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Tonight's hotfix addresses the following:
Good news - Sag, our main quest implementer, is back in action now so we should start seeing some more quest fixes coming for some of the stuff I didn't know how to tackle!
The long save issue investigation is making progress, we've got a tool for creating text file versions of save files to help us do comparisons. Currently we're in sort of crowd-sourcing mode to find patterns, so if you fancy yourself a good troubleshooter, and are experiencing the issue, lend a hand over here: https://www.simsettlements.com/site/index.php?threads/long-save-research-tool.21059/
-kinggath
- Ellis should now correctly barter when asked.
- Modified spotlight script used on the GNN spotlights to try and resolve an issue where many saves are showing the scripts continuing to run after they are no longer needed.
- Addon registrations that become corrupt due to save file issues will now be scrubbed from SS2’s memory so they can re-register. This should fix an issue where some addon packs would fail to register their new content after an update.
- Fixed a bug that could cause a number of Jake’s AI packages to fail. This was the source of the issue where Jake was not sitting in the church when Lupe claims he is.
- Fixed an issue where Aiden could repeat his conversation twice after the first keycard is found during the quest “Runners and Gunners”.
- Made additional adjustments to the quest “Branigan’s Bounty” to try and fix issues that come up when attempting to rescue Craig.
- Fixed a bug that prevented Aiden, Cassandra, Mansfield, and Theresa from commenting on the situation correctly after the quest “Commonwealth Rising” was completed.
- Fixed an issue with taking the Vit-o-Matic during the quest “Vim and Vigor”.
- Added flag to try and prevent a plot from upgrading twice instantly, which could occur during certain tutorial quest moments for some players.
- New saves created after 2.0.0j will have the Robco Schematics item correctly flagged as a Quest Item from the quests “The Coolest Cat” and “Vim and Vigor”.
- The Vertibird during “End of the Beginning” will now have significantly more health, but will leave once reaching half health. It was always supposed to flee the battle, but often the vanilla Vertibird system to trigger a crash landing was kicking in before it could.
- Restored several missing voice files.
- Tweaked position of Branigan’s bed to try and fix an issue where he would sleep under it.
- Fixed a bug where the first photo of Jake would not correctly get turned in to Dyllan, during the quest “Say Cheese”.
- Fixed a bug where turning in the photo in the quest “Say Cheese” would fail if Carnal had sandboxed too far away from Dyllan.
- Fixed a bug with Pete Emins outfit.
Good news - Sag, our main quest implementer, is back in action now so we should start seeing some more quest fixes coming for some of the stuff I didn't know how to tackle!
The long save issue investigation is making progress, we've got a tool for creating text file versions of save files to help us do comparisons. Currently we're in sort of crowd-sourcing mode to find patterns, so if you fancy yourself a good troubleshooter, and are experiencing the issue, lend a hand over here: https://www.simsettlements.com/site/index.php?threads/long-save-research-tool.21059/
-kinggath