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Expandable Crafting Settlements

xencosti

New Member
Messages
4
Okay, so this has been floating in my head for awhile but I don't have any idea how to do it. Hopefully someone likes it.

A series of settlements oriented around a shop.

Idea:
A clothing shop staffed by robots. Starts as an assaultron but after donating parts (robot or synth) the robots upgrade. The player activates a construction site near the location (I'm thinking Concord Water Tower). A robot tells the player to come back in a few days.
Player returns to find a standard shop with a robot staffing it. Random NPC's come to the shop. Player can donate robot parts to shop. Over time, the shop upgrades to Tier 2 and eventually to the highest tier shop selling the best clothes.
As the shop upgrades, NPC's build a settlement around it. The robot can be upgraded to an ASIA or Ikarios model (or something else).
The player gets an income of caps based on how successful the shop is.

This idea came in part from this image:
iupRGU3.jpg

PEqiy33.jpg
 
The core concept of what you're suggesting probably isn't too difficult to implement.

However some of the details, especially utilizing locations outside of established settlement zones, are much harder to do.

As far as I know, there isn't currently any Add On's that include a robot construction plot. But I expect it wouldn't be too hard to implement. Though presumably it would require the Automatron DLC.

So in theory, having (probably an industrial plot) building robots, and using RotC to build the settlement, the plot should be able to populate the settlement with robots instead of regular settlers. Though I'm not sure how SS handles regular settler recruitment. SS normal recruitment option may need to be disabled.
It would probably also require a custom city plan to account for the unusual settlement construction (no residential plots necessary for one thing).

It's a fun idea, that would be especially relevant for Grey Garden.
 
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