What's new
the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Generators keep breaking

Agi_

Active Member
Messages
333
Just started an hardcore run and every time i come back to my base i find the generator broken needing repairs. Cannot use a power plot because i dont have them yet and considering that i need pop 8 to finish 'If i have a hammer' it will be for a long time because my base is not Sanctuary but, for a change, Sunshine COOP and i cannot assign Preston gang to houses and jobs, just the 5 i have, and we know recruiting is very slow
Sunshine is more subject than Sanctuary to attacks but i dont think i missed 'base under attack' messages every time even if the time you have to read messages is WAY TOO SHORT
 
finding the parts for repair in early game can be a pain in the as*
Not to put too fine a point on it, but that is what hardcore is kind of intended to be. You will be spending most of your time collecting scrap/junk just to keep your settlement operational on a basic level until you can complete most of the Chapter 1 story and get access to things like the municipal plots and the salvage beacons. If you want to continue to play on pure hardcore you have to sort of accept that your settlements won't have any power and will be pretty crappy until you unlock more plot types and options. Settlers will have low happiness and most of the buildings won't have any power.
 
Not to put too fine a point on it, but that is what hardcore is kind of intended to be. You will be spending most of your time collecting scrap/junk just to keep your settlement operational on a basic level until you can complete most of the Chapter 1 story and get access to things like the municipal plots and the salvage beacons. If you want to continue to play on pure hardcore you have to sort of accept that your settlements won't have any power and will be pretty crappy until you unlock more plot types and options. Settlers will have low happiness and most of the buildings won't have any power.
It's an interesting challenge then. Level one houses dont need power, farms neither, but both of them require water and water requires either power or concrete and gears. Concrete is abundant in some settlements like Sanctuary, much rarer in others like Sunshine or the Drive In, cannot think another settlement to use as main base, but can be bought from Carla or the shop near the Drive in, forgot the name. Defence is a no way until you unlock the rickety martial plot

So it's not a bug that generators break even if my workshop is rather full of materials that should be used for maintenance. I cannot build a desk and donate res until very late in the quest, and anyway i dont like city plans and never use them. My concept of an efficent settlement is not to have the landing mat two kilometers away from the workshop and outside the settlement area to be sure i cannot move it or the desk up six ladders that you will die if you fall down; i want to just have to tap W to reach both of them.
 
So it's not a bug that generators break even if my workshop is rather full of materials that should be used for maintenance. I cannot build a desk and donate res until very late in the quest, and anyway i dont like city plans and never use them. My concept of an efficent settlement is not to have the landing mat two kilometers away from the workshop and outside the settlement area to be sure i cannot move it or the desk up six ladders that you will die if you fall down; i want to just have to tap W to reach both of them.
At the components level I think the generators need some pretty rare stuff to keep going - so while you may have plenty of basic materials you might lack things like oil, screws, rubber - the generators and pumps chew through them really fast. That gets better once you have the municipal water and power plots - and that's why the cost of the generators and pumps is like that. It's to discourage you to use them and force you to use the plots. Of course, as you have pointed out, this is very difficult when you haven't unlocked them yet.
 
A solution remaining hardcore could be to avoid the quest and have the plots unlocked at startkeeping the requirement to build the advanced kinds, like X single bed to unlock multi bed houses, Y scrapyards to unlock material gathering etc. This will make a pain getting the ASAMs; without Jake's gifts, you can just buy them from Carla until you reach Diamond and Goodneighbour, and the development very slow relying only from the very slow raidio beacons.
Think i'll keep playing this run as is now, quest and no maintenance, to get used to the multi material stuff, and use the no quest for my next one.
 
If you struggle to find concrete to build purifiers, you can donate water. Settlers will drink it like it is coming from a settlement source, even dirty water. So, you should grab any bottle you find (there are lots), fill it and drop it in the workbench. One thing I don't remember is if the HUD numbers change. I believe don't, but they will be green until all water is consumed.

I also like challenges like this. Haven't played a hardcore run of SS yet but will do sometime

PS: You can "cook" purified water if you want it too
 
One thing I generally do is
1. Keep Generators away from known spawn points
2. Keep Generators in a Tower.

So basically a "Water Tower" but more of a "Power Tower"
Then I use the mod
Pass Through Conduits

This generally keeps my Generators safe
 
If you struggle to find concrete to build purifiers, you can donate water. Settlers will drink it like it is coming from a settlement source, even dirty water. So, you should grab any bottle you find (there are lots), fill it and drop it in the workbench. One thing I don't remember is if the HUD numbers change. I believe don't, but they will be green until all water is consumed.

I also like challenges like this. Haven't played a hardcore run of SS yet but will do sometime

PS: You can "cook" purified water if you want it too
How do you fill empty bottles with water? I have some Gwinett beer and Nuka Cola empty bottles in inventory but cannot find how to fill them at a hand pump or a water purifier.
I know that if there are purified water cans inside the workshop it means there is an excess production that my settlers put here as a backup or for me to take
 
How do you fill empty bottles with water? I have some Gwinett beer and Nuka Cola empty bottles in inventory but cannot find how to fill them at a hand pump or a water purifier.
I know that if there are purified water cans inside the workshop it means there is an excess production that my settlers put here as a backup or for me to take

Sometimes pump script breaks
Store the pump in workshop ( or destroy and build a new one ) and place pump again back in world ( simply lifting it up and moving won't fix it )
 
One thing I generally do is
1. Keep Generators away from known spawn points
Obvious, after turrets they are the main target

2. Keep Generators in a Tower.

So basically a "Water Tower" but more of a "Power Tower"
Then I use the mod
Pass Through Conduits

This generally keeps my Generators safe

I use PCPO, wireless power transmission mod, not to have the hassle of drawing cables all around the settlement; too bad it doesnt work in Vault 88 and i need a cable from the vault generator to the main area of the vault. Once in the big cavern a x20 trnsmitter solves almost all my problems, some objects need to be connected with a power line
Vault 88 is very easy to defend, just one spawn point with a long corridor in front of it.

Anyway wasnt a raider problem, the broken generators are part of the hardcore game.
 
How do you fill empty bottles with water? I have some Gwinett beer and Nuka Cola empty bottles in inventory but cannot find how to fill them at a hand pump or a water purifier.
I know that if there are purified water cans inside the workshop it means there is an excess production that my settlers put here as a backup or for me to take
If I'm not way off, you'll need a mod for filling bottles on survival? To be fair it's been a looooong time since I played an unmodded survival run, so don't remember for 100% sure.
 
If I'm not way off, you'll need a mod for filling bottles on survival? To be fair it's been a looooong time since I played an unmodded survival run, so don't remember for 100% sure.
I dont play survival, just VH, even if i did a survival run once and i seem to remember you need water to avoid getting dehydrated; maybe it's a survival only thing being able to fill empty bottles
 
I don't remember having a mod for that but I'm pretty sure I can fill bottles.

Oh yes, I always play on survival, that's must be it
 
One simple thing would also be using the basic SS2 city plans. You can build a city planner desk as soon as you get the City Planner 2078 holotape. Then you can build the Sanctuary basics or whatever. Those bypass the locked classes and all of them have at least a power plot and a water plot.
 
Top