Hello,
I'm trying to prepare a most compatible mod list and eliminate any possible bugs before I even start my new game. So I've been reading what I could find overt the past few days.
Unofficial Fallout 4 Patch.esp
<< ESM files that doesn't alter Settlements >>
HUDFramework
Baka ScrapHeap
Mod Configuration Menu
SettlementKeywords.esm
Homemaker.esm
Robot Home Defence.esm
Snap'n Build.esm
<< Any other ESM that alters Settlements >>
Move That Workbench
Place Everywhere
Workshop Framework
Workshop Plus
Sim Settlements 2 >> This is where I currently have SS2
Sim Settlements 2 Extended
IDEK's Logistic Station 2
Tech Settlements
SS2 Tiny Living
SS2 Wasteland Ventures
Leaders and Legends of the New Commonwealth
DD All in one Standalone
<< Any ESP that alters Settlements >>
AlternateSettlements.esp
Better Vendor Stalls
OCDecorator.esp
OCDispenser.esp
SKE_OCD_Patch.esp
Business Settlements.esp
BusinessSettlements-SKPatch.esp
<< Any other ESP >>
Build High - Expanded Settlements 5.0 >> Without "Builder's Patch"
Scrap Everything
PS: I have 100's of more mods but I only listed the ones I considered important
I'm trying to prepare a most compatible mod list and eliminate any possible bugs before I even start my new game. So I've been reading what I could find overt the past few days.
- The FAQ page touches on the subject of "Salvage Beacons" and says both can be used at the same time, what are the main differences in mechanics with the original mod and built in system?
Also, I will be using "IDEK's Logistics Station" as well, how would the performance affected later and deeper in the game, if all 3 were enabled along with vanilla supply lines? - There's an incompatibility listed for "IMP - Invisible Marker Pack (redux)" would that also extend to "Settlers Go Shopping - invisible marker version?
I know there's a compatibility patch for SGS for SS2 but that uses the main version with markers and while both versions can be installed at the same time it is advised not to place invisible markers near main vendors but only near modded shops and I don't want to risk doing that so I don't want to install the main version. - There's also a known issue listed with "Build High - Expanded Settlements 5.0" and I was wondering if it would be safe to use this mod as long as the "Builder's Patch" option is not selected when installing?
- Finally, according to the list below, provided by "Settlement Keywords Expanded" I placed the SS2 before Alternate Settlements and after Snap&Build. But the installation page on this site says that all other mods should come after SS2.
How can I further adjust my load order for the best compatibility?
Unofficial Fallout 4 Patch.esp
<< ESM files that doesn't alter Settlements >>
HUDFramework
Baka ScrapHeap
Mod Configuration Menu
SettlementKeywords.esm
Homemaker.esm
Robot Home Defence.esm
Snap'n Build.esm
<< Any other ESM that alters Settlements >>
Move That Workbench
Place Everywhere
Workshop Framework
Workshop Plus
Sim Settlements 2 >> This is where I currently have SS2
Sim Settlements 2 Extended
IDEK's Logistic Station 2
Tech Settlements
SS2 Tiny Living
SS2 Wasteland Ventures
Leaders and Legends of the New Commonwealth
DD All in one Standalone
<< Any ESP that alters Settlements >>
AlternateSettlements.esp
Better Vendor Stalls
OCDecorator.esp
OCDispenser.esp
SKE_OCD_Patch.esp
Business Settlements.esp
BusinessSettlements-SKPatch.esp
<< Any other ESP >>
Build High - Expanded Settlements 5.0 >> Without "Builder's Patch"
Scrap Everything
PS: I have 100's of more mods but I only listed the ones I considered important