- Messages
- 5,184
Tonight's hotfix addresses the following:
Obviously some of these aren't hotfix worthy issues, but given that with Chapter 2 we have a lot more folks who work on the quest content than just me, you'll see random stuff popping in whenever I put together fixes as I'm simply merging all the changes submitted by the team.
Our focus for the first few weeks will be on ensuring quests don't get stuck so you all can make it through the new story content. Then we'll move on to systems fixes and quality of life improvements.
We'll continue to hotfix as necessary before we shift back to a bi-weekly patch schedule! Keep the reports coming.
Xbox players, unfortunately it can take a day before the updates appear as available. C2's version will be 5, and C1's version will be 31 when its safe to update.
-kinggath
- The quest Runners and Gunners now flags all vanilla references as optional so that any mod or Creation Club content altering them won’t prevent the quest from starting.
- If Aiden asked you to meet at Malden and the quest Runners and Gunners didn’t start, you were likely impacted by this issue. If that quest does not auto-start shortly after loading this patch, you’ll want to reload your save to before you started playing with Chapter 2.
- Fixed the "door to the Plutonium Well" being open and/or unlocked during the quest Dark Horizons. Should be inaccessible during the quest and opens after the scene with Lupe.
- Fixed the Gunners not running away in front of the Hardware Store if one of the non-hostile approaches was taken.
- Smoothed Jake's AI during the scene inside the Hardware Store in the quest Dark Horizons to get him inside faster and not to put away the Gatling during the scene.
- Added candles and a light around the map for the “War Room/Battle Plan” scene; to add some aesthetics but mostly to help account for various lighting mods that can make night really dark.
- Added "easter egg" holotapes that appear during the Noman Sland quest and one in the Gunner 34825 inventory that reference story moments of the main quest.
- Fixed a bug with one of the CPD uniforms that could cause problems with VATS.
Obviously some of these aren't hotfix worthy issues, but given that with Chapter 2 we have a lot more folks who work on the quest content than just me, you'll see random stuff popping in whenever I put together fixes as I'm simply merging all the changes submitted by the team.
Our focus for the first few weeks will be on ensuring quests don't get stuck so you all can make it through the new story content. Then we'll move on to systems fixes and quality of life improvements.
We'll continue to hotfix as necessary before we shift back to a bi-weekly patch schedule! Keep the reports coming.
Xbox players, unfortunately it can take a day before the updates appear as available. C2's version will be 5, and C1's version will be 31 when its safe to update.
-kinggath