That's more like the normal SS2 settlement building. HQ is closer to sending the workers an email from your office when you want shit done. Or a more modern analogy, a voice message from your phone when you arrive in the middle of the day (or night if they're unlucky).If it helps, think of it as being that you're shouting orders at people as you walk around, and they'll go do it - like how Mansfield "demonstrates" by telling the first Concord Settler he sees that they're a janitor now.
Thank you so much. Now I understand… sort of!?! My son would respond jokingly with: “Well you’re old Pops!”I'd say the markers are mostly misleading in the tutorial. They'll show you where the room is but you should still do what the quest wants in "command mode" (same as "workshop mode" but for HQ). So if you need to clear out a room, go into workshop - facilities - clean. If you need to build something (more options show up as you clean rooms): workshop - facilities - construction.
Assigning people can be done like this: workshop mode - department (Facilities/Engineering/Whatever else) - manage. Preferably people with good stats for their job cause living space is limited and you have to build more quarters for them. As the quest tells you. If you look at the HUD in workshop mode, it shows how much you have of all resources, how many people in each department and how many jobs you can assign there, how many people can be recruited to HQ before you need more living quarters.
All this can be done while standing in one spot, in workshop mode.
Good stats are STR for facilities, PER for engineering, AGI for security, also END and CHR and something else for future departments (trying not to spoil too much)
To make your life easier: you can go into the holotape options and turn Disasters off. Also in HQ options pick "override timers" (so everything after tutorial is just as fast). Later you'd need stuff from settlements, if you did everything correctly according to quest but it's still not showing up (or you don't want to upgrade settlements to produce more resources) (or you can't be bothered and just in it for the story) just use the god mode command and ignore any requirements. (~ to enter console, type tgm, enter, ~ to leave console. then the same when you're done)
HQ is a pretty fun system when you get to understand and tinker with it, lets you do a lot of stuff in your wannabe faction office. It can also be frustrating so there's that.
That top is part of the CBBE VTAW 1 outfit.Judging by your last screenshot (nice top by the way. where's that from?) you are right about the point where Mansfield is having you build his office. So i would open the settlement build menu and check the Facilities menu for any Cleaning or Construction projects that you can start.
Logistics and administration are later departments opened by following the quests and playing through the story. don't worry about them for now.
I did everything but override timers. Missed that one. I am determined to use the HQ system. I love the banter between Jake and Aiden. (I have worked with real people like those two.) I also love the dialogue between my protagonist and Jake. I love teasing him. He's so easy. (I love how she sometimes acts dumb or sarcastic and how Jake barely notices.)I'd say the markers are mostly misleading in the tutorial. They'll show you where the room is but you should still do what the quest wants in "command mode" (same as "workshop mode" but for HQ). So if you need to clear out a room, go into workshop - facilities - clean. If you need to build something (more options show up as you clean rooms): workshop - facilities - construction.
Assigning people can be done like this: workshop mode - department (Facilities/Engineering/Whatever else) - manage. Preferably people with good stats for their job cause living space is limited and you have to build more quarters for them. As the quest tells you. If you look at the HUD in workshop mode, it shows how much you have of all resources, how many people in each department and how many jobs you can assign there, how many people can be recruited to HQ before you need more living quarters.
All this can be done while standing in one spot, in workshop mode.
Good stats are STR for facilities, PER for engineering, AGI for security, also END and CHR and something else for future departments (trying not to spoil too much)
To make your life easier: you can go into the holotape options and turn Disasters off. Also in HQ options pick "override timers" (so everything after tutorial is just as fast). Later you'd need stuff from settlements, if you did everything correctly according to quest but it's still not showing up (or you don't want to upgrade settlements to produce more resources) (or you can't be bothered and just in it for the story) just use the god mode command and ignore any requirements. (~ to enter console, type tgm, enter, ~ to leave console. then the same when you're done)
HQ is a pretty fun system when you get to understand and tinker with it, lets you do a lot of stuff in your wannabe faction office. It can also be frustrating so there's that.
I did everything but override timers. Missed that one. I am determined to use the HQ system. I love the banter between Jake and Aiden. (I have worked with real people like those two.) I also love the dialogue between my protagonist and Jake. I love teasing him. He's so easy. (I love how she sometimes acts dumb or sarcastic and how Jake barely notices.)
I can't handle HQs multileveled maze. (Hate mazes, and hate chess-like nonsense, and puzzles.) I want to go from point A to point B, not from point A to A2/3 to Z1 to get to B.) Hell, I can't even find Mansfield's office let alone anything else. It is mind-boggling. I really wish there was one very simple way to clear the entire HQ. I wish there was an indicator as to where everything was. It gets to the point where I get so frustrated that I actually get sick. (My COPD kicks in.)My favourite reply is "I'm paying attention"
I suggested override timers since all projects take 1 to 3 game days and you either skip that time anyway or go do whatever else. But if you're like me and already seen the game in and out, there's not much to do anymore. Maybe I shouldn't have rushed it, now that it actually works properly. It's a joy to see everything building up. Maybe I should've played with disasters but from what I've heard, they're still far from fixed. The fires and infestations, anyway. Deserters can be pretty fun to handle.
you might be interested in this map put together by our lovely wiki goddess Cessori, which might help you figure out what rooms are where and what they can do.I can't handle HQs multileveled maze. (Hate mazes, and hate chess-like nonsense, and puzzles.) [...]
Thanks but now I am stuck with no energy to build even a toilet. and everyone has been assigned to facilities, but I have only 4. Sucks to be me huh?you might be interested in this map put together by our lovely wiki goddess Cessori, which might help you figure out what rooms are where and what they can do.
or potentially the back end modder resource HQ Room Configs that has similar information but more detail for developers.
I can take no credit for the Maps/Floor Plans, those are KingGath's - I only presented them on a Wiki page with room names that aren't in Creation Kit (CK) format like on the HQ Room Configs page for modders.you might be interested in this map put together by our lovely wiki goddess Cessori, which might help you figure out what rooms are where and what they can do.
or potentially the back end modder resource HQ Room Configs that has similar information but more detail for developers.
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