Imemine
Member
- Messages
- 39
I am currently using tree-in-one 3.4.4 version of SimSettlements and started a new playthrough. Whenever I unlock a new settlement the happiness is 0. The only settlement that did not start with 0 was Sanctuary. The happiness does not increase over time. I don't get happiness for food or water when I check the report. This was already reported here (https://www.simsettlements.com/site/index.php?threads/problem-with-the-happiness-report.7403/). Not sure if the 0-happiness-issue is linked to this report bug as well.
Loadorder:
Loadorder:
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
Homemaker.esm
HUDFramework.esm
WorkshopFramework.esm
SimSettlements.esm
SimSettlements_IDEKsLogisticsStation.esl
ruined_simsettlement_addonpack.esp
ProjectBlueprintCOBJs_Sim_Automatron.esp
SimSettlements_MegaPack_YearOne.esp
Altairp's Animal Farm.esp
AzarPonytailHairstyles.esp
Homemaker - Bunker Disabler.esp
IndustrialCity_Sim_Settlements_Addon.esp
SettlementMenuManager.esp
ProjectBlueprint.esp
ProjectBlueprintCOBJs_Sim.esp
ProjectBlueprintCOBJs_Sim_FarHarbor.esp
SalvageBeacons.esp
SurvivalOptions.esp
TransferSettlements.esp
WorkshopPlus.esp
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
Homemaker.esm
HUDFramework.esm
WorkshopFramework.esm
SimSettlements.esm
SimSettlements_IDEKsLogisticsStation.esl
ruined_simsettlement_addonpack.esp
ProjectBlueprintCOBJs_Sim_Automatron.esp
SimSettlements_MegaPack_YearOne.esp
Altairp's Animal Farm.esp
AzarPonytailHairstyles.esp
Homemaker - Bunker Disabler.esp
IndustrialCity_Sim_Settlements_Addon.esp
SettlementMenuManager.esp
ProjectBlueprint.esp
ProjectBlueprintCOBJs_Sim.esp
ProjectBlueprintCOBJs_Sim_FarHarbor.esp
SalvageBeacons.esp
SurvivalOptions.esp
TransferSettlements.esp
WorkshopPlus.esp