a hammer and something else. The icon is the only resource icon made up of more than one symbol. It decreases every time HQ builds a new building. I managed to load an old save and build a small enough room to still use what little resources were left and it went down to -5000.
Argh, yeah, I get what you mean now. I've had that same thing happen multiple times in the "early phases" of building HQ, but never been able to figure out why or how. It was even in at least a few of the savegames I've provided direct to kinggath for fixing other bugs, but never even got remarked on.

Is there a way to turn off room construction costs just at HQ? If I disable anything like that I want it confined to HQ and something I can re-enable if the bug is fixed someday.
That "Room Construction Costs" option I mentioned in a previous post ONLY applies to the HQ rooms.
 
Argh, yeah, I get what you mean now. I've had that same thing happen multiple times in the "early phases" of building HQ, but never been able to figure out why or how. It was even in at least a few of the savegames I've provided direct to kinggath for fixing other bugs, but never even got remarked on.


That "Room Construction Costs" option I mentioned in a previous post ONLY applies to the HQ rooms.
I just turned off room construction costs, but nothing changed. The construction costs remain the same and the resources are still all zero
 
I just turned off room construction costs, but nothing changed. The construction costs remain the same and the resources are still all zero
It doesn't remove them from when you're in "build mode", only from when you to up to those "Room Control" things each room in there has and issue the build command from that.
 
It doesn't remove them from when you're in "build mode", only from when you to up to those "Room Control" things each room in there has and issue the build command from that.
It seems to work fine unless I'm in build mode like you said, but how do I repair an area without using build mode?

It appears that an area must first be cleaned or repaired for the room control to appear. How do I repair an area with HQ resources stuck at zero? This is why someone needs to add an option to set resource levels to the maximum just like you might give a yourself infinite gold or money in other games.
 
It seems to work fine unless I'm in build mode like you said, but how do I repair an area without using build mode?

It appears that an area must first be cleaned or repaired for the room control to appear. How do I repair an area with HQ resources stuck at zero? This is why someone needs to add an option to set resource levels to the maximum just like you might give a yourself infinite gold or money in other games.
I'm honestly out of ideas at this point.
The whole HQ thing is excruciatingly temperamental - even with me having spent without exaggeration over 100 hours testing and re-testing the place I've never seen with my own eyes half of the issues other people keep having, and there's STILL stuff tucked in there I don't understand. Which trust me, as someone that at least tries to take this whole self-assigned task of being 'tech support' for the mod seriously, is immensely frustrating.
 
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