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Fallout 76

@woodfuzzy you remind me of doing something over the weekend. Navmeshing in my PA Basement mod.

I found myself thinking as I was zoomed in and doing a bunch of really fiddly stuff with stairs and corners. Doing my best to get the area down to the pixel, level of detail. Using the Z key to get it at floor level instead of hanging up in the air a bit. That sort of stuff.

I was wondering why I was doing it. After all, a rough job - nobody would notice. Yet I still did it.

There’s a kind of determination and pride in getting it *just* right. Even though it makes no real difference at that level of detail. And nobody would notice it anyway.
—edit—
Same thing last night. Putting in a bathroom area, abandoned since the war. I was fairly obsessed about making it look like a functional bathroom. Or what was once a functional bathroom.
 
Apparently it was on sale for Black Friday. Ticked me off a bit I admit, but on the other hand it means my BIL is getting a bonus game for Christmas so I guess that's good too.


I'm enjoying 76 for what it is - a pretty world with some new quests and co-op mode. I especially like the co-op mode because I enjoy being able to game with my husband and friends, but I'm not likely to ever again subscribe to an MMO.
 
A quality talk with Gopher.
Man, I love this guy!

With the podcast with Sirick & KG, they had an interesting discussion of what they are looking for as far as the main story. In the below at around,13:00 thru 16:00 Gopher's voice gets soft in the below video, sounds like he is speaking from this very soul the words that many players want to articulate about RPG games. He clearly states what he wants, and at least for me, all I can say, "it is what I would want." A refreshing correlation, in my opinion with the KG - Sirick podcast. It seems to reinforce the same thoughts.

Sometimes these things need to be thought-through and restated several times in order for the underlying thoughts to be understood and simplified. In the off-hand chance, if said enough, and accepted as their own thoughts by others these types of opinions and make a positive impact. Maybe not individually creditable to one person but instead universally captures the thoughts and desires of a community.

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To me, Gopher can speak with a direct, clear, eloquence few others can emulate in both his how-to vids and often in his general opinions.

HAHAHAHA! Now, that WOULD be a PodCast!
A talk with Kinggath, Gopher and Oxhorn!
"Bethesda - What now?"

Yes, I am poking around here. Gopher in an older vid as emphatically praised KG and his mods but I think between the three of them could maybe articulate what would be most helpful for Bethesda to hear "not that they listen" before publishing future games in the Fallout/Skyrim/Starfield/Single Player venues.

The community outcry from the faults of 76 is one thing. To me to hammer what is wrong is less productive than to tell them what was right "foundational" to the single-player experience. What we do and have liked in their games is the best reminder. Gopher seems to sum it up better than I can and says in a way that I think I would need, want and be receptive to hear if I had been in Bethesda's same situation.
 
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Speaking of which... have you guys seen that Red Rocket Megastop place?
My first thought upon seeing it, was that it would had made such a great place for a player-run city that would've rivaled the likes of diamond city. And I got a little depressed when I remembered it was 76, and not fallout 4... so anything I did there wouldn't be permanent.

The workshops have a way higher budget than it does in the Camp feature, but again, anything you do isn't going to be permanent at all. when you log off, it's like all your hard work is erased. you can save your blueprints of your builds and all that, but still.
 
A video of the red rocket megastop I found online.
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Stepping on a brick, stepping on a brick never changes! :shout

This just in: :threaten Bethesda uses Mega Blocks instead of Legos due to unavailability of certain materials, have no plans to do anything about it. :punish

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1) I need to find the water chip :scare
2) I need to find the geck :threaten
3) i need to find my dad :search
NV) who shot me in the head :suicide2
4) I need to find my son :unknw
LEGO) :umnik2 I need to find a grey piece kinda like this one but that one. NO, like THIS one! :nea

upload_2018-12-8_9-30-40.jpeg
LEGO -The Bethesda Way :vava
funny-lego-jokes-26-57dbba0da8937__605.jpg


AND LAST BUT NOT LEAST!

Uituit's FIRST, most epic and ambitious Fallout Lego SS_Add-on Plot "THE LEGO Plot MOD!"

lego-sydney.gif
 
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Depending on how private servers work you could have more permanent builds at the workshops.

You just need to keep a few things in mind regarding workshops.
1. Defense eats up a lot of budget and mobs laugh at the level 4 turrets.
2. Every workshop will want you to defend it every hour.
3. You can change ownership to a teammate by logging.
4. The 3 power plants actually feed power to workshops depending if repaired or not.
5. Workshops generate their own junk to build/repair with, come back in an hour and stock is replenished.
6. Starting up Mt Blair's Rockhound is a nonstop workshop defense for the 30 minutes the 4 ignition coils last.
7. Workshops with a helipad will allow you to grab 10 smoke signal grenades to call in air support (only works for owner I think.)
8. Workshops give a random plan for CAMPs when you help defend. Scorchbeast defense was 3 random plans.
 
The big feature Fallout 76 has for building that Fallout 4 does not is the "ghost item." When you pick up a placed object it leaves a "ghost" behind showing the object's original position. So like if you want to turn the item for a better angle or raise/lower an item it shows the original one for comparison.

As for defending your camps, the AI will usually attack the closest object unless aggroed by something else it can attack. So I have found it best to use fences and such as "bait."

The other thing about your CAMP in Fallout 76 the area does NOT go inactive when you leave it like Fallout 4 does unless ALL players in the area are not there. So placing your camp in a high traffic area can cause your camp to take a bunch of damage from mobs and such because others were in the area. However if you find that secluded spot then the only time mobs show up is when you return to camp.
 
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