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Hotfix 4.1.0b

kinggath

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Posted another hotfix, this one resolves a few more things that would result in virtual non-stop attacks against Outposts and Vassals for some players.

  • Guards will now correctly show up on the HUD in Vassals they are assigned to when assigned manually.

  • Shortly after arriving at a Vassal that had been taken before the 4.1.0 patch, all non-faction NPCs will be unassigned from guard duty, making room for your faction guards.

  • Fixed a bug where Outposts and Vassals without any production would always be eligible to be attacked.

  • Only one Outpost/Vassal will be attacked at a time.

    • Long-term, the plan is to increase the number of max simultaneous attacks as your empire increases in size, the goal of this is to penalize expanding too quickly without putting enough guards/patrols in place to maintain control. Since we don’t yet have auto-resolution code in place to decide a winner/loser off-screen, you would always lose the ones you can’t show up for which is not fun. Expect this feature to be restored once we have a great off-camera raid resolution system in place!
 
Perhaps not the place.
But have you thought about having a Merc recruitment system?

say you want to attack a settlement but your crew is not large enough you could pay to have a say the gunners filling out the numbers.
oh and those mercs are going to be real expensive and won't stick around to protect.
 
Is it safe to download these while the settlement build progress is still ongoing (say, during stage 4/4)?

Thank you for all your work!
 
Is it safe to download these while the settlement build progress is still ongoing (say, during stage 4/4)?

I'd wait until it finishes. You've come a long way if you are at 4/4. No need to do anything that's going to interrupt the progress you've made so far. That process is time consuming if not delicate. No need to risk it. I don't like to do anything at all until it is completely finished.

Once it is finished you can save, exit, update, reboot, reload without any worry at all except the normal average every day worries.
 
After downloading this update, there's now a file conflict between Sim Settments and Conqueror. They both want to install mcm\config\simsettlements\config.json Which one should be given priority?
 
After downloading this update, there's now a file conflict between Sim Settments and Conqueror. They both want to install mcm\config\simsettlements\config.json Which one should be given priority?
This conflict will be removed in the 4.1.1 patch, but it was a way for me to correct the MCM issues without forcing everyone to redownload the SS patch.
 
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