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Posted another hotfix, this one resolves a few more things that would result in virtual non-stop attacks against Outposts and Vassals for some players.
- Guards will now correctly show up on the HUD in Vassals they are assigned to when assigned manually.
- Shortly after arriving at a Vassal that had been taken before the 4.1.0 patch, all non-faction NPCs will be unassigned from guard duty, making room for your faction guards.
- Fixed a bug where Outposts and Vassals without any production would always be eligible to be attacked.
- Only one Outpost/Vassal will be attacked at a time.
- Long-term, the plan is to increase the number of max simultaneous attacks as your empire increases in size, the goal of this is to penalize expanding too quickly without putting enough guards/patrols in place to maintain control. Since we don’t yet have auto-resolution code in place to decide a winner/loser off-screen, you would always lose the ones you can’t show up for which is not fun. Expect this feature to be restored once we have a great off-camera raid resolution system in place!
- Long-term, the plan is to increase the number of max simultaneous attacks as your empire increases in size, the goal of this is to penalize expanding too quickly without putting enough guards/patrols in place to maintain control. Since we don’t yet have auto-resolution code in place to decide a winner/loser off-screen, you would always lose the ones you can’t show up for which is not fun. Expect this feature to be restored once we have a great off-camera raid resolution system in place!