Okay, so this has been floating in my head for awhile but I don't have any idea how to do it. Hopefully someone likes it.
A series of settlements oriented around a shop.
Idea:
A clothing shop staffed by robots. Starts as an assaultron but after donating parts (robot or synth) the robots upgrade. The player activates a construction site near the location (I'm thinking Concord Water Tower). A robot tells the player to come back in a few days.
Player returns to find a standard shop with a robot staffing it. Random NPC's come to the shop. Player can donate robot parts to shop. Over time, the shop upgrades to Tier 2 and eventually to the highest tier shop selling the best clothes.
As the shop upgrades, NPC's build a settlement around it. The robot can be upgraded to an ASIA or Ikarios model (or something else).
The player gets an income of caps based on how successful the shop is.
This idea came in part from this image:
A series of settlements oriented around a shop.
Idea:
A clothing shop staffed by robots. Starts as an assaultron but after donating parts (robot or synth) the robots upgrade. The player activates a construction site near the location (I'm thinking Concord Water Tower). A robot tells the player to come back in a few days.
Player returns to find a standard shop with a robot staffing it. Random NPC's come to the shop. Player can donate robot parts to shop. Over time, the shop upgrades to Tier 2 and eventually to the highest tier shop selling the best clothes.
As the shop upgrades, NPC's build a settlement around it. The robot can be upgraded to an ASIA or Ikarios model (or something else).
The player gets an income of caps based on how successful the shop is.
This idea came in part from this image: