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Hotfix 2.0.0a

I Love You. It's a MAH BAD for not even reading the changelog to begin with and i was really getting annoyed rewiring my REALLY MASSIVE cable network. Say do you by any chance know who made the Doctor Story "I'm being vague not mentioning the names for a spoiler free experience" coz god dayummmmm. They really threw the whole DECIONS DECIONS DECIONS at you on this chapter it's nuts and i love it. There's no clue too, just consequence and that's like replayability 101 and that's why i asked who made it coz if they made other mods i want it :D. Oh and i smell a Chapter 3 too, King doesn't play around this is a passion project at this point or a resume for God Howard to gush over and can't say NO to "Todd would be like, Todd: Whose my next meeting? Secretary: Someone named Kinggath, didn't mention his name sir, Todd: Finally, cancel my lunch appointments. "Lunch" Todd: So let's talk Staff, you can have all the staff you want and we'll provide whatever you need. Make a bucket list, welcome aboard." Don't even need his real name at this point.
@CynicalBounce is the mastermind behind the Nightingales. Glad you are enjoying the story!
 
The latest WSFW 2.0.17 now has code to reset/repair the power grid. This can be turned off in MCM. When entering a settlement, it will perform the reset/repair automatically. If there are corrupt nodes, it will prevent the game from crashing. Maybe this feature is going on, while people are trying to save their game.
I cannot test, as I am in the process of making a new fresh install.
2.0.17 (global version 45)

Added LockableWorkshopObjectScript and ProtectedWorkshopObjectScript to the WSFW library of scripts. The former allows for a workshopobjectscript that has locking functions to help prevent race conditions, the latter extends the former and protects the form from deletion by other scripts.
Fixed a bug in UIManager.ShowFormlistBarterSelectMenuV3 that would cause all unselected items to be returned to the player instead of disposing them. Added RestartTimer functionality to the task system, this can also be used to change the time on a timer.
Extended the set of Filter by Keyword function set by adding FilterByKeywordArray variations that will filter by a match of one or all keywords in the array depending on the abAnyMatch parameter.
Added UnregisterMenu function to WorkshopMenuManager, which will safely remove a registered entry to the workshop menus.
[F4SE Users] Workshop Framework now has code to repair/reset the power grid.
By default, WSFW automatically repairs/resets corrupt power power grids when entering a settlement. These options can be turned off in MCM or the Workshop Framework Controls holotape.
Note that when a power grid is repaired or reset, it will prevent the game from crashing due to corrupt power grid nodes, but some of those grids will need to be refreshed to make the power work again visually - such as lights being on. To do this, either rewire something on the grid, or pick up an item in the grid and put it down again.
[F4SE Users] MCM and the Workshop Framework Controls holotape have a new section under Tools: Power Grid Tools. This offers four options:
Repair Power Grid: This will analyze the local power grid and attempt to remove any invalid nodes so that the power grid functions once more.
Reset Power Grid: This removes the local power grid, ensuring all corruptions are eliminated.
Scan Power Grid: This will dump the details of the power grid to wsfw_identifier log inside of the Documents\My Games\Fallout4\F4SE\ folder.
Force Transmit Power: This will attempt to cause all power involved items to transfer power, triggering animations - this can be useful after running a layout or Sim Settlements City Plan where some of the items failed to power up correctly.
MCM and the Workshop Framework Controls holotape now have an option to disable auto-showing invisible objects.
Fixed a bug that could cause settlement layouts placement and exporting to stop working after several exports were done in a single save.
That could explain the save times I figured it was a script related thing but I thought it was the new disease system checking for stuff in the background. But the wiring checks make more sense.
 
I've read in other reports that the save issue occurs without Chapter 2 installed - just updating to latest WSFW and SS2. I'm not sure why the grid fix would have anything to do with it - or the updates to SS2, but this engine is a mysterious beast.

If anyone is able to narrow down this issue a bit for me, I might be able to do something, but right now I have no idea what it could be and have so many other bug reports coming in that I can do something about, it would be irresponsible of me to chase this demon without any leads...
 
On a side note I started a new game for chapter 2 and have been really enjoying the new stuff, the part with jake having help when he brings the first vault hub back makes a lot more immersive vs he just somehow dragged it back. Plus playing it from a fresh start a lot is going on in concord as you progress through chapter 1 as well as a lot of small but better dialog changes.
 
I've read in other reports that the save issue occurs without Chapter 2 installed - just updating to latest WSFW and SS2. I'm not sure why the grid fix would have anything to do with it - or the updates to SS2, but this engine is a mysterious beast.

If anyone is able to narrow down this issue a bit for me, I might be able to do something, but right now I have no idea what it could be and have so many other bug reports coming in that I can do something about, it would be irresponsible of me to chase this demon without any leads...
I run buffout 4 and high FPS fix mod so my times are 1 min or less even in the middle of a relatively large 12 settlers 20 plots so I think pc folks just need to embrace the Baka memory mod or buffout 4 and it will pretty much solve the issue. Xbox I’m betting are crazy long save times ( it’s specifically auto saves )
 
I run buffout 4 and high FPS fix mod so my times are 1 min or less even in the middle of a relatively large 12 settlers 20 plots so I think pc folks just need to embrace the Baka memory mod or buffout 4 and it will pretty much solve the issue. Xbox I’m betting are crazy long save times ( it’s specifically auto saves )

Baka didn't do any real difference and I've experienced the save lag outside settlements as well and small, large or ultra large settlements doesn't see to be any different, sometimes it saves quickly, sometimes there is lag.
 
Hmm mine seems to be specifically in settlements or close to them, but again buffout 4 and high FPS fix seems to get it down to 30 seconds to 1 min max.
 
I haven't played in 2.0.0a yet, but in 2.0.0 I stared a new test save to see the new plots. So, right out of the vault I unlocked all plans with MCM and started messing around. In an empty Sanctuary with a bunch of random plots and no power an autosave froze the game for about 30 seconds or so. I do have both Buffout 4 and High FPS fix tho.
 
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