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Not a bug Gunner Outbreak Concerns

rocker1600

New Member
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17
From what I saw in the trailer, it seems like the Gunners are just going to up and takeover my settlements, without even an option to fend them off.

Is that the case? I want to continue this mod but I don't want to lose my hard work on my settlements.
 
Oh! Yeah, I have not taken the time to actually listen to them. I think if you approached them from the west you could sneak in and listen. Now I have something to do....
Yep, I haven't heard their conversation as I always snipe them from the other side of the bridge...Also the lady is floating about head height off the ground and has only her log tape on her (nothing else).
 
I've heard the vault 81 missing patrol speech, but only because I'm deliberately trying to hear all the conversations in the game. (New playthru, so I'm playing something other then a sniper)
 
There are some instances of hostiles just having a chat when they don't see you, like in Walden Pond sever, or BADTFL building, or Back Street Apparel. Rather cool stuff, and it took me hundreds of hours of gameplay to run into it.
 
There are some instances of hostiles just having a chat when they don't see you, like in Walden Pond sever, or BADTFL building, or Back Street Apparel. Rather cool stuff, and it took me hundreds of hours of gameplay to run into it.
There are a lot Hillary conversation even in Vanilla.when you do the Quest for Diamond City to get the Green Paint for the Wall.Dont go inside the building where you have the Quest from the front where is the woman that try to trick you.Enter on the side in the small street as there is an entry to the lower part of the Building or from behind where are the 2 Guards outside.Go inside in Sneak mode and when you are inside dont move let the Raiders talk.The will say a lot of funny things and at one point the Boss get angry with one of his Mans why he talk to much.The Woman try to calm him down but then he take out his pistol and shoot his own man in the Ass :) and say again Funny things about it :) if you are very good in sneaking you can see the scene full even from close.
 
Right, that kind of stuff makes me actually like FO4. Reminds me of (kinda) stealth-focused games like the Metro series or Sekiro where enemies just banter when they're not in generic enemy mode. .
 
Judging by what I saw in Dak's playthrough over on Youtube, "Raider Gangs Extended" places a few of its 'new raiders' in that same spot, and since 'Raiders' and 'Gunners' are coded to be hostile to each other, you'd never even get the chance to hear that conversation if you had that mod anyway.
 
Judging by what I saw in Dak's playthrough over on Youtube, "Raider Gangs Extended" places a few of its 'new raiders' in that same spot, and since 'Raiders' and 'Gunners' are coded to be hostile to each other, you'd never even get the chance to hear that conversation if you had that mod anyway.
Yes but that do a lot of Mods that add new Enemys.Even CW Raiders is a smal Problem for SS2 as it let spawn always raiders in front of Jacks Workshop.So every time you jumnp there you have to help Jack to kill them and if you are to slow you get killed as you spawn facing away from the shop.Sometimes you miss one and then when you start to Talk with Jack you get kicked out of the dialogue why the raider attack.For that i clean most Mods i use from all spawn near Settlements or important Quest locations.
 
Yes but that do a lot of Mods that add new Enemys.Even CW Raiders is a smal Problem for SS2 as it let spawn always raiders in front of Jacks Workshop.So every time you jumnp there you have to help Jack to kill them and if you are to slow you get killed as you spawn facing away from the shop.Sometimes you miss one and then when you start to Talk with Jack you get kicked out of the dialogue why the raider attack.For that i clean most Mods i use from all spawn near Settlements or important Quest locations.
Yeah I'm not calling this an outright incompatibility - it doesn't stop you completing any quests as far as I have seen - just making a note of that little quirk there.
 
I was thinking it happens as we rescue Jake, so there is no way to prevent it. Then we gather forces, Old Paul opens his secret bunker full of GUNS and we fight. It could definately be interesting if by the end of story gunners are not completely wiped out and failing to defend a settlement could still lead to someone else gaining control of it.
Why does everyone keep thinking old paul is this guy with a complete arsenal of guns stashed somewhere in the commonwealth? Am i missing something?
 
Why does everyone keep thinking old paul is this guy with a complete arsenal of guns stashed somewhere in the commonwealth? Am i missing something?
He suddenly brings it up if you take one specific dialog path in the "pick a leader" section of quest "who can asam"; I believe he says he was the weapons dealer that sold the gun used in that shootout with a synth in Diamond City in the vanilla backstory. It isnt hinted at anywhere else.
 
In his candidate speech for the mayor position he makes a huge focus on guns, guns for everyone which a bunch of people view as comical and out of place. I'd say it's funny but not entirely out of character after the raider attacks and new gunner threat.
 
Yeah, it is never mentioned as part of his character anywhere else, so it stands out to everyone that did hear it, since it is a major change in personality for about 3 minutes.
 
I can imagine a line where Old Paul and Mama Murphy were on opposite sides of a bounty on the same target, met eachother, had a shootout, then ran out of ammo, both bluffed about their situations and then just up and settled this hand to hand where they ended up in another stalemate, so they decided to take a third option, sell the target of their bounty , split the cash and lie to their employer about how the thing was already gone by the time they arrived
 
It’s possible but we don’t get introduced to many npc in chapter 1. The super mutants are out to dumb , the Ron is a no cause I’m guessing they where at his place for info about jake. Leaving the side people that visit the settlement or the combo of people you set up the settlement for.

it’s obviously going to be a npc from the game , like basically you have Clint ex minuteman who sold them out. Somebody gave info to Jared and his gang about them being in concord where the base game says he was after mama Murphy. So there is clearly a big bad behind the scenes that ties everything together.

maybe it’s an ex minuteman general or something like that. I kinda want It to be Kellogg he is supposed to be a bad dude who has done a lot of stuff before we met him but that’s to easy.
 
That reminds me, we never did find out who the New General of the Neo-Minutemen was in Conqueror1, either...
 
Yeah I was thinking that as well I’m thinking it may be a recycled npc from conquers like aiden was minmen now he’s a gunner hunter. We where at some point supposed to meet up with the minuteman general in conquers 1.0 so maybe that will be the bad guy in this. Or for a real kick it will be jammer and ophila returning.
 
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