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How do I earn "Engineering Energy"?

Henrika

Member
Messages
155
In the quest "How to HQ" I'm on the objective of upgrading the front security system. I seem to be 4 short of this "Engineering Energy" thing. Where do I get more/what do I need to build to generate more?

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Use the vit-o-matic and use people with the stats for the department you need. And yes their job will go unoccupied until you reassign it or another settler comes.

I've set up Starlight with all the training plots and now I'm just beefing up settlers to send to HQ in the future, once it will actually let me build some bedrooms. You really only need about 6 settler to run a self sustaining settlement (1 food, 1 comm, 1 caravan, 1 power, 2 guards, 1 water if you can't build purifiers.) That's room for 10-12 idles settlers to train and get conscripted to the New-Enclave Regime New Commonwealth People's Government Semi-Clean Official HQ Building.

Once the Scrap Logistics mechanic is fixed that is.
Wait, you can train settlers!? Do I just assign them to the entertainment plot and their stats will go up?
 
Wait, you can train settlers!? Do I just assign them to the entertainment plot and their stats will go up?
There are seven other "subtypes" of Recreational plot besides "Entertainment", one for training of each of the seven SPECIAL stats. Over time, every settler assigned to it will gradually increase in the related stat (to a max of 10, I think?)
 
Wait, you can train settlers!? Do I just assign them to the entertainment plot and their stats will go up?
Yep. There are 1x1 int and cha, interior and 2x2 for everything, and a 3x3 for agility which may be the absolute worst use of a 3x3 area. Most named settlers will already have 2-3 good stats though, and ghouls almost always have a 10+ INT so put them on the power plants.
 
what happened to mansfield? Isnt he leader of the facilities dept?
Yeah but I just used mala for temp leader to get what I needed done then redid mansfield to leader that was the only way I could get 60/60 energy cause any other way was like 54-59 max.
 
Use the vit-o-matic and use people with the stats for the department you need. And yes their job will go unoccupied until you reassign it or another settler comes.

I've set up Starlight with all the training plots and now I'm just beefing up settlers to send to HQ in the future, once it will actually let me build some bedrooms. You really only need about 6 settler to run a self sustaining settlement (1 food, 1 comm, 1 caravan, 1 power, 2 guards, 1 water if you can't build purifiers.) That's room for 10-12 idles settlers to train and get conscripted to the New-Enclave Regime New Commonwealth People's Government Semi-Clean Official HQ Building.

Once the Scrap Logistics mechanic is fixed that is.
Hmmm if there's only 1 food settler wouldn't it take more? If i remember food plot only produces 3 food unless upgraded...and they won't upgrade unless happiness can go up...and happiness won't go up unless food is satisfied...
 
Hmmm if there's only 1 food settler wouldn't it take more? If i remember food plot only produces 3 food unless upgraded...and they won't upgrade unless happiness can go up...and happiness won't go up unless food is satisfied...
The caravan will supplement you with food from other settlements. And the farm plots make more food if you put someone with some END on it. My castle has 20 settlers and 1 interior advanced farm with a 10 END minuteman assigned and makes 49 food, more than enough for the whole place.

I wouldn’t be trying to give advice if it wasn’t working for me already.
 
The caravan will supplement you with food from other settlements. And the farm plots make more food if you put someone with some END on it. My castle has 20 settlers and 1 interior advanced farm with a 10 END minuteman assigned and makes 49 food, more than enough for the whole place.

I wouldn’t be trying to give advice if it wasn’t working for me already.
Yeah if you max the settlers special skills for the plots you get crazy numbers.
 
The caravan will supplement you with food from other settlements. And the farm plots make more food if you put someone with some END on it. My castle has 20 settlers and 1 interior advanced farm with a 10 END minuteman assigned and makes 49 food, more than enough for the whole place.

I wouldn’t be trying to give advice if it wasn’t working for me already.
Wait, advanced farm!? 10 END? How do you get it!?

Am I doing everything wrong for the game? Should I just restart from scratch!?
 
Wait, advanced farm!? 10 END? How do you get it!?
There are "Advanced" and "High-tech" subtypes of Agricultural plots as well as Municipal: Water, Municipal: Power, and Martial. They unlock based on either having enough of the prior tier to Level 3 and/or meeting a specific Unique Settler for each that'll unlock them for you.
For stats, you can assign someone to the correct Recreational:Training subtype and they'll slowly improve in that stat over time. Can also give them equipment with bonus stats, but that is a bit finicky as to what it will or won't count.

From memory it was mathematically possible to exceed 75 Food production from a single settler, although it took a lot of time and effort.
 
Wait, advanced farm!? 10 END? How do you get it!?

Am I doing everything wrong for the game? Should I just restart from scratch!?
A few level 3 basics will unlock advanced. A few level 3 advanced will get you hi-tech. I’ve got a named npc (Archon) with a 13 INT operating a nuclear plant for almost 300 power. The medic protectron from stodges group has stupid high Per so put him on water. Hot key that vit-o-max, it’ll be your best friend.

Companions are good employees too. Strong has 24 str, nick has 16 int, cait deacon maccready and Preston have high everything but agility in particular, put them on defense. I gave preston a mech at the castle.

oh and all ghouls seem to have an 11 plus int so the slog is full of power plant operators waiting to be reassigned. Literally every base npc at the slog has 4 across the board with an 11 int.
 
There are "Advanced" and "High-tech" subtypes of Agricultural plots as well as Municipal: Water, Municipal: Power, and Martial. They unlock based on either having enough of the prior tier to Level 3 and/or meeting a specific Unique Settler for each that'll unlock them for you.
For stats, you can assign someone to the correct Recreational:Training subtype and they'll slowly improve in that stat over time. Can also give them equipment with bonus stats, but that is a bit finicky as to what it will or won't count.

From memory it was mathematically possible to exceed 75 Food production from a single settler, although it took a lot of time and effort.
How long does it take to improve one point in stat?
 
Thanks! Does the training/recreational plot need to be powered in order to function? I see in workshop mode they say they do, but in view detail screen it doesn't say so...
it needs power to upgrade. it will function at level 1 with no power but will never train more than 1 or 2 settlers at a time without upgrades.
 
Thank you.

Time to turn spectacle island into a settler training academy!
good choice, spectacle has a based population 10 higher than any other settlement (20+Cha) so you can set up a huge training center. maybe go with 2 food plots.

Be careful tho, spectacle is close enough to castle and warwick that they will all try to load if you get in between them, so if you've built either of those up only use fast travel, don't try to run from one to another. I built up all 3 once and it made Atom Cats inaccessible.
 
good choice, spectacle has a based population 10 higher than any other settlement (20+Cha) so you can set up a huge training center. maybe go with 2 food plots.

Be careful tho, spectacle is close enough to castle and warwick that they will all try to load if you get in between them, so if you've built either of those up only use fast travel, don't try to run from one to another. I built up all 3 once and it made Atom Cats inaccessible.
Do I really need food and water taken care of if I don't care about their happiness?
 
Do I really need food and water taken care of if I don't care about their happiness?
If you want the plots to actually be able to upgrade beyond level 1, yes. Plots require food/water/defense HUD meters to be full in order to upgrade, as well as happiness above 70 or 80 (depending on which level of the plot it is).
And with "Dynamic Needs" turned on, the Training subtypes of plots all have penalties to Food and/or Water too, so they put more of a strain on your network.
 
Do I really need food and water taken care of if I don't care about their happiness?
yes, if they get to 0 happiness they'll give you the finger and kick you out, and you'll lose all your hard work, for a while at least.
if you have extra food and water from other settlements, a caravan plot should be all you need. even if the number is low, if it's blue at the top of your workshop HUD then they're being fulfilled.
 
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